design-by-contract
Automated contract verification, detection, and remediation across multiple languages using formal preconditions, postconditions, and invariants. This skill provides both reference documentation AND execution capabilities for the full PLAN -> CREATE -> VERIFY -> REMEDIATE workflow.
What this skill does
# Design-by-Contract Development Skill
## Capability
Design-by-Contract (DbC) is a programming methodology that uses formal specifications (contracts) to define component behavior. This skill enables:
- **Contract Design**: Plan preconditions, postconditions, and invariants before implementation
- **Artifact Generation**: Create contract annotations across 8+ languages
- **Verification**: Run contract validation with appropriate runtime flags
- **Remediation**: Fix contract violations with targeted debugging
**Core Contract Types:**
- **Preconditions**: What must be true before a function executes (caller's duty)
- **Postconditions**: What must be true after a function executes (callee's promise)
- **Invariants**: What must always be true about object state
---
## When to Use
Design-by-Contract is ideal for:
- **Public API boundaries**: Validate inputs at module boundaries
- **Critical business logic**: Ensure computation correctness
- **State management**: Maintain object consistency
- **Integration points**: Verify data crossing system boundaries
- **Team collaboration**: Document expected behavior formally
---
## Workflow Overview
```nomnoml
[<start>Requirements] -> [Phase 1: PLAN]
[Phase 1: PLAN|
Identify contracts
Design predicates
Map obligations
] -> [Phase 2: CREATE]
[Phase 2: CREATE|
Generate annotations
Add to .outline/contracts/
Wire dependencies
] -> [Phase 3: VERIFY]
[Phase 3: VERIFY|
Enable runtime flags
Run test suite
Check violations
] -> [Phase 4: REMEDIATE]
[Phase 4: REMEDIATE|
Diagnose violation type
Fix caller/callee/state
Re-verify
] -> [<end>Success]
```
---
## Verification Hierarchy
**Principle**: Use compile-time verification before runtime contracts. If a property can be verified statically, do NOT add a runtime contract for it.
```
Static Assertions (compile-time) > Test/Debug Contracts > Runtime Contracts
```
### When to Use Each Level
| Property | Static | Test Contract | Debug Contract | Runtime Contract |
|----------|--------|---------------|----------------|------------------|
| Type size/alignment | `static_assert` (C++), `assert_eq_size!` (Rust) | - | - | - |
| Trait/interface bounds | `assert_impl_all!` (Rust), Concepts (C++) | - | - | - |
| Const value bounds | `const_assert!`, `static_assert` | - | - | - |
| Null/type safety | Type checker (tsc/pyright/kotlinc) | - | - | - |
| Exhaustiveness | Pattern matching + `never`/`Never` | - | - | - |
| Expensive O(n)+ checks | - | `test_ensures` | - | - |
| Reference impl equivalence | - | `test_ensures` | - | - |
| Internal state invariants | - | - | `debug_invariant` | - |
| Development preconditions | - | - | `debug_requires` | - |
| Public API input validation | - | - | - | `requires` |
| Safety-critical postconditions | - | - | - | `ensures` |
| External/untrusted data | - | - | - | Required (Zod/icontract) |
**Legend**: `-` = Do not use for this property
### Decision Flow
```
Can type system encode it? ──yes──> Use types (typestate, newtype)
│no
v
Verifiable at compile-time? ──yes──> static_assertions / const_assert!
│no
v
Expensive O(n)+ check? ──yes──> test_* (test builds only)
│no
v
Internal development aid? ──yes──> debug_* (debug builds only)
│no
v
Must enforce in production? ──yes──> Runtime contracts
│no
v
Consider if check is needed at all
```
---
## Phase 1: PLAN (Contract Design)
### Process
1. **Understand Requirements**
- Parse user's task/requirement
- Identify preconditions, postconditions, invariants
- Use sequential-thinking to decompose contract obligations
- Map requirements to contract types
2. **Artifact Detection (Conditional)**
- Check for existing contract artifacts by language:
```bash
# Rust (contracts crate)
rg '#\[pre\(|#\[post\(|#\[invariant\(' $ARGUMENTS
# TypeScript (Zod)
rg 'z\.object|z\.string|\.refine\(' $ARGUMENTS
# Python (icontract)
rg '@pre\(|@post\(|@invariant\(' $ARGUMENTS
# Java/Kotlin
rg 'checkArgument|checkState|require\s*\{' $ARGUMENTS
```
- If artifacts exist: analyze coverage gaps, plan extensions
- If no artifacts: proceed to design contract architecture
3. **Design Contract Architecture**
- Design precondition predicates
- Plan postcondition guarantees
- Define class/module invariants
- Output: Contract design with annotation signatures
4. **Prepare Run Phase**
- Define target: `.outline/contracts/`
- Specify verification: language-specific contract checking
- Create traceability: requirement -> contract -> enforcement
### Thinking Tool Integration
```
Use sequential-thinking for:
- Contract decomposition
- Obligation ordering
- Inheritance chain planning
Use actor-critic-thinking for:
- Contract strength evaluation
- Precondition completeness
- Postcondition sufficiency
Use shannon-thinking for:
- Contract coverage gaps
- Runtime verification costs
- Weakest precondition analysis
```
### Contract Design Templates
#### Rust (contracts crate)
```rust
// Target: .outline/contracts/{module}_contracts.rs
// From requirement: {requirement text}
#[pre(input > 0, "Input must be positive")]
#[post(ret.is_some() => ret.unwrap() > input)]
fn process(input: i32) -> Option<i32> {
// Implementation in run phase
}
// Class invariant
#[invariant(self.balance >= 0)]
impl Account {
// Methods maintain invariant
}
```
#### TypeScript (Zod)
```typescript
// Target: .outline/contracts/{module}.contracts.ts
// From requirement: {requirement text}
const InputSchema = z.object({
value: z.number().positive("Value must be positive"),
}).refine(
(data) => /* precondition */,
{ message: "Precondition: {description}" }
);
// Postcondition validator
const OutputSchema = z.object({
result: z.number(),
}).refine(
(data) => /* postcondition */,
{ message: "Postcondition: {description}" }
);
```
#### Python (icontract)
```python
# Target: .outline/contracts/{module}_contracts.py
# From requirement: {requirement text}
@icontract.require(lambda x: x > 0, "Input must be positive")
@icontract.ensure(lambda result: result is not None)
def process(x: int) -> Optional[int]:
# Implementation in run phase
pass
```
### Plan Output
1. **Requirements Analysis**
- Preconditions identified
- Postconditions guaranteed
- Invariants to maintain
2. **Contract Architecture**
- Contract signatures per function/method
- Invariant definitions per class/module
- Inheritance contract chains
3. **Target Artifacts**
- `.outline/contracts/*` file list
- Contract library dependencies
- Runtime flag configuration
4. **Verification Commands**
- Build with contracts enabled
- Test suite exercising contracts
- Success criteria: no contract violations
---
## Phase 2: CREATE (Generate Artifacts)
### Setup
```bash
# Create .outline/contracts directory
mkdir -p .outline/contracts
```
### Generate Contract Files by Language
#### Rust (contracts crate)
```rust
// .outline/contracts/{module}_contracts.rs
// Generated from plan design
use contracts::*;
// Source Requirement: {traceability from plan}
// Precondition: {from plan design}
// Postcondition: {from plan design}
#[pre(input > 0, "Input must be positive")]
#[post(ret.is_some() => ret.unwrap() > input, "Output must exceed input")]
pub fn process(input: i32) -> Option<i32> {
// Implementation
Some(input + 1)
}
// Class invariant: {from plan design}
#[invariant(self.balance >= 0, "Balance must be non-negative")]
impl Account {
#[post(self.balance == old(self.balance) + amount)]
pub fn deposit(&mut self, amount: u64) {
self.balance += amount;
}
}
```
#### TypeScript (Zod)
```typescript
// .outline/contracts/{module}.contracts.ts
// Generated from plan design
import { z } from 'zod';
// Source Requirement: {traceability from plan}
// Precondition schema: {from plan design}
export const IRelated in Design
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