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color-ops

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Color for developers - color spaces, accessibility contrast, palette generation, CSS color functions, design tokens, dark mode, and CVD simulation. Use for: color, colour, palette, contrast, accessibility, WCAG, APCA, OKLCH, OKLAB, HSL, color picker, color-mix, dark mode colors, design tokens, color system, color scale, color ramp, gradient, CVD, color blind, gamut, P3, sRGB, color naming, color harmony, color temperature, semantic colors.

Designscriptsassets

What this skill does


# Color Operations

Practical color knowledge for developers and designers. Covers color spaces, accessibility, palette generation, CSS implementation, and design token architecture.

> Inspired by [meodai/skill.color-expert](https://github.com/meodai/skill.color-expert) - a comprehensive 286K-word color science knowledge base with 113 reference files. This is a lightweight operational skill for everyday frontend and design work. For deep color science (spectral mixing, historical color theory, CAM16, pigment physics), install the full skill.

## Color Space Decision Table

Pick the right space for the task. This is the single most impactful color decision you'll make.

| Task | Use | Why |
|------|-----|-----|
| Perceptual color manipulation | **OKLCH** | Best uniformity for lightness, chroma, hue |
| CSS gradients & palettes | **OKLCH** or `color-mix(in oklab)` | No mid-gradient grey/brown deadzone |
| Gamut-aware color picking | **OKHSL / OKHSV** | Cylindrical like HSL but perceptually grounded |
| Normalized saturation (0-100%) | **HSLuv** | CIELUV chroma normalized per hue/lightness |
| Print workflows | **CIELAB D50** | ICC standard illuminant |
| Screen workflows | **OKLAB** | D65 standard, perceptually uniform |
| Color difference (precision) | **CIEDE2000** | Gold standard perceptual distance metric |
| Color difference (fast) | **Euclidean in OKLAB** | Good enough for most applications |
| Quick prototyping | **HSL** | Simple, fast, every tool supports it |

### Why HSL Falls Short

HSL is fine for quick prototyping. It fails for anything perceptual:

- **Lightness is a lie**: `hsl(60,100%,50%)` (yellow) and `hsl(240,100%,50%)` (blue) have the same L=50% but vastly different perceived brightness
- **Hue is non-uniform**: 20 degrees near red is a dramatic shift; 20 degrees near green is barely visible
- **Saturation doesn't correlate**: S=100% dark blue still looks muted

**Rule of thumb**: Use HSL for throwaway work. Use OKLCH for anything that ships.

### Key Distinctions

- **Chroma** = colorfulness relative to a same-lightness neutral
- **Saturation** = perceived colorfulness relative to the color's own brightness
- **Lightness** = perceived reflectance relative to a similarly lit white
- Same chroma != same saturation. These are different dimensions.

## Accessibility - Contrast Numbers That Matter

### The Odds Are Against You

Of ~281 trillion hex color pairs:

| Threshold | % passing | Odds |
|-----------|-----------|------|
| WCAG 3:1 (large text) | 26.49% | ~1 in 4 |
| WCAG 4.5:1 (AA body) | 11.98% | ~1 in 8 |
| WCAG 7:1 (AAA) | 3.64% | ~1 in 27 |
| APCA 60 | 7.33% | ~1 in 14 |
| APCA 75 (fluent reading) | 1.57% | ~1 in 64 |
| APCA 90 (preferred body) | 0.08% | ~1 in 1,250 |

### WCAG vs APCA

| | WCAG 2.x | APCA (WCAG 3 draft) |
|---|----------|---------------------|
| Model | Simple luminance ratio | Perceptual contrast, polarity-aware |
| Dark-on-light vs light-on-dark | Same ratio | Different - accounts for spatial frequency |
| Text size/weight | Only large vs normal | Continuous scale with font lookup table |
| Accuracy | Known problems with blue, dark mode | Much better perceptual accuracy |
| Status | Current standard, legally referenced | Draft - not yet a requirement |

**Practical guidance**: Test with WCAG 2.x for compliance. Use APCA for better perceptual results. When they disagree, APCA is usually more accurate.

### Quick Contrast Checks

```css
/* Use relative color syntax to auto-generate readable text */
--surface: oklch(0.95 0.02 250);
--on-surface: oklch(from var(--surface) calc(l - 0.6) c h);

/* Or simpler: light surface = dark text, dark surface = light text */
--text: oklch(from var(--surface) calc(1 - l) 0 h);
```

```javascript
// Quick WCAG 2.x relative luminance contrast
function contrastRatio(l1, l2) {
  const lighter = Math.max(l1, l2);
  const darker = Math.min(l1, l2);
  return (lighter + 0.05) / (darker + 0.05);
}

function relativeLuminance(r, g, b) {
  const [rs, gs, bs] = [r, g, b].map(c => {
    c /= 255;
    return c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4;
  });
  return 0.2126 * rs + 0.7152 * gs + 0.0722 * bs;
}
```

### Color Vision Deficiency (CVD)

~8% of men and ~0.5% of women have some form of color vision deficiency. Design accordingly.

| Type | Affects | Prevalence | What breaks |
|------|---------|------------|-------------|
| Protanopia | Red perception | ~1% men | Red/green distinction, red appears dark |
| Deuteranopia | Green perception | ~1% men | Red/green distinction (most common) |
| Tritanopia | Blue perception | ~0.01% | Blue/yellow distinction (rare) |

**Rules**:
- Never use color alone to convey information (add icons, labels, patterns)
- Test with CVD simulation tools (see references)
- Red/green is the most dangerous pair - always add a secondary signal

## CSS Color Functions - Modern Syntax

### Core Functions (Baseline 2024+)

```css
/* OKLCH - the recommended default */
color: oklch(0.7 0.15 150);           /* lightness chroma hue */
color: oklch(0.7 0.15 150 / 0.5);     /* with alpha */

/* OKLAB - for interpolation and mixing */
color: oklab(0.7 -0.1 0.1);           /* lightness a b */

/* color-mix() - blend two colors in any space */
color: color-mix(in oklch, #3b82f6 70%, white);
color: color-mix(in oklab, var(--primary), black 20%);

/* Relative color syntax - transform existing colors */
color: oklch(from var(--brand) calc(l + 0.1) c h);          /* lighten */
color: oklch(from var(--brand) calc(l - 0.1) c h);          /* darken */
color: oklch(from var(--brand) l calc(c * 0.5) h);          /* desaturate */
color: oklch(from var(--brand) l c calc(h + 180));           /* complement */

/* P3 wide gamut */
color: color(display-p3 1 0.5 0);     /* ~25% more colors than sRGB */

/* Fallback pattern for wide gamut */
color: #ff8800;                        /* sRGB fallback */
color: oklch(0.79 0.17 70);           /* oklch version */
color: color(display-p3 1 0.55 0);    /* P3 if supported */
```

### Gradients That Don't Muddy

```css
/* BAD - RGB interpolation goes through grey/brown */
background: linear-gradient(to right, blue, yellow);

/* GOOD - OKLCH interpolation stays vivid */
background: linear-gradient(in oklch, blue, yellow);

/* GOOD - OKLAB also works well */
background: linear-gradient(in oklab, blue, yellow);

/* Longer hue path for rainbow-style gradients */
background: linear-gradient(in oklch longer hue, red, red);
```

## Design Token Architecture

### Three-Layer Pattern

```css
/* Layer 1: Reference tokens (the palette) */
:root {
  --ref-blue-50: oklch(0.97 0.01 250);
  --ref-blue-100: oklch(0.93 0.03 250);
  --ref-blue-500: oklch(0.62 0.18 250);
  --ref-blue-900: oklch(0.25 0.09 250);
  --ref-red-500: oklch(0.63 0.22 25);
  --ref-neutral-50: oklch(0.97 0.005 250);
  --ref-neutral-900: oklch(0.15 0.005 250);
}

/* Layer 2: Semantic tokens (meaning) */
:root {
  --color-surface: var(--ref-neutral-50);
  --color-on-surface: var(--ref-neutral-900);
  --color-primary: var(--ref-blue-500);
  --color-error: var(--ref-red-500);
  --color-border: oklch(from var(--color-surface) calc(l - 0.15) 0.01 h);
}

/* Layer 3: Dark mode swaps semantics, not components */
[data-theme="dark"] {
  --color-surface: var(--ref-neutral-900);
  --color-on-surface: var(--ref-neutral-50);
  --color-primary: var(--ref-blue-100);
  --color-border: oklch(from var(--color-surface) calc(l + 0.15) 0.01 h);
}
```

### Generating Scales in OKLCH

```javascript
// Generate a perceptually uniform color scale
function generateScale(hue, steps = 10) {
  return Array.from({ length: steps }, (_, i) => {
    const t = i / (steps - 1);
    return {
      step: (i + 1) * 100,  // 100..1000
      l: 0.97 - t * 0.82,   // 0.97 (lightest) to 0.15 (darkest)
      c: Math.sin(t * Math.PI) * 0.18,  // peak chroma in midtones
      h: hue,
    };
  });
}

// Usage: generateScale(250) for a blue scale
// Format: oklch(${l} ${c} ${h})
```

## Palette & Harmony

### What Actually
Files: 8
Size: 56.0 KB
Complexity: 81/100
Category: Design

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