apple-hig-helper
Apple Human Interface Guidelines - comprehensive design guidance for iOS, macOS, visionOS, watchOS, tvOS, and Apple technologies with summaries of 174 topics
What this skill does
# Apple Human Interface Guidelines (HIG) Helper ## Overview The Apple Human Interface Guidelines (HIG) provides comprehensive design guidance for creating great experiences across all Apple platforms. This skill provides access to **174 topics** covering: - **6 Apple Platforms**: iOS, iPadOS, macOS, tvOS, visionOS, watchOS - **40+ UI Components**: Buttons, Menus, Alerts, Sheets, Lists, and more - **20+ Design Patterns**: Navigation, Modality, Feedback, Loading, Settings - **30+ Apple Technologies**: Apple Pay, Siri, HomeKit, CarPlay, ARKit, HealthKit - **Design Foundations**: Color, Typography, Icons, Layout, Materials, Branding - **Accessibility & Inclusion**: Guidelines for building apps everyone can use **Data Location**: `markdown/` **Format**: 174 Markdown documentation pages ## Quick Reference: Major Topics with Summaries ### Design Foundations #### Color **Path**: `markdown/color/index.md` Judicious use of color can enhance communication, evoke your brand, provide visual continuity, communicate status and feedback, and help people understand information. #### Typography **Path**: `markdown/typography/index.md` Your typographic choices can help you display legible text, convey an information hierarchy, communicate important content, and express your brand or style. #### Icons **Path**: `markdown/icons/index.md` An effective icon is a graphic asset that expresses a single concept in ways people instantly understand. #### Layout **Path**: `markdown/layout/index.md` A consistent layout that adapts to various contexts makes your experience more approachable and helps people enjoy their favorite apps and games on all their devices. #### Materials **Path**: `markdown/materials/index.md` A material is a visual effect that creates a sense of depth, layering, and hierarchy between foreground and background elements. #### Branding **Path**: `markdown/branding/index.md` Apps and games express their unique brand identity in ways that make them instantly recognizable while feeling at home on the platform and giving people a consistent experience. #### Dark Mode **Path**: `markdown/dark-mode/index.md` Dark Mode is a systemwide appearance setting that uses a dark color palette to provide a comfortable viewing experience tailored for low-light environments. #### Images **Path**: `markdown/images/index.md` To make sure your artwork looks great on all devices you support, learn how the system displays content and how to deliver art at the appropriate scale factors. ### Accessibility & Inclusion #### Accessibility **Path**: `markdown/accessibility/index.md` Accessible user interfaces empower everyone to have a great experience with your app or game. #### Inclusion **Path**: `markdown/inclusion/index.md` Inclusive apps and games put people first by prioritizing respectful communication and presenting content and functionality in ways that everyone can access and understand. ### Common UI Components #### Buttons **Path**: `markdown/buttons/index.md` A button initiates an instantaneous action. #### Menus **Path**: `markdown/menus/index.md` A menu reveals its options when people interact with it, making it a space-efficient way to present commands in your app or game. #### Alerts **Path**: `markdown/alerts/index.md` An alert gives people critical information they need right away. #### Sheets **Path**: `markdown/sheets/index.md` A sheet helps people perform a scoped task that's closely related to their current context. #### Lists and Tables **Path**: `markdown/lists-and-tables/index.md` Lists and tables present data in one or more columns of rows. #### Pickers **Path**: `markdown/pickers/index.md` A picker displays one or more scrollable lists of distinct values that people can choose from. #### Sliders **Path**: `markdown/sliders/index.md` A slider is a horizontal track with a control, called a thumb, that people can adjust between a minimum and maximum value. #### Toggles **Path**: `markdown/toggles/index.md` A toggle lets people choose between a pair of opposing states, like on and off, using a different appearance to indicate each state. #### Text Fields **Path**: `markdown/text-fields/index.md` A text field is a rectangular area in which people enter or edit small, specific pieces of text. ### Design Patterns #### Modality **Path**: `markdown/modality/index.md` Modality is a design technique that presents content in a separate, dedicated mode that prevents interaction with the parent view and requires an explicit action to dismiss. #### Navigation and Search **Path**: `markdown/navigation-and-search/index.md` Help people navigate and find content efficiently. #### Feedback **Path**: `markdown/feedback/index.md` Feedback helps people know what's happening, discover what they can do next, understand the results of actions, and avoid mistakes. #### Loading **Path**: `markdown/loading/index.md` The best content-loading experience finishes before people become aware of it. #### Settings **Path**: `markdown/settings/index.md` People expect apps and games to just work, but they also appreciate having ways to customize the experience to fit their needs. #### Onboarding **Path**: `markdown/onboarding/index.md` Onboarding can help people get a quick start using your app or game. ### Platform-Specific Guidelines #### Designing for iOS **Path**: `markdown/designing-for-ios/index.md` People depend on their iPhone to help them stay connected, play games, view media, accomplish tasks, and track personal data in any location and while on the go. #### Designing for iPadOS **Path**: `markdown/designing-for-ipados/index.md` People value the power, mobility, and flexibility of iPad as they enjoy media, play games, perform detailed productivity tasks, and bring their creations to life. #### Designing for macOS **Path**: `markdown/designing-for-macos/index.md` People rely on the power, spaciousness, and flexibility of a Mac as they perform in-depth productivity tasks, view media or content, and play games, often using several apps at once. #### Designing for tvOS **Path**: `markdown/designing-for-tvos/index.md` People enjoy the vibrant content, immersive experiences, and streamlined interactions that tvOS delivers in media and games, as well as in fitness, education, and home utility apps. #### Designing for visionOS **Path**: `markdown/designing-for-visionos/index.md` When people wear Apple Vision Pro, they enter an infinite 3D space where they can engage with your app or game while staying connected to their surroundings. #### Designing for watchOS **Path**: `markdown/designing-for-watchos/index.md` When people glance at their Apple Watch, they know they can access essential information and perform simple, timely tasks whether they're stationary or in motion. ## Complete Topic Index (All 174 Topics) ### By Category #### Foundations (9 topics) - accessibility - branding - color - dark-mode - icons - images - layout - materials - typography #### Components - Content (11 topics) - activity-rings - charts - gauges - image-views - labels - lockups - progress-indicators - rating-indicators - text-views - web-views - sf-symbols #### Components - Layout & Organization (13 topics) - boxes - collections - column-views - disclosure-controls - lists-and-tables - lockups - outline-views - scroll-views - split-views - tab-views - tables (see lists-and-tables) - sidebars - windows #### Components - Menus & Actions (11 topics) - activity-views - buttons - context-menus - controls - dock-menus - edit-menus - home-screen-quick-actions - menus - pop-up-buttons - pull-down-buttons - segmented-controls #### Components - Navigation & Search (7 topics) - navigation-and-search - page-controls - path-controls - search-fields - searching - tab-bars - toolbars #### Components - Presentation (8 topics) - action-sheets - alerts - panels - popovers - sheets - the-menu-bar - ornaments - status-b
Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.