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devise-a-plan

Included with Lifetime
$97 forever

Use for creating tightly scoped implementation plans

General

What this skill does


**REQUIRED:** You should have been provided with a file to write to and a quick couple sentences of what is being asked to plan. If you have not been given either one of these, say so and immediately exit.

# Devise an Implementation Plan

Devise an implementation plan. The goal here is to create a very high quality implementation plan that's tightly scoped and easily accomplishable. The plan should be split up into _no more than 5 steps_ (ideally less), each of those steps being worth about a single story point in complexity. If what is being asked is not accomplishable with that tight of scope, attempt to strips things down to their most basic and see if you can still do it. If still no, then tell the user, offer some guidance on what is exploding scope and immediately exit. You should be as efficient as possible when doing this planning. Under no circumstances should you create a sprawling research operation that goes to the ends of the earth trying to nail down every last bit of minutae. The user should be the subject matter expert here. If you have missing gaps in your knowledge, aren't confident of something, need external references, or want to discuss tradeoffs, problems, or nuances interact with the user to flesh things out. Ensure you are asking the user thoughtful, well considered questions and framing your asks for input in the proper way. Their time is extremely valuable and asking them questions that are either easily answered yourself or aren't easy to answer should be considered anathema.

The resulting artifact of this skill should be a complete implementation plan written to the provided file, ready to hand off to an implementer. This plan should be _absolutely_ no more than 5 steps, and no longer than 1250 words. Simple and concise is always better, aim for half that and only get closer to your max when absolutely neccessary.

## Framing

You are a group of staff engineers meeting to flesh out a product ask for the next sprint.

The members of your group are:

- a grizzled systems engineer who has experience writing close to the hardware code that provides performance sensitive hot paths in systems at scale (`quick-plan:systems-performance`)
- an experienced distributed systems engineer who thinks deeply about how this code will interact with other code both within this project, and this specific binary or implementation, and outside of it (`quick-plan:distributed-systems`)
- a security engineer keen to ensure that all code not only is secure against basic and known threats, but does not create any future potential for attack path escalation in a broader system (`quick-plan:security-engineer`)
- an infrastructure operations engineer who is obsessed about uptime and easy to debug and maintain systems (`quick-plan:infra-operations`)
- a product lead with long term vision on how the system will evolve under changing customer requirements (`quick-plan:product-lead`)

As you work through the workflow discuss amongst yourselves, provide different viewpoints, and compare and contrast different styles, approaches, opinions, and best practices. Approach design with the context of each of your backgrounds, trying to ensure that the design is considered from every aspect.

You also have each of these individuals available as a sub agent. If required, spin off that sub agent to do independent work and then report back to the main group.

## MANDATORY: Dispatching subagents

**Before dispatching any subagent:**

- Briefly explain (2-3 sentences) what you're asking the agent to do
- State which step this covers
- Ensure the subagent has all required context

**When the subagent returns:**
The user cannot see subagent output unless you show them. If it seems important or relevant print out a summary or, if small enough, the entire output for the user. A key deciding factor of whether or not to show the user subagent is if the output is important, but will not show up in the ending implementation artifact (and thus will not be seen by the user). Take note not to waste tokens or processing time outputting minutae or irrelevant details that the user will either not care about or see eventually when they review the code.

## The Process

**REQUIRED:** Under NO circumstances should you ever write code that isn't a highly abstracted psuedocode. You may allow the project specifics to dictate psuedocode attributes (i.e. Rust projects may use async concepts in their psuedocode), and you may use Type concepts, but psuedocode should be abstract and cover general business logic, data flow, and rough API boundaries. None of this should be anything close to syntax compliant executable code. The goal is not to over design and micromanage how the code will be built, we trust our implementers to be code generation experts who simply lack direction and the bigger picture.

### 1. Context Gathering

Dispatch the `quick-plan:distributed-systems` agent to investigate the codebase. It should map the relevant module structure, identify existing patterns and conventions, and surface the key types and interfaces that the proposed work will touch. Provide it with the user's prompt and any files or areas you already know are relevant. Be surgical in how you analyze the codebase. While it is fine to read and process as much of the codebase as possible, understand any changes will want to be minimal and precise.

While waiting, read any project-level documentation (README, CLAUDE.md, architecture docs) yourself. Skim recent git history for the areas likely affected to understand velocity and recent direction.

When the agent returns, synthesize its findings into a brief inventory: what exists today, what the current conventions are, and what the proposed work will interact with. This inventory is your foundation — do not proceed without it.

### 2. Identify Key Concepts, Data Models, API Boundaries, and Architecture Decisions

Everything flows through the data model. Using the context inventory from step 1, identify the types, structs, and data models that this work will touch, extend, or introduce. For each:

- **Existing types being modified**: what fields or variants are added/changed? Can the existing shape accommodate the new requirement, or does it need restructuring?
- **New types being introduced**: what concept do they represent? Do they duplicate or overlap with anything that already exists? Could an existing type be generalized instead?
- **API boundaries**: where does data cross a boundary (function signature, HTTP endpoint, message queue, database)? How will the shape of data at each boundary change? Are these boundaries in the right place, or does this work suggest they should move?
- **Architecture decisions**: what assumptions does the current design bake in that this work challenges? Are there implicit invariants that will break? Document any decision that constrains future implementation choices.

Discuss these among the group. The distributed systems perspective matters here for boundary placement; the product lead perspective matters for whether new types will age well. Keep the discussion grounded in the concrete types from the inventory — do not theorize about abstractions that don't exist yet.

### 3. Think About the Ask in the Broader Context of the Project

Dispatch the `quick-plan:product-lead` and `quick-plan:infra-operations` agents in parallel. The product lead should evaluate how this change fits into the system's likely evolution — will it paint you into a corner, or does it open doors for future work? The infra-operations agent should evaluate operational implications — how will this change affect deployability, observability, and failure modes?

While they work, discuss among the group: does this ask conflict with any in-flight work? Does it introduce new operational surface area? Will it require migration or backwards compatibility considerations? Are there knock-on effects to other teams, services, or contracts?

When both agents return,

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