clanker-discipline
Catches state bloat, grab-bag models, and mutation ambiguity from AI coding agents. Use when reviewing state types, boolean flags, optional-field models, or mutable data patterns.
What this skill does
# Clanker Discipline
Apply these rules when writing or reviewing state types, data models, and functions that manage application state. Agents tend to add flags, optional fields, and special cases that compound into state nobody intended — catch that before it lands.
When you find violations, refactor fully. The goal is clean, maintainable code, not minimal diffs. Rip out the flags, reshape the types, restructure the functions. A bigger diff now is better than layering workarounds that compound later.
---
## 1. Derive, don't store
Every boolean you add doubles the theoretical state space. When a value can be derived from data you already have, do not store it. The best source to derive from is an event stream: a log of what happened.
### Before: cached flags
An agent was asked to show a footer only when the assistant finishes naturally. It invented four flags:
```ts
type ThreadState = {
wasInterrupted: boolean;
didAssistantFinish: boolean;
didAssistantError: boolean;
wasToolCallOnly: boolean;
};
function shouldShowFooter(state: ThreadState): boolean {
return state.didAssistantFinish
&& !state.wasInterrupted
&& !state.didAssistantError
&& !state.wasToolCallOnly;
}
```
Four fields to answer one question, with four mutation sites elsewhere keeping them in sync.
### After: derive from evidence
```ts
function shouldShowFooter(events: SessionEvent[]): boolean {
const latest = getLatestAssistantMessage(events);
if (!latest) return false;
return latest.completed && !latest.error && latest.finish !== 'tool-calls';
}
```
The answer is now computed from events that already exist.
### When NOT to derive
- The domain genuinely has a state machine with ordered transitions. A checkout step is not a cached conclusion; it IS the state.
- A field contains temporal or external data that cannot be rederived (timestamps from async processes, API responses needed downstream).
- The derivation would be more complex than the stored value.
### If you cannot derive, encapsulate
If mutable state must exist, trap it in the smallest possible scope. A closure is better than a class field:
```ts
// Bad: state visible to the whole class
class Writer {
private debounceTimeout: ReturnType<typeof setTimeout> | null = null;
queueSend(text: string) { /* can touch debounceTimeout */ }
flushNow() { /* can touch debounceTimeout */ }
somethingElse() { /* can also touch debounceTimeout */ }
}
// Good: state trapped in a closure
function createDebouncedAction(callback: () => void, delayMs = 300) {
let timeout: ReturnType<typeof setTimeout> | null = null;
return {
trigger() {
clearTimeout(timeout!);
timeout = setTimeout(() => { timeout = null; callback(); }, delayMs);
},
clear() {
if (timeout) { clearTimeout(timeout); timeout = null; }
},
};
}
```
Nothing outside the closure can touch the timer.
### The debugging payoff
When state is derived from evidence, debugging becomes data-in, answer-out:
```ts
test('footer is hidden for aborted runs', () => {
const events = loadEvents('./fixtures/aborted-session.jsonl');
expect(shouldShowFooter(events)).toBe(false);
});
```
No mocking or timing reproduction. The bug is in the events or in the pure function.
---
## 2. Make wrong states impossible
Every optional field is a question the rest of the codebase must answer every time it touches that data.
### Discriminated unions over optional bags
```ts
// Bad: when status is 'idle', should gateway/transactionId exist? The type doesn't say.
type PaymentState = {
status: 'idle' | 'processing' | 'settled';
gateway?: 'stripe' | 'paypal';
transactionId?: string;
initiatedAt?: string;
settledAt?: string;
};
// Good: each status carries exactly the fields it needs.
type PaymentState =
| { status: 'idle' }
| { status: 'processing'; gateway: 'stripe' | 'paypal'; transactionId: string; initiatedAt: string }
| { status: 'settled'; gateway: 'stripe' | 'paypal'; transactionId: string; settledAt: string };
```
### Null over sentinels
```ts
// Bad: 'none' is not an action. It is the absence of one.
type PendingAction = 'none' | 'confirm-address' | 'select-shipping';
// Good
type PendingAction = 'confirm-address' | 'select-shipping';
type OrderState = { pendingAction: PendingAction | null };
```
### Phased composition over grab-bags
```ts
// Bad: 20+ optional fields. Every consumer does profile.firstName ?? defaults.firstName.
type UserProfile = {
firstName?: string;
lastName?: string;
email?: string;
phone?: string;
company?: string;
jobTitle?: string;
billingAddress?: string;
cardLast4?: string;
// ... more
};
// Good: check one optional instead of eight. When identity exists, all its fields are present.
type UserProfile = {
identity?: { firstName: string; lastName: string; email: string };
billing?: { address: string; cardLast4: string };
};
```
### Brand identical primitives
```ts
// Bad: a function accepting UserId will happily take a TeamId.
type UserId = string;
type TeamId = string;
// Good
type UserId = string & { readonly __brand: 'user' };
type TeamId = string & { readonly __brand: 'team' };
```
### Delete dead variants
If a type has a variant that is never constructed, delete it. A `status: 'open' | 'completed'` where `'completed'` is never set suggests a lifecycle that does not exist.
---
## 3. Enforce function contracts
### Never add side effects to a pure function
When a pure function quietly gains a side effect, every callsite inherits behavior it did not ask for. If a function needs side effects, extract them into a separate orchestrator.
- **Semantic functions** are small, pure, and self-describing. All inputs in, all outputs out, no hidden effects.
- **Pragmatic functions** are orchestrators. They compose semantic functions and contain messy domain glue.
### Before: semantic function that grew into a pragmatic one
```ts
function handleWebhook(state, eventType, payload, receivedAt): WebhookResult {
switch (eventType) {
case 'payment.captured': {
const receipt = buildReceipt(payload); // data creation
state.order.paymentStatus = 'captured'; // mutation
state.order.receipt = receipt; // mutation
state.user.lastPurchaseAt = receivedAt; // mutation
state.user.lifetimeSpend += receipt.amount; // mutation
clearPendingAction(state); // side effect
const notifications = buildPaymentNotifs(state); // notification
state.notifications.push(...notifications); // mutation
recalculateDashboard(state); // derivation
return { state, output: receipt, notifications };
}
// ... 12 more cases, same pattern
}
}
```
### After: composed from semantic functions
```ts
function handlePaymentCaptured(state: AppState, payload: PaymentPayload, receivedAt: string): WebhookResult {
const receipt = buildReceipt(payload);
const updatedOrder = applyPaymentToOrder(state.order, receipt);
const updatedUser = applyPurchaseToUser(state.user, receipt, receivedAt);
const notifications = buildPaymentNotifs(state, receipt);
return {
state: { ...state, order: updatedOrder, user: updatedUser },
output: receipt,
notifications,
};
}
```
### Pick a mutation contract
If a function mutates its input, return `void`. If it returns a value, clone first. Never mutate the input and return the same reference — callers cannot tell whether to use the return value or the original.
```ts
// Bad: mutates AND returns the same object
function withPendingAction(state: AppState, action: string): AppState {
state.pendingAction = action;
return state;
}
// Good: mutate, return void
function applyPendingAction(state: AppState, action: string): void {
state.pendingAction = action;
}
// Also good: clone, return new
function withPendingAction(state: AppState, action: string): AppState {
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