design-to-production
Guided workflow for implementing HTML design prototypes as production React components with glassmorphism styling and quality standards enforcement. Use when converting design prototypes to production code.
What this skill does
# Design to Production
Guided workflow for converting HTML prototypes to production React components.
**TL;DR**: Provide HTML file path → analyze → map components → scaffold → implement → validate
---
## Auto-Triggers
Auto-triggered by keywords:
- "implement design", "prototype to production", "convert HTML"
- "glassmorphism component", "design prototype", "HTML to React"
---
## Quick Commands
```bash
# Step 1: Analyze HTML prototype
./.claude/skills/design-to-production/scripts/extract-structure.sh <html-file-path>
# Step 3: Scaffold component (after interactive mapping)
./.claude/skills/design-to-production/scripts/scaffold-component.sh \
--name "ComponentName" \
--module "practice" \
--template "interactive-card"
# Step 5: Validate implementation
./.claude/skills/design-to-production/scripts/validate.sh <component-path>
```
---
## 5-Step Workflow
### Example: Implementing `glassmorphism_hints_panel_1.html`
```
1. ANALYZE → Extract structure from HTML
2. MAP → Choose shadcn components + glassmorphism classes
3. SCAFFOLD → Generate .tsx file with boilerplate
4. IMPLEMENT → Write component logic (guided by TODOs)
5. VALIDATE → Check quality standards
```
### Step 1: ANALYZE
**User provides**: HTML file path (e.g., `.superdesign/design_iterations/glassmorphism_hints_panel_1.html`)
**Script runs**:
```bash
./scripts/extract-structure.sh .superdesign/design_iterations/glassmorphism_hints_panel_1.html
```
**Output**: `hints-panel-structure.json` with:
- Component hierarchy
- CSS classes (glassmorphism utilities)
- Interactive elements (buttons, forms, inputs)
- Layout patterns (grid, flex, vertical-stack)
**SKILL.md presents**: Summary of detected structure
### Step 2: MAP (Interactive)
**SKILL.md guides you through 4 decisions**:
#### 2.1 Component Identification
- **Question**: "What should we call this component?"
- **Suggested**: Extracted from HTML filename or title
- **Example**: `HintsPanel`
#### 2.2 Module Placement
- **Question**: "Which module does this belong to?"
- **Options**: practice, assessment, results, profile, questions, home
- **Example**: `practice`
#### 2.3 shadcn/ui Component Mapping
For each interactive element:
- **Detected**: `<button class="btn-glass">Show Hint</button>`
- **Suggestion**: Use `Button` from `@shared/ui/button`
- **Confirm**: User approves or overrides
Common mappings:
| HTML Element | shadcn Component |
|--------------|------------------|
| `<button class="btn-*">` | `Button` |
| `<div class="glass-card">` | `Card` |
| `<input type="text">` | `Input` |
| `<select>` | `Select` |
| Badge/chip | `Badge` |
#### 2.4 Glassmorphism Class Mapping
- **Extracted from HTML**: `class="glass-card neon-glow-purple text-glow"`
- **Maps to React**: `className="glass-card neon-glow-purple text-glow"`
- **Validation**: Checks against approved classes in `styles/glassmorphism.css`
### Step 3: SCAFFOLD
**Script generates** `.tsx` file using template:
```bash
./scripts/scaffold-component.sh \
--name "HintsPanel" \
--module "practice" \
--template "interactive-card" \
--props "title:string,hints:IHint[],onShowHint:(index:number)=>void"
```
**Output**: `modules/practice/components/HintsPanel.tsx` with:
- ✅ TypeScript interface (I prefix)
- ✅ Proper imports (@shared/ui/*, glassmorphism classes)
- ✅ Props structure from HTML analysis
- ✅ TODO comments marking logic locations
- ✅ Glassmorphism classes applied
### Step 4: IMPLEMENT
**SKILL.md reminds**:
- File location: `modules/practice/components/HintsPanel.tsx`
- Quality standards: ≤180 lines, complexity <15, I prefix
- TODO items in scaffolded file mark where to add logic
**User writes**: Business logic, event handlers, state management
### Step 5: VALIDATE
```bash
./scripts/validate.sh modules/practice/components/HintsPanel.tsx
```
**Checks**:
- ✅ File size ≤180 lines
- ✅ Complexity ≤15 per function
- ✅ Interface naming (I prefix)
- ✅ Glassmorphism class validity
- ✅ Import patterns (@shared, @modules, @lib)
- ✅ No `any` types
**Output**: Pass/fail + suggestions for fixes
---
## Template Types
Choose the right template for your component:
| Template | Use For | Includes |
|----------|---------|----------|
| `interactive-card` | Buttons, forms, user actions | Card, Button, Input, event handlers |
| `display-card` | Read-only content, stats | Card, Typography, badges |
| `layout-section` | Page sections, containers | Layout wrapper, grid/flex patterns |
---
## Common Patterns
### Pattern 1: Button with Glassmorphism
**HTML**: `<button class="btn-glass">Action</button>`
**React**: `<Button className="btn-glass" onClick={handleAction}>Action</Button>`
### Pattern 2: Glass Card Container
**HTML**: `<div class="glass-card neon-glow">Content</div>`
**React**: `<Card className="glass-card neon-glow"><CardContent>Content</CardContent></Card>`
### Pattern 3: Gradient Text
**HTML**: `<h1 class="gradient-text">Title</h1>`
**React**: `<h1 className="gradient-text">Title</h1>`
---
## When to Load References
**SKILL.md is self-sufficient for**:
- Running the 5-step workflow
- Common component mappings
- Basic glassmorphism classes
**Load references when needed**:
| Need | Load |
|------|------|
| Full glassmorphism class list | `references/glassmorphism-mapping.md` |
| shadcn component decision guide | `references/shadcn-component-guide.md` |
| Complex layout patterns | `references/common-patterns.md` |
| Complete worked example | `examples/hints-panel-complete/` |
---
## Troubleshooting
**Script not found**: Ensure you're in project root (`frontend/`)
**Invalid glassmorphism class**: Check `styles/glassmorphism.css` for approved classes
**Validation fails**: Run quality-reviewer to see detailed errors
---
**Version**: 1.0.0 | **Updated**: October 2025
**Pattern**: Follows module-scaffolder optimization structure
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