design-patterns
Classic and modern software design patterns
What this skill does
# Design Patterns
## Overview
Reusable solutions to common software design problems. Understanding patterns helps you communicate design ideas effectively and avoid reinventing the wheel.
---
## Creational Patterns
### Factory Method
**Purpose**: Create objects without specifying exact class
```typescript
// Abstract factory
interface PaymentProcessor {
process(amount: number): Promise<Result>;
}
class StripeProcessor implements PaymentProcessor { /* ... */ }
class PayPalProcessor implements PaymentProcessor { /* ... */ }
function createProcessor(type: string): PaymentProcessor {
switch (type) {
case 'stripe': return new StripeProcessor();
case 'paypal': return new PayPalProcessor();
default: throw new Error(`Unknown processor: ${type}`);
}
}
```
### Builder
**Purpose**: Construct complex objects step by step
```typescript
class QueryBuilder {
private query: Query = {};
select(...fields: string[]) {
this.query.fields = fields;
return this;
}
from(table: string) {
this.query.table = table;
return this;
}
where(condition: Condition) {
this.query.conditions ??= [];
this.query.conditions.push(condition);
return this;
}
build(): string {
return this.compile(this.query);
}
}
// Usage
const sql = new QueryBuilder()
.select('id', 'name')
.from('users')
.where({ age: { gte: 18 } })
.build();
```
### Singleton
**Purpose**: Ensure single instance (use sparingly)
```typescript
// Modern approach: module-level instance
// database.ts
class Database {
private constructor() {}
private static instance: Database;
static getInstance(): Database {
if (!Database.instance) {
Database.instance = new Database();
}
return Database.instance;
}
}
// Better: Dependency injection
class UserService {
constructor(private db: Database) {}
}
```
---
## Structural Patterns
### Adapter
**Purpose**: Make incompatible interfaces work together
```typescript
// Legacy API returns XML
interface LegacyAPI {
getDataXML(): string;
}
// New code expects JSON
interface ModernAPI {
getData(): object;
}
class APIAdapter implements ModernAPI {
constructor(private legacy: LegacyAPI) {}
getData(): object {
const xml = this.legacy.getDataXML();
return this.parseXML(xml);
}
private parseXML(xml: string): object {
// Convert XML to object
}
}
```
### Decorator
**Purpose**: Add behavior without modifying original
```typescript
// Base interface
interface DataSource {
read(): string;
write(data: string): void;
}
// Decorator adds encryption
class EncryptedDataSource implements DataSource {
constructor(private wrapped: DataSource) {}
read(): string {
return this.decrypt(this.wrapped.read());
}
write(data: string): void {
this.wrapped.write(this.encrypt(data));
}
}
// Decorator adds compression
class CompressedDataSource implements DataSource {
constructor(private wrapped: DataSource) {}
// Similar pattern...
}
// Compose decorators
const source = new EncryptedDataSource(
new CompressedDataSource(
new FileDataSource('data.txt')
)
);
```
### Facade
**Purpose**: Simplify complex subsystem
```typescript
// Complex subsystems
class VideoConverter { /* ... */ }
class AudioExtractor { /* ... */ }
class BitrateCalculator { /* ... */ }
class CodecFactory { /* ... */ }
// Simple facade
class VideoExporter {
export(video: Video, format: Format): File {
const codec = CodecFactory.getCodec(format);
const bitrate = BitrateCalculator.optimal(video);
const converter = new VideoConverter(codec, bitrate);
const audio = AudioExtractor.extract(video);
return converter.convert(video, audio);
}
}
// Client only needs facade
const exporter = new VideoExporter();
const mp4 = exporter.export(video, 'mp4');
```
### Proxy
**Purpose**: Control access to object
```typescript
// Virtual proxy for lazy loading
class ImageProxy implements Image {
private realImage: RealImage | null = null;
constructor(private filename: string) {}
display(): void {
if (!this.realImage) {
this.realImage = new RealImage(this.filename); // Expensive
}
this.realImage.display();
}
}
// Protection proxy
class SecureDocumentProxy implements Document {
constructor(
private doc: Document,
private user: User
) {}
read(): string {
if (!this.user.hasPermission('read')) {
throw new Error('Access denied');
}
return this.doc.read();
}
}
```
---
## Behavioral Patterns
### Observer
**Purpose**: Notify dependents of state changes
```typescript
class EventEmitter<T extends Record<string, unknown>> {
private listeners = new Map<keyof T, Set<Function>>();
on<K extends keyof T>(event: K, callback: (data: T[K]) => void) {
if (!this.listeners.has(event)) {
this.listeners.set(event, new Set());
}
this.listeners.get(event)!.add(callback);
// Return unsubscribe function
return () => this.listeners.get(event)?.delete(callback);
}
emit<K extends keyof T>(event: K, data: T[K]) {
this.listeners.get(event)?.forEach(cb => cb(data));
}
}
// Usage
interface Events {
userCreated: User;
orderPlaced: Order;
}
const emitter = new EventEmitter<Events>();
emitter.on('userCreated', user => sendWelcomeEmail(user));
```
### Strategy
**Purpose**: Interchange algorithms at runtime
```typescript
interface CompressionStrategy {
compress(data: Buffer): Buffer;
}
class ZipCompression implements CompressionStrategy {
compress(data: Buffer): Buffer { /* ... */ }
}
class GzipCompression implements CompressionStrategy {
compress(data: Buffer): Buffer { /* ... */ }
}
class FileCompressor {
constructor(private strategy: CompressionStrategy) {}
setStrategy(strategy: CompressionStrategy) {
this.strategy = strategy;
}
compress(file: File): Buffer {
return this.strategy.compress(file.data);
}
}
```
### Command
**Purpose**: Encapsulate actions as objects
```typescript
interface Command {
execute(): void;
undo(): void;
}
class MoveCommand implements Command {
private previousPosition: Position;
constructor(
private object: GameObject,
private newPosition: Position
) {}
execute() {
this.previousPosition = this.object.position;
this.object.position = this.newPosition;
}
undo() {
this.object.position = this.previousPosition;
}
}
class CommandHistory {
private history: Command[] = [];
private current = -1;
execute(command: Command) {
command.execute();
this.history = this.history.slice(0, this.current + 1);
this.history.push(command);
this.current++;
}
undo() {
if (this.current >= 0) {
this.history[this.current].undo();
this.current--;
}
}
redo() {
if (this.current < this.history.length - 1) {
this.current++;
this.history[this.current].execute();
}
}
}
```
### State
**Purpose**: Change behavior based on state
```typescript
interface State {
handle(context: Context): void;
}
class DraftState implements State {
handle(context: Context) {
console.log('Document is draft');
// Can edit, save, submit for review
}
}
class ReviewState implements State {
handle(context: Context) {
console.log('Document under review');
// Can approve or reject
}
}
class PublishedState implements State {
handle(context: Context) {
console.log('Document is published');
// Read-only, can unpublish
}
}
class Document {
private state: State = new DraftState();
setState(state: State) {
this.state = state;
}
handle() {
this.state.handle(this);
}
}
```
---
## Functional Patterns
### Monad (Result/Option)
```typescript
type Result<T, E> = { ok: true; value: T } | { ok: false; error: E };
function map<T, U, E>(
result: Result<T, E>,
fn: (value: T) => U
): Result<U, E> {
return result.ok
? { ok: true, value: fn(result.value) }
: result;
}
function flatMap<T, U, E>(
result: Result<TRelated in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.