axiom-design
Use when making design decisions, implementing HIG patterns, Liquid Glass, SF Symbols, typography, or structuring app entry points and authentication flows.
What this skill does
# Design & HIG
**You MUST use this skill for ANY visual design, HIG compliance, Liquid Glass, SF Symbols, typography, or app composition work.**
## Quick Reference
| Symptom / Task | Reference |
|----------------|-----------|
| Design decisions, HIG compliance, colors, backgrounds | See `skills/hig.md` |
| Semantic colors, custom color patterns, material styles | See `skills/hig-ref.md` |
| Liquid Glass effects, adoption, migration from blur effects | See `skills/liquid-glass.md` |
| App-wide Liquid Glass adoption, backward compatibility | See `skills/liquid-glass-ref.md` |
| SF Symbols rendering modes, effects, animations | See `skills/sf-symbols.md` |
| SF Symbols API signatures, UIKit equivalents, availability | See `skills/sf-symbols-ref.md` |
| San Francisco fonts, text styles, Dynamic Type, tracking | See `skills/typography-ref.md` |
| App entry points, auth flows, root view switching, scene lifecycle | See `skills/app-composition.md` |
| Apple Pay button / Wallet pass design / Tap to Pay button | See `axiom-payments` suite, plus `skills/hig.md` for cross-cutting HIG context |
## Decision Tree
```dot
digraph design {
start [label="Design task" shape=ellipse];
what [label="What do you need?" shape=diamond];
start -> what;
what -> "skills/hig.md" [label="design decision,\nHIG compliance,\ncolor/background choice"];
what -> "skills/hig-ref.md" [label="semantic color API,\ncustom color code,\nmaterial style details"];
what -> "skills/liquid-glass.md" [label="Liquid Glass effects,\nmigrate from blur,\nRegular vs Clear"];
what -> "skills/liquid-glass-ref.md" [label="app-wide Liquid Glass plan,\nplatform differences,\nbackward compat"];
what -> "skills/sf-symbols.md" [label="rendering mode choice,\nsymbol effects/animations,\ncustom symbols"];
what -> "skills/sf-symbols-ref.md" [label="SF Symbols API syntax,\nUIKit equivalents,\navailability matrix"];
what -> "skills/typography-ref.md" [label="font selection,\nDynamic Type,\ntext styles, tracking"];
what -> "skills/app-composition.md" [label="@main entry point,\nauth flow, root view,\nscene lifecycle"];
}
```
1. Design decision / HIG compliance / choosing colors or backgrounds? → `skills/hig.md`
1a. Need semantic color API, custom color code, or material style details? → `skills/hig-ref.md`
2. Liquid Glass effects / migrating from blur / Regular vs Clear variant? → `skills/liquid-glass.md`
2a. Planning app-wide Liquid Glass adoption / platform differences / backward compatibility? → `skills/liquid-glass-ref.md`
3. SF Symbols rendering mode / symbol effects / custom symbols? → `skills/sf-symbols.md`
3a. Need SF Symbols API syntax / UIKit equivalents / availability check? → `skills/sf-symbols-ref.md`
4. Font selection / Dynamic Type / text styles / tracking / leading? → `skills/typography-ref.md`
5. App entry point / auth flow / root view switching / scene lifecycle? → `skills/app-composition.md`
6. SwiftUI view implementation? → `/skill axiom-swiftui`
7. TextKit / rich text editing / Writing Tools? → `/skill axiom-uikit`
8. Accessibility compliance (VoiceOver, contrast, touch targets)? → `/skill axiom-accessibility`
9. Audit UI for Liquid Glass adoption? → liquid-glass-auditor (Agent — surfaces migration opportunities AND adoption-completeness gaps: variant discipline, nesting hygiene, availability gating, primary-action tinting, accessibility re-check; scores ADOPTED / PARTIAL / NOT ADOPTED)
10. CarPlay app design, categories, driver-distraction rules? → `/skill axiom-media` (carplay-hig.md)
#### Platform-specific HIG
- watchOS design (glanceable UI, watchOS 10 navigation) → See axiom-watchos (skills/design-for-watchos.md)
## Conflict Resolution
**design vs swiftui**: When building UI:
1. **Use design FIRST** — Decide what to build (colors, materials, typography, layout intent) before how to build it.
2. **Then use swiftui** — Implement the design decision in SwiftUI code.
**design vs accessibility**: When choosing colors or typography:
- Color contrast or Dynamic Type compliance? → **use accessibility**
- Which semantic color or text style to pick? → **use design**
**design (liquid-glass) vs swiftui**: When implementing Liquid Glass:
- What Liquid Glass is, when to use Regular vs Clear, migration strategy → **use design** (`skills/liquid-glass.md`)
- SwiftUI code for `.glassEffect()` modifier → **use design** (`skills/liquid-glass-ref.md`), then swiftui for surrounding view code
**design (app-composition) vs swiftui**: When structuring app architecture:
- @main entry, auth state machine, root view switching, scene lifecycle → **use design** (`skills/app-composition.md`)
- NavigationStack, NavigationSplitView, tab structure → **use swiftui**
**design vs media (CarPlay)**: When designing for CarPlay:
- General iOS HIG principles (colors, typography, Liquid Glass) → **use design**
- CarPlay-specific rules (app categories, entitlement review, template-only UI, driver distraction, per-category design rules) → **invoke axiom-media** (`skills/carplay-hig.md`)
- CarPlay rules are stricter than iOS HIG and enforced at entitlement review, not just App Store review.
## Critical Patterns
**HIG Quick Decisions** (`skills/hig.md`):
- Background color decision tree (media-focused vs standard)
- Typography selection (headline vs body vs caption)
- Color usage guidelines and when to use semantic vs custom colors
- Design review checklist for HIG compliance
**HIG Comprehensive Reference** (`skills/hig-ref.md`):
- All semantic colors with platform availability
- Custom color patterns with dark mode support
- Background hierarchy and material styles
- Code examples for every color and background pattern
**Liquid Glass** (`skills/liquid-glass.md`):
- What Liquid Glass is and how it differs from blur effects
- Regular vs Clear variant selection
- Migration strategy from pre-iOS 26 materials
- Tinting, legibility, and adaptive behavior troubleshooting
- Expert review criteria for Liquid Glass implementations
**Liquid Glass Adoption** (`skills/liquid-glass-ref.md`):
- App-wide adoption planning (icons, controls, navigation, menus)
- Platform-specific behavior (iOS, iPadOS, macOS, tvOS, watchOS)
- Backward compatibility strategy for supporting pre-Liquid Glass
- Accessibility compliance with Liquid Glass interfaces
**SF Symbols** (`skills/sf-symbols.md`):
- Rendering mode selection (Monochrome, Hierarchical, Palette, Multicolor)
- Symbol effect selection (Bounce, Pulse, Scale, Wiggle, Rotate, Breathe, Draw)
- Custom symbol creation workflow
- Troubleshooting effects not playing, weight mismatches
**SF Symbols API** (`skills/sf-symbols-ref.md`):
- Exact API signatures for rendering modes and effects
- UIKit/AppKit equivalents for every SwiftUI symbol API
- Platform availability matrix
- Configuration options (weight, scale, variable values)
**Typography** (`skills/typography-ref.md`):
- San Francisco font system (Pro, Compact, Mono, New York)
- Text styles with Dynamic Type scaling
- Tracking and leading values
- Internationalization considerations
**App Composition** (`skills/app-composition.md`):
- @main entry point and root view patterns
- Authentication state machine (login, onboarding, main)
- Flicker-free root view switching
- scenePhase lifecycle handling and state restoration
## Anti-Rationalization
| Thought | Reality |
|---------|---------|
| "I'll just pick colors that look good" | Semantic colors adapt to dark mode, accessibility settings, and platform automatically. Custom colors need all of that manually. `skills/hig.md` has the decision tree. |
| "Liquid Glass is just a blur effect" | Liquid Glass is a distinct material system with lensing, tinting, and adaptive behavior. Using `.blur()` instead creates a visually wrong result. `skills/liquid-glass.md` explains the difference. |
| "I know which SF Symbol rendering mode to use" | The right mode depends on context (monochrome for toolbars, hierarchical for depth, palette for brand colors). `sRelated in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.