build-iphone-apps
Build professional native iPhone apps in Swift with SwiftUI and UIKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode. Targets iOS 26 with iOS 18 compatibility.
What this skill does
<essential_principles>
## How We Work
**The user is the product owner. Claude is the developer.**
The user does not write code. The user does not read code. The user describes what they want and judges whether the result is acceptable. Claude implements, verifies, and reports outcomes.
### 1. Prove, Don't Promise
Never say "this should work." Prove it:
```bash
xcodebuild -destination 'platform=iOS Simulator,name=iPhone 16' build 2>&1 | xcsift
xcodebuild test -destination 'platform=iOS Simulator,name=iPhone 16'
xcrun simctl boot "iPhone 16" && xcrun simctl launch booted com.app.bundle
```
If you didn't run it, you don't know it works.
### 2. Tests for Correctness, Eyes for Quality
| Question | How to Answer |
|----------|---------------|
| Does the logic work? | Write test, see it pass |
| Does it look right? | Launch in simulator, user looks at it |
| Does it feel right? | User uses it |
| Does it crash? | Test + launch |
| Is it fast enough? | Profiler |
Tests verify *correctness*. The user verifies *desirability*.
### 3. Report Outcomes, Not Code
**Bad:** "I refactored DataService to use async/await with weak self capture"
**Good:** "Fixed the memory leak. `leaks` now shows 0 leaks. App tested stable for 5 minutes."
The user doesn't care what you changed. The user cares what's different.
### 4. Small Steps, Always Verified
```
Change → Verify → Report → Next change
```
Never batch up work. Never say "I made several changes." Each change is verified before the next. If something breaks, you know exactly what caused it.
### 5. Ask Before, Not After
Unclear requirement? Ask now.
Multiple valid approaches? Ask which.
Scope creep? Ask if wanted.
Big refactor needed? Ask permission.
Wrong: Build for 30 minutes, then "is this what you wanted?"
Right: "Before I start, does X mean Y or Z?"
### 6. Always Leave It Working
Every stopping point = working state. Tests pass, app launches, changes committed. The user can walk away anytime and come back to something that works.
</essential_principles>
<intake>
**Ask the user:**
What would you like to do?
1. Build a new app
2. Debug an existing app
3. Add a feature
4. Write/run tests
5. Optimize performance
6. Ship/release
7. Something else
**Then read the matching workflow from `workflows/` and follow it.**
</intake>
<routing>
| Response | Workflow |
|----------|----------|
| 1, "new", "create", "build", "start" | `workflows/build-new-app.md` |
| 2, "broken", "fix", "debug", "crash", "bug" | `workflows/debug-app.md` |
| 3, "add", "feature", "implement", "change" | `workflows/add-feature.md` |
| 4, "test", "tests", "TDD", "coverage" | `workflows/write-tests.md` |
| 5, "slow", "optimize", "performance", "fast" | `workflows/optimize-performance.md` |
| 6, "ship", "release", "TestFlight", "App Store" | `workflows/ship-app.md` |
| 7, other | Clarify, then select workflow or references |
</routing>
<verification_loop>
## After Every Change
```bash
# 1. Does it build?
xcodebuild -scheme AppName -destination 'platform=iOS Simulator,name=iPhone 16' build 2>&1 | xcsift
# 2. Do tests pass?
xcodebuild -scheme AppName -destination 'platform=iOS Simulator,name=iPhone 16' test
# 3. Does it launch? (if UI changed)
xcrun simctl boot "iPhone 16" 2>/dev/null || true
xcrun simctl install booted ./build/Build/Products/Debug-iphonesimulator/AppName.app
xcrun simctl launch booted com.company.AppName
```
Report to the user:
- "Build: ✓"
- "Tests: 12 pass, 0 fail"
- "App launches in simulator, ready for you to check [specific thing]"
</verification_loop>
<when_to_test>
## Testing Decision
**Write a test when:**
- Logic that must be correct (calculations, transformations, rules)
- State changes (add, delete, update operations)
- Edge cases that could break (nil, empty, boundaries)
- Bug fix (test reproduces bug, then proves it's fixed)
- Refactoring (tests prove behavior unchanged)
**Skip tests when:**
- Pure UI exploration ("make it blue and see if I like it")
- Rapid prototyping ("just get something on screen")
- Subjective quality ("does this feel right?")
- One-off verification (launch and check manually)
**The principle:** Tests let the user verify correctness without reading code. If the user needs to verify it works, and it's not purely visual, write a test.
</when_to_test>
<reference_index>
## Domain Knowledge
All in `references/`:
**Architecture:** app-architecture, swiftui-patterns, navigation-patterns
**Data:** data-persistence, networking
**Platform Features:** push-notifications, storekit, background-tasks
**Quality:** polish-and-ux, accessibility, performance
**Assets & Security:** app-icons, security, app-store
**Development:** project-scaffolding, cli-workflow, cli-observability, testing, ci-cd
</reference_index>
<workflows_index>
## Workflows
All in `workflows/`:
| File | Purpose |
|------|---------|
| build-new-app.md | Create new iOS app from scratch |
| debug-app.md | Find and fix bugs |
| add-feature.md | Add to existing app |
| write-tests.md | Write and run tests |
| optimize-performance.md | Profile and speed up |
| ship-app.md | TestFlight, App Store submission |
</workflows_index>
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