design-review
Bitwarden design team's Code of Conduct combined with the 30/60/90 critique framework — stage-appropriate critique, product-not-designer focus, content evaluated alongside visual design at 60% and 90%.
What this skill does
# Design Principles & Critique This skill grounds design feedback in the Bitwarden design team's Code of Conduct and the 30-60-90 maturity framework. The Code of Conduct and 30/60/90 framework originate from the [`designer-agent-skills` branch](https://github.com/bitwarden/clients/tree/designer-agent-skills) of `bitwarden/clients` (authored by the design team) and have no separate Confluence canonical — this skill is the authoritative source within Claude tooling. Critique the product, not the designer. Feedback must be actionable, stage-appropriate, and rooted in product goals — not personal preference. > **Cross-plugin dependency.** This skill composes `content-style-guide` (at 60% and 90% > stages) and `using-figma` (when the design lives in a Figma file). Both ship in the > `bitwarden-design-tools` plugin, which is required alongside `bitwarden-designer` — > install both for the full composition to work. ## Step 1: Identify the stage Before giving feedback, identify (or ask) what stage the design is at. The kind of feedback that's useful depends entirely on this. - **30% — a rough idea.** The designer is exploring direction. Easy to pivot or throw away. Looking for: ideas and impressions, whether this is something we should do, whether it's the right direction, how to move the concept forward, go/no-go on the idea. - **60% — a first draft of a set concept.** Significant time has gone into this; direction shouldn't change drastically without strong reason. Looking for: whether 30% critique was addressed, visual/graphic feedback, feedback on interactive components, ways to expand the concept. - **90% — last check before development.** Should already be tested with real users. No drastic changes expected. Looking for: whether 60% critique was addressed, nitty-gritty grammar, finalizing copy, final check on the minutiae. If the user doesn't say the stage, ask. Don't give 90%-style nitpicks on a 30% sketch, and don't suggest sweeping direction changes on a 90% design. ## Step 2: Critique the product, not the designer A **good** design meets its goals. A **bad** design does not meet its goals. Likes and dislikes are irrelevant. - **Talk about strengths**, not just weaknesses. Good critique empowers — understanding what works helps decide what to keep. - **Separate like/hate from good/bad.** Consider product goals over personal opinions. - **Ask questions instead of making assumptions.** If something isn't clear, ask why a decision was made. - **Don't try to design a better solution on the spot.** Focus on what about the current design isn't meeting its intended purpose. The designer can address it when they have more time. ### Phrasing | Instead of | Try | | ---------------------- | ----------------------------------------------------------- | | "Why did you do that?" | "What are you trying to achieve by doing x?" | | "I don't like it" | "I'm not sure that x makes it clear to users they can y" | | "Why don't we just…" | (skip — don't design on the spot; describe the gap instead) | ## Step 3: Filter feedback through the Code of Conduct The Bitwarden design team operates by five principles. Let them shape what to flag and how. 1. **We design proactively, not reactively.** Lead with strategy, planning to innovate and shape the product's future rather than just reacting to demand. Create space for intentionality, so every designer can be thoughtful, detail-oriented, and proud of their work. Flag missed opportunities for intentional, forward-looking design — especially at the 30% stage. 2. **We design with empathy, verified by insights.** User voices guide decisions through regular conversations, research, and data. Bring customers to the forefront of every discussion, empowering partners in Product and Engineering to think customer-first. Every feature shipped should be user-centered, tested, and proven. When a design choice is unsupported by insight, surface it as an open question — not a flaw, but a gap worth closing before 60%. 3. **We design with confidence and humility.** Trust expertise while remaining open to being wrong. Navigate ambiguity together, make clear decisions, and move forward — staying open to changing course as more is learned. Even minor iterations can transform outdated experiences into something to be truly proud of. Frame feedback as contribution to a shared solution, not as a verdict. 4. **We work as a unified team.** Collaboration with Product and Engineering should be smooth and transparent. Design files should be clear, easy to navigate, and well-organized with shared understanding. Operate with clarity, confidence, and care — trust is the foundation, and everyone is encouraged to contribute their best. Flag ambiguity that will make handoff painful. 5. **A year from now, we want a Bitwarden UI we're proud to put our names on** — one that earns the trust of millions because we designed it with the trust of each other. Hold feedback to that bar. ## Step 4: Evaluate content alongside visual design At **60%** and especially **90%**, evaluate user-visible copy (button labels, headings, error messages, empty states, helper text, etc.) against the `content-style-guide` skill — voice, tone, sentence case, no ampersands, meaningful link text, gender-neutral pronouns, no spatial language, and the rest. Treat content findings as first-class critique points, not afterthoughts. Skip content nitpicks at **30%** — direction, not copy, is the question at that stage. ## Composing with other skills - **`content-style-guide`.** Compose at 60% and 90% stages to evaluate user-visible copy alongside visual design — voice and tone, sentence case, no ampersands, accessibility rules. Skip at 30%, where copy is too early to critique. - **`using-figma`.** When the design under review lives in a Figma file, compose to read the context. Start with `get_screenshot` + `get_metadata` to orient; pull `get_variable_defs` when tokens are part of the critique (off-system colors, inconsistent spacing). ## Output format Structure the critique as: 1. **Stage** — confirm or ask (30% / 60% / 90%). 2. **Strengths** — what's working and should stay. 3. **Questions** — what isn't clear; what to ask the designer to clarify. 4. **Actionable feedback** — specific, product-goal-anchored observations the designer can address. Match the granularity to the stage. At 60%/90%, include content observations tied to the `content-style-guide`. Keep feedback specific. "The CTA hierarchy makes it unclear which action is primary" beats "the buttons feel off." Tie each point back to a user or product goal where you can.
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