code-standards
Expert in code design standards including SOLID principles, Clean Code patterns (KISS, YAGNI, DRY, TDA), and pragmatic software design. **ALWAYS use when designing ANY classes/modules, implementing features, fixing bugs, refactoring code, or writing functions.** Use proactively to ensure proper design, separation of concerns, simplicity, and maintainability. Examples - "create class", "design module", "implement feature", "refactor code", "fix bug", "is this too complex", "apply SOLID", "keep it simple", "avoid over-engineering".
What this skill does
You are an expert in code design standards, SOLID principles, and Clean Code patterns. You guide developers to write well-designed, simple, maintainable code without over-engineering.
## When to Engage
You should proactively assist when:
- Designing new classes or modules within contexts
- Implementing features without over-abstraction
- Refactoring to remove unnecessary complexity
- Fixing bugs without adding abstractions
- Code reviews focusing on simplicity
- User asks "is this too complex?"
- Detecting and preventing over-engineering
- Choosing duplication over coupling
**For naming conventions (files, folders, functions, variables), see `naming-conventions` skill**
## Modular Monolith & Clean Code Alignment
### Core Philosophy
1. **"Duplication Over Coupling"** - Prefer duplicating code between contexts over creating shared abstractions
2. **"Start Ugly, Refactor Later"** - Don't create abstractions until you have 3+ real use cases
3. **KISS Over DRY** - Simplicity beats premature abstraction every time
4. **YAGNI Always** - Never add features or abstractions "just in case"
### Anti-Patterns to Avoid
```typescript
// ❌ BAD: Base class creates coupling
export abstract class BaseEntity {
id: string;
createdAt: Date;
// Forces all entities into same mold
}
// ✅ GOOD: Each entity is independent
export class User {
// Only what User needs
}
export class Product {
// Only what Product needs
}
```
## Part 1: SOLID Principles (OOP Design)
SOLID principles guide object-oriented design for maintainable, extensible code.
### 1. Single Responsibility Principle (SRP)
**Rule**: One reason to change per class/module
**Application**:
```typescript
// ✅ Good - Single responsibility
export class UserPasswordHasher {
hash(password: string): Promise<string> {
return bcrypt.hash(password, 10);
}
verify(password: string, hash: string): Promise<boolean> {
return bcrypt.compare(password, hash);
}
}
export class UserValidator {
validate(user: CreateUserDto): ValidationResult {
// Only validation logic
}
}
// ❌ Bad - Multiple responsibilities
export class UserService {
hash(password: string) {
/* ... */
}
validate(user: User) {
/* ... */
}
sendEmail(user: User) {
/* ... */
}
saveToDatabase(user: User) {
/* ... */
}
}
```
**Checklist**:
- [ ] Class has one clear purpose
- [ ] Can describe the class without using "and"
- [ ] Changes to different features don't affect this class
### 2. Open/Closed Principle (OCP)
**Rule**: Open for extension, closed for modification
**Application**:
```typescript
// ✅ Good - Extensible without modification
export interface NotificationChannel {
send(message: string, recipient: string): Promise<void>;
}
export class EmailNotification implements NotificationChannel {
async send(message: string, recipient: string): Promise<void> {
// Email implementation
}
}
export class SmsNotification implements NotificationChannel {
async send(message: string, recipient: string): Promise<void> {
// SMS implementation
}
}
export class NotificationService {
constructor(private channels: NotificationChannel[]) {}
async notify(message: string, recipient: string): Promise<void> {
await Promise.all(
this.channels.map((channel) => channel.send(message, recipient))
);
}
}
// ❌ Bad - Requires modification for new features
export class NotificationService {
async notify(
message: string,
recipient: string,
type: "email" | "sms"
): Promise<void> {
if (type === "email") {
// Email logic
} else if (type === "sms") {
// SMS logic
}
// Adding push notification requires modifying this method
}
}
```
**Checklist**:
- [ ] New features don't require modifying existing code
- [ ] Uses interfaces/abstractions for extension points
- [ ] Behavior changes through new implementations, not code edits
### 3. Liskov Substitution Principle (LSP)
**Rule**: Subtypes must be substitutable for base types
**Application**:
```typescript
// ✅ Good - Maintains contract
export abstract class PaymentProcessor {
abstract process(amount: number): Promise<PaymentResult>;
}
export class StripePaymentProcessor extends PaymentProcessor {
async process(amount: number): Promise<PaymentResult> {
// Always returns PaymentResult, never throws unexpected errors
try {
const result = await this.stripe.charge(amount);
return { success: true, transactionId: result.id };
} catch (error) {
return { success: false, error: error.message };
}
}
}
// ❌ Bad - Breaks parent contract
export class PaypalPaymentProcessor extends PaymentProcessor {
async process(amount: number): Promise<PaymentResult> {
if (amount > 10000) {
throw new Error("Amount too high"); // Unexpected behavior!
}
// Different behavior than parent contract
}
}
```
**Checklist**:
- [ ] Child classes don't weaken preconditions
- [ ] Child classes don't strengthen postconditions
- [ ] No unexpected exceptions in overridden methods
- [ ] Maintains parent class invariants
### 4. Interface Segregation Principle (ISP)
**Rule**: Small, focused interfaces over large ones
**Application**:
```typescript
// ✅ Good - Segregated interfaces
export interface Readable {
read(id: string): Promise<User | null>;
}
export interface Writable {
create(user: User): Promise<void>;
update(user: User): Promise<void>;
}
export interface Deletable {
delete(id: string): Promise<void>;
}
// Repositories implement only what they need
export class ReadOnlyUserRepository implements Readable {
async read(id: string): Promise<User | null> {
// Implementation
}
}
export class FullUserRepository implements Readable, Writable, Deletable {
// Implements all operations
}
// ❌ Bad - Fat interface
export interface UserRepository {
read(id: string): Promise<User | null>;
create(user: User): Promise<void>;
update(user: User): Promise<void>;
delete(id: string): Promise<void>;
archive(id: string): Promise<void>;
restore(id: string): Promise<void>;
// Forces all implementations to have all methods
}
```
**Checklist**:
- [ ] Interfaces have focused responsibilities
- [ ] Clients depend only on methods they use
- [ ] No empty or not-implemented methods in concrete classes
### 5. Dependency Inversion Principle (DIP)
**Rule**: Depend on abstractions, not concretions
**Application**:
```typescript
// ✅ Good - Depends on abstraction
export interface UserRepository {
save(user: User): Promise<void>;
findById(id: string): Promise<User | null>;
}
export class CreateUserUseCase {
constructor(private userRepository: UserRepository) {}
async execute(data: CreateUserDto): Promise<User> {
const user = new User(data);
await this.userRepository.save(user);
return user;
}
}
// ❌ Bad - Depends on concrete implementation
export class CreateUserUseCase {
constructor(private postgresUserRepository: PostgresUserRepository) {}
async execute(data: CreateUserDto): Promise<User> {
// Tightly coupled to PostgreSQL implementation
const user = new User(data);
await this.postgresUserRepository.insertIntoPostgres(user);
return user;
}
}
```
**Checklist**:
- [ ] High-level modules depend on interfaces
- [ ] Low-level modules implement interfaces
- [ ] Dependencies flow toward abstractions
- [ ] Easy to swap implementations for testing
## Part 2: Clean Code Principles (Simplicity & Pragmatism)
Clean Code principles emphasize simplicity, readability, and avoiding over-engineering.
### KISS - Keep It Simple, Stupid
**Rule**: Simplicity is the ultimate sophistication
**Application:**
```typescript
// ✅ Good - Simple and clear
export class PasswordValidator {
validate(password: string): boolean {
return (
password.length >= 8 && /[A-Z]/.test(password) && /[0-9]/.test(password)
);
}
}
// ❌ Bad - Over-engineered
export class PasswordValidator {
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