canvas-design
Use when the user needs HTML Canvas, SVG graphics, data visualization, generative art, or interactive visual elements with D3.js or similar libraries. Triggers: user says "canvas", "SVG", "chart", "data visualization", "D3", "generative art", "animation", "interactive graphics", drawing on screen.
What this skill does
# Canvas Design
## Overview
Create performant, accessible, and visually compelling graphics using HTML Canvas 2D, SVG, and data visualization libraries. This skill covers everything from low-level pixel manipulation to high-level chart composition with D3.js, including generative art, interactive graphics, and animation.
## Phase 1: Requirements Analysis
1. Determine output type (static, animated, interactive, data-driven)
2. Choose rendering technology (Canvas 2D, SVG, WebGL, hybrid)
3. Identify data sources and update frequency
4. Define accessibility requirements for the visualization
5. Set performance budget (frame rate, element count)
**STOP — Present technology recommendation with rationale before implementation.**
### Technology Selection Decision Table
| Requirement | Canvas 2D | SVG | WebGL |
|---|---|---|---|
| < 1000 elements | Maybe | Yes | No |
| > 10,000 elements | Yes | No | Yes |
| DOM event handling needed | No | Yes | No |
| Pixel manipulation | Yes | No | Yes |
| Text-heavy visualization | No | Yes | No |
| 3D rendering | No | No | Yes |
| Print quality | No | Yes | No |
| Animation-heavy | Yes | Maybe | Yes |
| Accessibility critical | No | Yes | No |
| SEO-relevant content | No | Yes | No |
### When to Use Each Technology
| Use Case | Recommended | Why |
|---|---|---|
| Dashboard charts (< 500 data points) | SVG + D3.js | DOM events, accessibility, print |
| Real-time data stream (1000+ points) | Canvas 2D | Performance at scale |
| Interactive map with tooltips | SVG | Hover events, accessible |
| Particle system / generative art | Canvas 2D | Pixel-level control, performance |
| 3D data visualization | WebGL (Three.js) | GPU acceleration |
| Infographic for blog post | SVG | Scalable, accessible, printable |
| Game or simulation | Canvas 2D or WebGL | Frame rate, pixel control |
## Phase 2: Implementation
1. Set up responsive canvas/SVG container
2. Implement rendering pipeline (clear, update, draw)
3. Add interaction handlers (hover, click, drag, zoom)
4. Optimize render loop (requestAnimationFrame, dirty rectangles)
5. Add accessibility layer (ARIA, screen reader descriptions)
**STOP — Verify rendering works correctly at target frame rate before adding polish.**
### Canvas 2D API Patterns
#### Responsive Canvas Setup
```javascript
function createResponsiveCanvas(container) {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
const dpr = window.devicePixelRatio || 1;
function resize() {
const rect = container.getBoundingClientRect();
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;
canvas.style.width = `${rect.width}px`;
canvas.style.height = `${rect.height}px`;
ctx.scale(dpr, dpr);
}
const observer = new ResizeObserver(resize);
observer.observe(container);
container.appendChild(canvas);
resize();
return { canvas, ctx, destroy: () => observer.disconnect() };
}
```
#### Animation Loop Pattern
```javascript
function createAnimationLoop(drawFn) {
let rafId = null;
let lastTime = 0;
function loop(timestamp) {
const deltaTime = timestamp - lastTime;
lastTime = timestamp;
drawFn(deltaTime, timestamp);
rafId = requestAnimationFrame(loop);
}
return {
start: () => { rafId = requestAnimationFrame(loop); },
stop: () => { cancelAnimationFrame(rafId); rafId = null; },
isRunning: () => rafId !== null,
};
}
```
#### Dirty Rectangle Optimization
```javascript
class DirtyRectRenderer {
constructor(ctx, width, height) {
this.ctx = ctx;
this.dirtyRects = [];
this.objects = [];
}
markDirty(x, y, w, h) {
this.dirtyRects.push({ x, y, w, h });
}
render() {
for (const rect of this.dirtyRects) {
this.ctx.clearRect(rect.x, rect.y, rect.w, rect.h);
for (const obj of this.objects) {
if (this.intersects(obj.bounds, rect)) {
obj.draw(this.ctx);
}
}
}
this.dirtyRects = [];
}
}
```
### SVG Patterns
#### Programmatic SVG Creation
```javascript
function createSVG(width, height, viewBox) {
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
svg.setAttribute('width', '100%');
svg.setAttribute('height', '100%');
svg.setAttribute('viewBox', viewBox || `0 0 ${width} ${height}`);
svg.setAttribute('role', 'img');
return svg;
}
```
#### SVG Accessibility
```xml
<svg role="img" aria-labelledby="chart-title chart-desc">
<title id="chart-title">Monthly Revenue Chart</title>
<desc id="chart-desc">Bar chart showing revenue from Jan to Dec 2025</desc>
<!-- chart content -->
</svg>
```
### D3.js Integration Patterns
#### Data Join Pattern (D3 v7)
```javascript
function updateBars(svg, data) {
const bars = svg.selectAll('.bar')
.data(data, d => d.id);
bars.exit()
.transition().duration(300)
.attr('opacity', 0)
.remove();
bars.enter()
.append('rect')
.attr('class', 'bar')
.attr('opacity', 0)
.merge(bars)
.transition().duration(500)
.attr('x', d => xScale(d.label))
.attr('y', d => yScale(d.value))
.attr('width', xScale.bandwidth())
.attr('height', d => height - yScale(d.value))
.attr('opacity', 1);
}
```
#### Scales and Axes
```javascript
// Linear scale for continuous data
const yScale = d3.scaleLinear()
.domain([0, d3.max(data, d => d.value)])
.range([height, 0])
.nice();
// Band scale for categorical data
const xScale = d3.scaleBand()
.domain(data.map(d => d.label))
.range([0, width])
.padding(0.2);
// Color scale
const colorScale = d3.scaleOrdinal(d3.schemeTableau10);
```
#### Responsive D3 Chart
```javascript
function responsiveChart(container, renderFn) {
const observer = new ResizeObserver(entries => {
const { width, height } = entries[0].contentRect;
const margin = { top: 20, right: 20, bottom: 40, left: 50 };
renderFn(container, {
width: width - margin.left - margin.right,
height: height - margin.top - margin.bottom,
margin,
});
});
observer.observe(container);
return () => observer.disconnect();
}
```
## Phase 3: Polish
1. Add transitions and easing
2. Implement responsive resizing
3. Test across devices and browsers
4. Add fallback content for unsupported environments
**STOP — Verify accessibility and performance targets are met.**
### Generative Art Techniques
| Technique | Category | Use Case |
|---|---|---|
| Perlin/Simplex noise | Noise-based | Organic shapes, terrain |
| Fractal Brownian Motion | Noise-based | Terrain-like textures |
| Domain warping | Noise-based | Fluid-like effects |
| Particle systems | Simulation | Fire, water, swarms |
| L-systems | Algorithmic | Plant-like structures |
| Voronoi diagrams | Algorithmic | Cell-like partitions |
| Delaunay triangulation | Algorithmic | Mesh generation |
| Flow fields | Algorithmic | Directional patterns |
### Accessibility for Visualizations
| Requirement | Implementation |
|---|---|
| Text alternatives | `<title>` and `<desc>` in SVG, ARIA labels on Canvas |
| Data table fallback | Hidden table with same data for screen readers |
| Keyboard interaction | Tab to elements, arrow keys for navigation |
| Color-blind safe | Use shape/pattern in addition to color |
| High contrast mode | Detect and adjust colors |
| Reduced motion | Simplify or disable animations with `prefers-reduced-motion` |
### Performance Guidelines
| Technology | Optimization |
|---|---|
| Canvas | Batch draw calls, minimize state changes (fill/stroke/font) |
| SVG | Limit to < 1000 DOM nodes, use `<use>` for repeated elements |
| Worker | OffscreenCanvas for web worker rendering |
| Events | Throttle mousemove handlers to 16ms (60fps) |
| CSS | Use `will-change: transform` for CSS-animated SVG elements |
| Cleanup | Dispose of observers, animation frames on unmount |
## Anti-Patterns / Common Mistakes
| Anti-Pattern | Why It Is Wrong | What to Do Instead |
|---|---|---|
| Canvas for text-heavy content | Poor texRelated in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.