animated-message-composer
Create animated GIFs for messaging platforms. Generates animated content optimized for sharing in chat applications.
What this skill does
# Slack GIF Creator
A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
## Slack Requirements
**Emoji GIFs (Slack emoji uploads):**
- Max size: 64 KB
- Dimensions: 128x128 recommended (square)
- FPS: 10-12
- Colors: 32-48
- Duration: 1-2s
**Message GIFs:**
- Max size: ~2 MB
- Dimensions: 480x480 typical
- FPS: 15-20
- Colors: 128-256
- Duration: 2-5s
## Core Workflow
```python
from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw
# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)
# 2. Generate frames
for i in range(12):
frame = Image.new('RGB', (128, 128), (240, 248, 255))
draw = ImageDraw.Draw(frame)
# Draw your animation using PIL primitives
# (circles, polygons, lines, etc.)
builder.add_frame(frame)
# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
```
Optional shortcut: use animation templates in `templates/` to generate frames quickly:
```python
from templates.shake import create_shake_animation
frames = create_shake_animation(
object_type='circle',
object_data={'radius': 30, 'color': (100, 150, 255)},
num_frames=20,
direction='both'
)
builder.add_frames(frames)
```
## Drawing Graphics
### Working with User-Uploaded Images
If a user uploads an image, consider whether they want to:
- **Use it directly** (e.g., "animate this", "split this into frames")
- **Use it as inspiration** (e.g., "make something like this")
Load and work with images using PIL:
```python
from PIL import Image
uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/style
```
### Drawing from Scratch
When drawing graphics from scratch, use PIL ImageDraw primitives:
```python
from PIL import ImageDraw
draw = ImageDraw.Draw(frame)
# Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
```
**Avoid relying solely on emoji fonts**: they are platform-specific. If you use `draw_emoji` or `draw_emoji_enhanced`, expect rendering differences and be ready to adjust with shapes or text.
### Making Graphics Look Good
Graphics should look polished and creative, not basic. Here's how:
**Use thicker lines** - Always set `width=2` or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
**Add visual depth**:
- Use gradients for backgrounds (`create_gradient_background`)
- Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
**Make shapes more interesting**:
- Don't just draw a plain circle - add highlights, rings, or patterns
- Stars can have glows (draw larger, semi-transparent versions behind)
- Combine multiple shapes (stars + sparkles, circles + rings)
**Pay attention to colors**:
- Use vibrant, complementary colors
- Add contrast (dark outlines on light shapes, light outlines on dark shapes)
- Consider the overall composition
**For complex shapes** (hearts, snowflakes, etc.):
- Use combinations of polygons and ellipses
- Calculate points carefully for symmetry
- Add details (a heart can have a highlight curve, snowflakes have intricate branches)
Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
## Available Utilities
### GIFBuilder (`core.gif_builder`)
Assembles frames and optimizes for Slack:
```python
builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame) # Add PIL Image
builder.add_frames(frames) # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
```
### Validators (`core.validators`)
Check if GIF meets Slack requirements:
```python
from core.validators import (
validate_gif,
is_slack_ready,
check_slack_size,
validate_dimensions
)
# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
# Quick check
if is_slack_ready('my.gif'):
print("Ready!")
# Focused checks
passes, info = check_slack_size('my.gif', is_emoji=True)
passes, info = validate_dimensions(128, 128, is_emoji=True)
```
### Easing Functions (`core.easing`)
Smooth motion instead of linear:
```python
from core.easing import interpolate
# Progress from 0.0 to 1.0
t = i / (num_frames - 1)
# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')
# Available: linear, ease_in, ease_out, ease_in_out,
# bounce_out, elastic_out, back_out
```
### Frame Helpers (`core.frame_composer`)
Convenience functions for common needs:
```python
from core.frame_composer import (
create_blank_frame, # Solid color background
create_gradient_background, # Vertical gradient
draw_circle, # Helper for circles
draw_rectangle, # Helper for rectangles
draw_line, # Helper for lines
draw_text, # Simple text rendering
draw_emoji, # Emoji rendering (platform-dependent)
draw_star # 5-pointed star
)
```
Other helpers include `draw_emoji_enhanced`, `draw_circle_with_shadow`, `draw_rounded_rectangle`, and `add_vignette`.
### Color Palettes (`core.color_palettes`)
Hand-picked palettes and helpers for readable colors:
```python
from core.color_palettes import get_palette, get_text_color_for_background
palette = get_palette('vibrant')
text_color = get_text_color_for_background(palette['background'])
```
### Typography (`core.typography`)
High-quality outlined or shadowed text:
```python
from core.typography import draw_text_with_outline
draw_text_with_outline(frame, "SALE!", position=(240, 240), font_size=48, centered=True)
```
### Visual Effects (`core.visual_effects`)
Particles, blur, impacts, and motion effects:
```python
from core.visual_effects import ParticleSystem
particles = ParticleSystem()
particles.emit(240, 240, count=20)
```
### Animation Templates (`templates/`)
Ready-made animations (shake, bounce, spin, zoom, slide, fade, flip, explode, etc.).
Use them to generate frames and then pass to `GIFBuilder`.
## Animation Concepts
### Shake/Vibrate
Offset object position with oscillation:
- Use `math.sin()` or `math.cos()` with frame index
- Add small random variations for natural feel
- Apply to x and/or y position
### Pulse/Heartbeat
Scale object size rhythmically:
- Use `math.sin(t * frequency * 2 * math.pi)` for smooth pulse
- For heartbeat: two quick pulses then pause (adjust sine wave)
- Scale between 0.8 and 1.2 of base size
### Bounce
Object falls and bounces:
- Use `interpolate()` with `easing='bounce_out'` for landing
- Use `easing='ease_in'` for falling (accelerating)
- Apply gravity by increasing y velocity each frame
### Spin/Rotate
Rotate object around center:
- PIL: `image.rotate(angle, resample=Image.BICUBIC)`
- For wobble: use sine wave for angle instead of linear
### Fade In/Out
Gradually appear or disappear:
- Create RGBA image, adjust alpha channel
- Or use `Image.blend(image1, image2, alpha)`
- Fade in: alpha from 0 to 1
- Fade out: alpha from 1 to 0
### Slide
Move object from off-screen to position:
- Start position: outside frame bounds
- End position: target location
- Use `interpolate()` with `easing='ease_out'` for smooth stop
- For overshoot: use `easing='back_out'`
### Zoom
Scale and position for zoom effect:
- Zoom in: scale from 0.1 to 2.0, crop center
- Zoom out: scale from 2.0 to 1.0
- Can add motion blur for drama (PIL filter)
### Explode/Particle Burst
Create particles radiating outward:
- Generate particles with random angles and velocities
- Update each particle: `x += vx`, `y += vy`
- Add gravity: `vy += gravity_constant`
- Fade out particles over time (reduce alpha)Related in Writing & Docs
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