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agent-sprite-forge

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```markdown

AI Agents

What this skill does

```markdown
---
name: agent-sprite-forge
description: Generate game-ready 2D sprite sheets, transparent PNG frames, and animated GIFs from natural-language prompts using the Codex agent skill $generate2dsprite.
triggers:
  - generate a 2D sprite
  - create a sprite sheet
  - make a pixel art animation
  - use generate2dsprite to create
  - create an animated GIF from a prompt
  - generate a sprite bundle with cast projectile impact
  - make a four-direction walk sprite sheet
  - create game assets from a text prompt
---

# Agent Sprite Forge

> Skill by [ara.so](https://ara.so) — Daily 2026 Skills collection.

Agent Sprite Forge is a Codex agent skill (`$generate2dsprite`) that turns natural-language prompts into game-ready 2D pixel-art assets. The agent plans the asset, calls Codex's built-in image generation, then runs a deterministic local Python post-processor to clean up backgrounds, split frames, align cells, and export transparent PNGs and animated GIFs.

---

## How It Works

1. **Agent plans** the sheet layout, frame count, view angle, and action type.
2. **Codex generates** the raw sprite sheet image (built-in image generation — no external API needed).
3. **Local post-processor** (`generate2dsprite.py`) performs:
   - Magenta (`#FF00FF`) chroma-key background removal
   - Frame splitting based on grid layout
   - Bounding-box extraction and alignment
   - Rescaling
   - Transparent PNG and animated GIF export

---

## Installation

### macOS / Linux

```bash
git clone https://github.com/0x0funky/agent-sprite-forge.git
cd ./agent-sprite-forge
python3 -m pip install -r ./requirements.txt
mkdir -p ~/.codex/skills
cp -R ./skills/generate2dsprite ~/.codex/skills/generate2dsprite
```

### Windows PowerShell

```powershell
git clone https://github.com/0x0funky/agent-sprite-forge.git
cd .\agent-sprite-forge
python -m pip install -r .\requirements.txt
New-Item -ItemType Directory -Force -Path "$env:USERPROFILE\.codex\skills" | Out-Null
Copy-Item -Recurse -Force `
  ".\skills\generate2dsprite" `
  "$env:USERPROFILE\.codex\skills\generate2dsprite"
```

Start a **new Codex session** after installation so the skill is loaded cleanly.

### Python Dependencies

```text
Pillow
numpy
```

Install manually if needed:

```bash
pip install Pillow numpy
```

---

## Repository Layout

```text
agent-sprite-forge/
  requirements.txt
  skills/
    generate2dsprite/
      SKILL.md
      agents/
        openai.yaml          # Codex agent config
      references/
        modes.md             # Asset type / mode reference
        prompt-rules.md      # Prompt authoring rules
      scripts/
        generate2dsprite.py  # Local post-processor
```

---

## Invoking the Skill

In a Codex session, use `$generate2dsprite` in your prompt. The agent reads `SKILL.md`, plans the asset, generates the sheet, then calls the local script.

### Basic invocation pattern

```text
Use $generate2dsprite to create <description>.
```

---

## Prompt Examples by Asset Type

### Idle / Creature

```text
Use $generate2dsprite to create a 3x3 idle for an ultimate earth titan.
```

```text
Use $generate2dsprite to create a golden divine boar 2x2 idle animation.
```

### Character Attack

```text
Use $generate2dsprite to create a side-view lightning knight attack animation.
```

```text
Use $generate2dsprite to create Omegamon attack and right-move animation assets.
```

### Spell Bundle (Cast + Projectile + Impact)

```text
Use $generate2dsprite to create a fire mage cast animation with projectile and impact.
```

```text
Use $generate2dsprite to create a wizard spell bundle with cast, projectile, and impact sprites.
```

```text
Use $generate2dsprite to create a fireball projectile loop and a matching explosion impact.
```

### Four-Direction Walk Sheet (top-down RPG)

```text
Use $generate2dsprite to create a top-down 4x4 player_sheet for a wandering young samurai
with a red scarf and short katana. Make a four-direction walk sprite sheet with 4 frames
per direction. Row order: down, left, right, up. Same character, same outfit, same
proportions, same pixel scale in every frame. Solid #FF00FF background. Each frame must
fit fully inside its cell, with clear margin on all sides. Retro JRPG pixel-art style.
```

### FX / Summon Effect

```text
Use $generate2dsprite to create a side-view summon entrance effect for a thunder wolf spirit.
```

### Reference Image → Sprite

Attach or reference an image in your Codex session:

```text
Use $generate2dsprite to create this male character teaching animation.
```

```text
Use $generate2dsprite — make an animation of this crocodile playing with the stone in its hand.
```

### Full Playable Game (One-Shot)

```text
Use $generate2dsprite to create a 2D side-scrolling game similar to Mega Man. It should
include attack mechanics, map elements, and all essential features. Design everything and
create all assets using this skill. It must be an actually playable game with a cyberpunk
story setting.
```

---

## What the Post-Processor Produces

For a typical sprite sheet, the output directory contains:

| File | Description |
|---|---|
| `raw-sheet.png` | Original image from Codex generation |
| `raw-sheet-clean.png` | After chroma-key removal |
| `sheet-transparent.png` | Full sheet with transparency |
| `frame-00.png`, `frame-01.png`, … | Individual extracted frames |
| `animation.gif` | Assembled animated GIF |
| `prompt-used.txt` | The exact prompt sent to generation |
| `pipeline-meta.json` | Grid layout, frame count, frame size metadata |

For **player walk sheets**, additional per-direction outputs are generated:

| File | Description |
|---|---|
| `strip-down.png` | Horizontal strip for down direction |
| `strip-left.png` | Horizontal strip for left direction |
| `strip-right.png` | Horizontal strip for right direction |
| `strip-up.png` | Horizontal strip for up direction |
| `down.gif` | Animated GIF for down walk |
| `left.gif` | Animated GIF for left walk |
| `right.gif` | Animated GIF for right walk |
| `up.gif` | Animated GIF for up walk |

---

## Running the Post-Processor Directly

If you have a raw sheet image and want to run post-processing manually:

```python
# Example: split a 3x3 sheet and export transparent frames + GIF
from PIL import Image
import numpy as np

def remove_magenta(img: Image.Image, tolerance: int = 30) -> Image.Image:
    """Replace #FF00FF background with transparency."""
    rgba = img.convert("RGBA")
    data = np.array(rgba, dtype=np.int32)
    r, g, b, a = data[..., 0], data[..., 1], data[..., 2], data[..., 3]
    mask = (
        (r > 255 - tolerance) &
        (g < tolerance) &
        (b > 255 - tolerance)
    )
    data[..., 3] = np.where(mask, 0, a)
    return Image.fromarray(data.astype(np.uint8), "RGBA")

def split_sheet(sheet_path: str, cols: int, rows: int, output_dir: str):
    """Split a sprite sheet into individual transparent frame PNGs and a GIF."""
    import os
    os.makedirs(output_dir, exist_ok=True)

    sheet = Image.open(sheet_path).convert("RGBA")
    total_w, total_h = sheet.size
    frame_w = total_w // cols
    frame_h = total_h // rows

    frames = []
    for row in range(rows):
        for col in range(cols):
            left = col * frame_w
            top = row * frame_h
            cell = sheet.crop((left, top, left + frame_w, top + frame_h))
            clean = remove_magenta(cell)
            idx = row * cols + col
            out_path = os.path.join(output_dir, f"frame-{idx:02d}.png")
            clean.save(out_path)
            frames.append(clean)
            print(f"Saved {out_path}")

    # Export animated GIF
    gif_path = os.path.join(output_dir, "animation.gif")
    if frames:
        frames[0].save(
            gif_path,
            save_all=True,
            append_images=frames[1:],
            loop=0,
            duration=100,  # ms per frame
            disposal=2,
        )
        print(f"Saved {gif_path}")

# Usage
split_sheet("raw-sheet.png", cols=3, rows=3, outp

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