design-sprint
Test big ideas in just 5 days. Apply Google Ventures' proven methodology to go from problem to validated prototype without months of development. Use when: **New product concepts** that need validation before building; **Big feature decisions** with significant investment required; **Stuck teams** needing to break through analysis paralysis; **Startup pivots** when direction is uncertain; **High-risk bets** where failure is expensive
What this skill does
# Design Sprint
> Test big ideas in just 5 days. Apply Google Ventures' proven methodology to go from problem to validated prototype without months of development.
## When to Use This Skill
- **New product concepts** that need validation before building
- **Big feature decisions** with significant investment required
- **Stuck teams** needing to break through analysis paralysis
- **Startup pivots** when direction is uncertain
- **High-risk bets** where failure is expensive
- **Cross-functional alignment** when teams disagree on direction
## Methodology Foundation
| Aspect | Details |
|--------|---------|
| **Source** | Jake Knapp - Sprint (2016), developed at Google Ventures |
| **Core Principle** | "5 days to go from problem to tested solution. Prototype and test with real users instead of debating and building." |
| **Validation** | Used in 150+ startups by GV, adopted by teams at Google, Slack, Uber, IDEO |
| **Why This Matters** | Months of work compressed into a week. Learn in 5 days what would take months to discover after launch. |
## What Claude Does vs What You Decide
| Claude Does | You Decide |
|-------------|------------|
| Structures video workflow | Final creative vision |
| Suggests shot compositions | Equipment selection |
| Creates storyboard templates | Brand aesthetics |
| Generates script frameworks | Final approval |
| Identifies technical requirements | Budget allocation |
## What This Skill Does
1. **Structures a 5-day process** - Monday to Friday, full schedule
2. **Facilitates divergent thinking** - Generate many ideas
3. **Enables rapid prototyping** - Realistic but fake
4. **Validates with real users** - Test on Friday
5. **Aligns teams quickly** - Shared understanding and decision
6. **Reduces risk** - Learn before you build
## How to Use
### Plan a Design Sprint
```
I want to run a design sprint to solve [challenge].
Help me plan the 5-day schedule and prepare materials.
Team: [who's involved]
```
### Run a Specific Sprint Day
```
We're on [Day] of our design sprint.
Guide me through today's activities for [challenge].
```
### Adapt for Remote/Compressed Sprint
```
I need to run a design sprint remotely [or: in 3 days instead of 5].
Help me adapt the methodology.
```
## Instructions
### Step 1: Understand the Sprint Overview
```
## The 5-Day Sprint
### Why 5 Days?
**Day 1 (Monday): Map**
Understand the problem and pick a target
**Day 2 (Tuesday): Sketch**
Generate solutions individually
**Day 3 (Wednesday): Decide**
Choose the best solution
**Day 4 (Thursday): Prototype**
Build a realistic facade
**Day 5 (Friday): Test**
Get real user feedback
### The Philosophy
**Before sprints:**
- Debate ideas for weeks
- Build something over months
- Launch and hope
- Discover problems late
**With sprints:**
- 1 day to understand
- 2 days to generate and decide
- 1 day to prototype
- 1 day to validate
- Learn before building
### What You Need
**Team (7 or fewer):**
- Decider (authority to make calls)
- Facilitator (runs the sprint)
- Product person
- Designer
- Engineer
- Domain expert
- Customer-facing person
**Space:**
- Dedicated room for 5 days
- Whiteboards or wall space
- Post-its, markers, dot stickers
**Prep:**
- 5 user interviews scheduled for Friday
- Sprint challenge defined
- Long-term goal agreed
```
---
### Step 2: Day-by-Day Activities
```
## Monday: Map
### Goal
Understand the problem. Pick where to focus.
### Schedule
**10:00 - Long-term goal**
"Where do we want to be in 6 months / 2 years?"
Write on whiteboard. Get Decider agreement.
**10:30 - Sprint questions**
"What could go wrong? What do we need to learn?"
Turn fears into questions.
"Will users understand our value prop?"
"Can we convert free users to paid?"
**11:00 - Make a map**
Customer journey map:
```
[Actor] → [Action 1] → [Action 2] → [Goal]
↓ ↓
[Touchpoint] [Touchpoint]
```
Simple is better. Show how customers interact.
**1:00 - Ask the experts**
Interview team members and stakeholders.
20 minutes each. "How Might We" notes.
**How Might We (HMW):**
Turn problems into opportunities.
Problem: "Users don't understand pricing"
HMW: "How might we make pricing instantly clear?"
**3:30 - Organize HMWs**
Affinity map the HMW notes.
Dot vote on most important.
**4:30 - Pick a target**
Choose ONE part of the map to focus on.
Decider makes the call.
### Monday Output
- Long-term goal on wall
- Sprint questions on wall
- Map on wall
- Target circled on map
```
---
```
## Tuesday: Sketch
### Goal
Generate solutions. Everyone contributes.
### Schedule
**10:00 - Lightning demos**
Show inspiring solutions from other products/industries.
3 minutes each. Capture "Big Ideas" on post-its.
**11:30 - Divide or swarm**
If multiple targets, assign team members to each.
If one target, everyone tackles it.
**1:00 - Four-step sketch (individual work)**
**Step 1: Notes (20 min)**
Walk around room. Take notes on what's there.
Review goals, map, HMWs, demos.
**Step 2: Ideas (20 min)**
Write rough ideas. No polish.
Quantity over quality.
**Step 3: Crazy 8s (8 min)**
Fold paper into 8 sections.
1 minute per section: sketch a variation.
Forces rapid iteration.
**Step 4: Solution sketch (30-90 min)**
Create a 3-panel storyboard.
Self-explanatory (words + pictures).
Anonymous (no names).
**Key rules:**
- Work alone (no groupthink)
- No collaboration yet
- Keep sketches anonymous
- Must be self-explanatory
### Tuesday Output
- Solution sketches from each person
- Posted on wall, face out
```
---
```
## Wednesday: Decide
### Goal
Choose one solution to prototype.
### Schedule
**10:00 - Art museum**
Post all sketches on wall.
Team walks around in silence (no pitching).
**10:30 - Heat map**
Dot vote silently on interesting parts.
No discussion. Cluster votes reveal consensus.
**11:00 - Speed critique**
3 minutes per sketch.
Facilitator narrates. Team discusses.
Capture standout ideas.
**11:45 - Straw poll**
Each person votes for ONE solution.
(Not binding, just gauging sentiment)
**12:00 - Supervote**
Decider gets 3 special votes.
Decider's votes decide what gets prototyped.
**Why Decider decides:**
- Faster than consensus
- One person is accountable
- Avoids design-by-committee
**1:30 - Rumble or All-in-one?**
If votes cluster on one idea: All-in-one prototype
If votes split: Can we combine? Or do we rumble (test both)?
**2:00 - Storyboard**
Draw the prototype frame-by-frame.
What does the user see at each step?
```
[Frame 1] [Frame 2] [Frame 3] [Frame 4]
Opening Key action Result End state
scene
```
15-20 frames typical. Detail matters.
### Wednesday Output
- Winner(s) chosen
- Detailed storyboard ready for prototype
```
---
```
## Thursday: Prototype
### Goal
Build something real enough to test.
### Schedule
**Full day: Build the prototype**
### The Prototype Mindset
**Not building:**
- A real product
- Code
- Anything that works
**Building:**
- A facade
- Realistic enough to get real reactions
- Goldilocks quality (just right)
### Goldilocks Quality
**Too low:** User can't engage, doesn't feel real
**Too high:** Takes too long, you get attached
**Just right:** Real enough to react to, fake enough to be fast
### Division of Labor
**Makers (2+):**
Build the screens/assets
**Stitcher (1):**
Assemble into clickable flow
**Writer (1):**
All the copy and content
**Asset collector (1):**
Stock photos, logos, icons
**Interviewer (1):**
Prep Friday's interview script
### Tools
| Prototype Type | Tools |
|----------------|-------|
| Digital product | Figma, Keynote, InVision |
| Physical product | 3D print, foam, paper |
| Service | Role-play script, fake storefront |
| Marketing | Landing page, fake ads |
### Thursday Tips
- Start with hardest screens first
- Writer writes real copy (not Lorem Ipsum)
- Error states matter
- Have something testable by 3pm
- Do a trial run at 4pm
- Fix issues before Friday
### Thursday Output
- Clickable/usable protRelated in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.