design
Set visual and interaction direction for any UI surface (web, React, TUI, CLI, desktop, Qt, design-system tokens) before any UI code. Direction-first: generates 3-4 distinct directions via verbalized sampling, picks one via per-axis single-select, then derives palette, typography, spacing, motion budget. Loads when the user asks for UI work, palette/theme/tokens, mentions a design system, or when output looks AI-generic, vibe-coded, sloppy, or default Tailwind/shadcn/Bootstrap. Enforces two-sided anti-slop charter: forbids purple gradients, `transition: all`, system-ui, default Tailwind palette AND overkill compensation (sprites, gradients everywhere, animation on every element).
What this skill does
Direction first, tokens second, code last. Restraint is the default posture; ONE intentional moment per surface earns the lift. ## Posture Direction precedes tokens; tokens precede code. The picked direction is the contract — palette, type, spacing, motion all derive from it, not the other way around. Restraint is the default; reach for decoration only when a named surface goal demands it. Posture rests on `references/soul.md` (design philosophy) — load when the user asks "why this look" or when the model is tempted to add decoration to compensate for a thin idea. **Balance, not maximalism.** ODIN's "don't hold back" (borrowed from the `<design>` block above) means conviction, not volume. The two failure modes catalogued in the anti-slop charter below are reciprocals — AI-generic timidity (Side A) and decorative overkill (Side B) both come from the same fear of commitment. Balance simplicity and verbosity per surface; restraint as the default, the one intentional moment as the lift, neither timid nor loud. ## ODIN `<design>` block — LOAD-BEARING Quoted verbatim from `output-styles/odin.md` lines 254–262. ``` <design> Modern, elegant UI/UX. Don't hold back. **Tokens:** MUST use design system tokens, not hardcoded values. **Density:** 2-3x denser. Spacing: 4/8/12/16/24/32/48/64px. Medium-high density default. Ask preference when ambiguous. **Paradigms:** Post-minimalism [default] | Neo-brutalism | Glassmorphism | Material 3 | Fluent. Avoid naive minimalism. **Forbidden:** Purple-blue/purple-pink | `transition: all` | `font-family: system-ui` | Pure purple/red/blue/green | Self-generated palettes | Gradients (unless explicitly requested, NEVER on buttons/titles) **Gate:** Design excellence >= 95% </design> ``` ## Register × paradigm matrix — pointer Every design surface is **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboard, tool — design SERVES the product). Identify before designing. **Detection rule.** First match wins: 1. Cue in the task itself — "landing page" / "campaign hero" → brand; "dashboard" / "settings panel" → product. 2. Surface in focus — the page, file, or route being worked on; the route segment usually disambiguates (`/marketing/*` vs. `/app/*`). 3. Register field in PRD or project context (`AGENTS.md`, `CLAUDE.md`, brand brief). Brand register opens neo-brutalism / glassmorphism / M3 Expressive with Committed / Full palette / Drenched color strategies; product register defaults to Restrained + post-minimalism / Fluent 2. Full matrix in `references/paradigms.md §0`. ## Anti-slop charter — LOAD-BEARING Two-sided ban-list. Each row: ban — WHY in one line. Depth in `references/anti-slop.md`. **Side A — slop tells (the AI-generic look):** - Purple-blue or purple-pink gradient — RLHF over-aligns to this; betrays self-generated palette. - Inter alone as the type system — default of every Vercel template; no commitment, no contrast. - Centered hero plus 3-column feature grid — the shadcn landing-page silhouette; reads as preset. - Glassmorphism on every surface — translucence loses meaning when nothing is opaque. - `rounded-lg` uniform on every element — radius without hierarchy is decoration, not signal. - `shadow-md` uniform across the surface — elevation that conveys nothing. - `transition: all` — animates layout, color, and transform together; jank guaranteed. - `font-family: system-ui` — abdicates the type decision; reads as "did not pick". - Default Tailwind palette (slate-500 / blue-500) — the costume of "I used the framework defaults". - Colored card borders to assert structure — borders are not the right tool for hierarchy. - Emoji icons in production UI — accessibility hostile; locale-fragile; reads as draft. **Side B — overkill compensation (slop's louder cousin):** - Sprites on every empty pixel — decoration substituting for missing information density. - Gradient on every section background — every section "important" means none are. - Animation on every element entrance — motion budget is a budget; spend it once. - Multi-paradigm mash (neo-brutalism shadow on a glass card on a Material 3 button) — paradigm conflict reads as confusion, not eclecticism. - Decorative noise compensating for a thin idea — when the surface earns its weight, restraint amplifies it. **Color strategy axis (commitment level).** Pick the strategy before picking colors. Each tier is deliberate, not a fallback. - **Restrained** — tinted neutrals plus one accent at ≤10% surface coverage. Product default. - **Committed** — one saturated color carries 30–60% of the surface. Brand default for identity-driven pages. - **Full palette** — 3-4 named roles, each used deliberately. Brand campaigns; product data viz. - **Drenched** — the surface IS the color. Brand heroes, campaign pages. The "one accent ≤10%" cap applies only to **Restrained**. Committed / Full palette / Drenched exceed it on purpose; treat the cap as direction-conditional, not universal. ## Direction-first workflow Six steps. Do not skip the divergence step. 1. **Frame the surface.** Capture: surface (landing / dashboard / settings / docs / one-screen tool), primary user, density target, motion budget in ms. **Then write one sentence of physical scene** (who, where, ambient light, mood) that FORCES the dark/light decision. Category names alone do not force the answer — "observability dashboard" fails; "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" succeeds. Pin *why* this design must feel a certain way before deciding *how*. Surface answers before generating directions; designing on assumed callers wastes the parallel budget. 2. **Diverge: 3-4 directions in parallel via Verbalized Sampling.** Dispatch one Explore agent per direction with a constraint that *forces* contrast (post-minimalism vs neo-brutalism vs Material 3 vs Fluent, or named taste anchors that pull in opposite directions). Reject converged outputs; re-dispatch with sharpened constraints if two directions read alike. See `references/diversity.md` for the six diversity-engineering techniques (verbalized sampling, actor-critic per candidate, persona injection, temperature, most-unlikely reframing, anti-pattern catalog). 3. **Per direction, return a fixed shape.** Each direction states: name (one or two words), 1-2 taste anchors (Linear / Stripe / Things 3 / Rosé Pine / Are.na — name the references), OKLCH palette stub (4-6 swatches, never the default Tailwind ramp), type pair (display + text, named families), spacing scale subset committed (e.g., 4/8/16/24/48), motion budget in ms with one easing curve. 4. **Pick via per-axis single-select.** Each axis (direction, density, motion budget, type pair) is its own single-select question; the recommended option carries `(Recommended)` and is placed first. Ticking `(Recommended)` *is* accepting the default. Never use `multiSelect` for axis-with-default override semantics — that shape collapses N independent decisions into one ambiguous checklist; reserve `multiSelect` for additive picks only (feature toggles, optional sub-tasks). 5. **Derive DTCG-shaped tokens from the picked direction.** Color, type, space, radius, shadow, motion — each a token, each referenced not hardcoded. Tokens precede component code; component code references tokens. 6. **Route to the surface reference.** Pick the row in §6 that matches the runtime; load that reference for surface-specific patterns and pitfalls. ## Surface routing | Runtime | Reference | |---|---| | Vanilla CSS / static HTML | `references/web.md` | | React / Tailwind / shadcn | `references/react.md` | | Bubble Tea / Ratatui / Textual | `references/tui.md` | | clap / cobra / cmdliner / typer | `references/cli.md` | | Tauri / Slint / egui / Iced | `references/desktop.md` | | Qt / QML | `references/qt.md` | | Cross-platform tokens | `references/design-systems.md` | | Motion across runtimes (timing / easing / red
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