compose-ui-testing-patterns
Use when writing or reviewing Jetpack Compose UI tests, screenshot tests, previews, semantics assertions, fake image loading, keyboard input, focus assertions, interaction state (hover/pressed/focused), or tests for plain state-driven UI composables.
What this skill does
# Compose: UI testing patterns
## Core principle
Test the smallest UI contract that proves the behavior. Prefer plain state-driven UI tests with callbacks. Add integration only when lifecycle, navigation, DI, or platform behavior is the thing under test.
## Test target choice
| What you need to prove | Test shape |
|---|---|
| Text, button, loading/error branch, conditional content | Plain UI Compose test |
| Callback wiring from click/input | Plain UI Compose test |
| Focus navigation or keyboard behavior | Compose test with key input |
| Visual layout, clipping, elevation, typography, image composition | Screenshot test |
| State holder updates UI correctly | State holder/unit test plus one wiring smoke test |
| Hover, pressed, focused, dragged interaction state | Plain UI test with MutableInteractionSource |
| Navigation, lifecycle, DI integration | Integration test |
## Prefer plain UI tests
If the screen has a state holder/UI split, test the plain UI composable:
```kotlin
composeTestRule.setContent {
ProfileScreen(
state = ProfileUiState(name = "Ada", canSave = true),
onNameChange = {},
onSaveClick = { saved = true },
onBackClick = {},
)
}
composeTestRule.onNodeWithText("Ada").assertIsDisplayed()
composeTestRule.onNodeWithText("Save").performClick()
assertThat(saved).isTrue()
```
This avoids constructing ViewModels, components, repositories, navigation, and dependency graphs for layout behavior.
## Semantics first
Assert semantics when behavior is semantic:
- Text exists: `onNodeWithText`.
- Button is enabled/disabled: `assertIsEnabled`, `assertIsNotEnabled`.
- Content is selected/focused/toggled: use semantics assertions.
- Content is absent: `assertDoesNotExist`.
Use test tags for nodes that have no stable user-visible text or where multiple nodes share text. Do not use tags as the first choice for all assertions; user-visible semantics are usually stronger.
## Callback testing
Use simple counters or captured values:
```kotlin
var selectedId: String? = null
composeTestRule.setContent {
ItemList(
items = listOf(ItemUi("movie-1", "Movie")),
onItemClick = { selectedId = it },
)
}
composeTestRule.onNodeWithText("Movie").performClick()
assertThat(selectedId).isEqualTo("movie-1")
```
For plain captured callback values, a direct assertion after the action is usually enough. Use `runOnIdle` when the assertion needs Compose to finish applying snapshot state, recomposition, or queued UI work before reading the result.
## Interaction state with MutableInteractionSource
When a composable's appearance or behavior depends on interaction state (hover, focus, press, drag), inject a `MutableInteractionSource` and emit the desired state directly. Do not try to simulate pointer/mouse events to trigger interaction states — that approach is fragile, environment-dependent, and produces flaky tests.
```kotlin
val interactionSource = MutableInteractionSource()
composeTestRule.setContent {
OutlinedButton(
onClick = {},
interactionSource = interactionSource,
)
}
// Assert default (un-hovered) state
composeTestRule.onNodeWithText("OutlinedButton").assertIsDisplayed()
// Emit hover — interactionSource.emit is a suspend function,
// so call it from a test coroutine scope.
TestScope().launch {
interactionSource.emit(HoverInteraction.Enter())
}
composeTestRule.waitForIdle()
// Assert the visual/semantic change that hover produces
// (e.g., border color, elevation, or capture for screenshot test)
composeTestRule.onNodeWithText("OutlinedButton").assertIsDisplayed()
```
The same pattern works for `PressInteraction.Press` / `Release` / `Cancel`, `FocusInteraction.Focus` / `Unfocus`, and `DragInteraction.Start` / `Stop` / `Cancel`. Emit the entry interaction, `waitForIdle`, then assert the result.
Key points:
- **Always inject `MutableInteractionSource`** rather than relying on the default internal source. This gives you full control over state transitions.
- **Emit interactions from a coroutine scope** (e.g. `TestScope().launch { }`) since `emit` is a suspend function. Do not use `LaunchedEffect` — that is a production Compose effect, not a test tool.
- **Assert the *result* of the interaction** (visual change, semantic change, enabled state), not the interaction itself. The interaction source is a test *driver*, not the assertion target.
- **Use this for screenshot tests too** — emit the interaction state, then capture the screenshot for a deterministic hover/press/focus visual.
## Keyboard and focus
For keyboard, TV, and desktop UI, drive navigation with the same input model users use (keys/D-pad), not clicks alone. Assert focused semantics, not colors or scale; reserve screenshots for visual focus treatment.
Details—focus graph, `FocusRequester`, restoration, key handlers, and test patterns: [`compose-focus-navigation`](../compose-focus-navigation/SKILL.md).
## Screenshot tests
Use screenshots for visual contracts that semantics cannot prove:
- Layout spacing/alignment.
- Themed colors, typography, elevation, shadows.
- Image composition, gradients, overlays.
- Focus highlight appearance.
- Loading skeletons or dense visual states.
Keep screenshot state deterministic:
- Use fixed state data.
- Freeze clocks or animation progress when possible.
- Replace network/image loading with fake or preview handlers.
- Avoid asserting dynamic text such as current time unless controlled.
## Fake images and platform services
When image content is irrelevant, fake the loader and assert the requested model if that is the behavior. The exact hook depends on your image library; a project helper might look like this:
```kotlin
val requestedModels = mutableListOf<Any?>()
// Example helper, not a Compose API.
setContentWithFakeImageLoader { request ->
requestedModels += request.data
errorPainter()
}
```
When image appearance matters, provide a deterministic local painter/bitmap instead of network data.
## Common mistakes
| Mistake | Fix |
|---|---|
| Constructing full app graph to test an error row | Test plain UI with `state = Error` |
| Testing click behavior through a ViewModel mock | Pass a callback and assert it was invoked |
| Screenshot test for simple text presence | Use semantics assertion |
| Semantics test for padding/color/focus ring | Use screenshot test |
| Test tags everywhere | Prefer text/content description/role when stable |
| UI test depends on real image loading/network/time | Fake or freeze the source |
| Simulating hover/press/focus with mouse or touch events | Inject `MutableInteractionSource` and emit the interaction |
| Relying on the default `InteractionSource` in tests | Pass `MutableInteractionSource` so you can control state |
| TV/keyboard UI tested with `performClick` only | Use key input and focus assertions; see [compose-focus-navigation](../compose-focus-navigation/SKILL.md) |
## Red flags during review
- "This UI test is flaky because images load slowly."
- A test uses production DI for simple rendering.
- A screenshot has random dates, clocks, remote images, or live data.
- Assertions only check that a node exists after performing an action, not that the callback/state change happened.
- Focus behavior is visually inspected but not asserted.
- A test uses `performMouseInput` or touch injection to trigger hover/press states instead of `MutableInteractionSource.emit`.
- A composable accepts `interactionSource` but tests don't inject `MutableInteractionSource`.
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