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dotnet-terminal-gui

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Building full TUI apps. Terminal.Gui v2: views, layout (Pos/Dim), menus, dialogs, bindings, themes.

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What this skill does


# dotnet-terminal-gui

Terminal.Gui v2 for building full terminal user interfaces with windows, menus, dialogs, views, layout, event handling, color themes, and mouse support. Cross-platform across Windows, macOS, and Linux terminals.

**Version assumptions:** .NET 8.0+ baseline. Terminal.Gui 2.0.0-alpha (v2 Alpha is the active development line for new projects -- API is stable with comprehensive features; breaking changes possible before Beta but core architecture is solid). v1.x (1.19.0) is in maintenance mode with no new features.

**Scope boundary:** This skill owns full TUI application development with Terminal.Gui -- application lifecycle, layout, views, menus, dialogs, event handling, themes. Rich console output (tables, progress bars, prompts, markup) is owned by [skill:dotnet-spectre-console]. CLI command-line parsing is owned by [skill:dotnet-system-commandline]. CLI application architecture and distribution are owned by [skill:dotnet-cli-architecture] and [skill:dotnet-cli-distribution].

Cross-references: [skill:dotnet-spectre-console] for rich console output alternative, [skill:dotnet-csharp-async-patterns] for async TUI patterns, [skill:dotnet-native-aot] for AOT compilation considerations, [skill:dotnet-system-commandline] for CLI parsing, [skill:dotnet-csharp-dependency-injection] for DI in TUI apps, [skill:dotnet-accessibility] for TUI accessibility limitations and screen reader considerations.

---

## Package Reference

```xml
<ItemGroup>
  <!-- v2 Alpha -- recommended for new projects -->
  <PackageReference Include="Terminal.Gui" Version="2.0.0-alpha.*" />
</ItemGroup>
```

Terminal.Gui v2 targets .NET 8+ and .NET Standard 2.0/2.1. For v1 maintenance projects, use `Version="1.19.*"`.

---

## Application Lifecycle

Terminal.Gui v2 uses an instance-based model with `IApplication` and `IDisposable` for proper resource cleanup. This replaces v1's static `Application.Init()` / `Application.Run()` / `Application.Shutdown()` pattern.

### Basic Application

```csharp
using Terminal.Gui;

// Create and initialize the application (instance-based in v2)
using IApplication app = Application.Create().Init();

var window = new Window
{
    Title = "My TUI App",
    Width = Dim.Fill(),
    Height = Dim.Fill()
};

var label = new Label
{
    Text = "Hello, Terminal.Gui!",
    X = Pos.Center(),
    Y = Pos.Center()
};
window.Add(label);

app.Run(window);
```

### Application with Typed Result

```csharp
using IApplication app = Application.Create().Init();

// Run a dialog and get a typed result
app.Run<MyInputDialog>();
string? result = app.GetResult<string>();
```

### Lifecycle Events

```csharp
// IsRunningChanging -- cancellable, fires before state change
// IsRunningChanged  -- non-cancellable, fires after state change
window.IsRunningChanged += (sender, args) =>
{
    if (!args.NewValue)
    {
        // Window is closing -- clean up resources
    }
};
```

---

## Layout System

Terminal.Gui v2 unifies layout into a single model (v1's Absolute/Computed distinction is removed). Position is controlled by `Pos` (X, Y) and size by `Dim` (Width, Height), both relative to the SuperView's content area.

### Pos Types (Positioning)

```csharp
// Absolute -- fixed coordinate
view.X = 5;                          // Pos.Absolute(5)

// Percent -- percentage of parent
view.X = Pos.Percent(25);            // 25% from left

// Center -- centered in parent
view.X = Pos.Center();

// AnchorEnd -- anchored from right/bottom edge
view.X = Pos.AnchorEnd(10);          // 10 from right edge

// Relative to another view
view.X = Pos.Right(otherView) + 1;   // 1 right of otherView
view.Y = Pos.Bottom(otherView) + 1;  // 1 below otherView
view.X = Pos.Left(otherView);        // aligned left with otherView
view.Y = Pos.Top(otherView);         // aligned top with otherView

// Align -- align groups of views
view.X = Pos.Align(Alignment.End);   // right-align (e.g., dialog buttons)

// Func -- custom function
view.X = Pos.Func(() => CalculateX());

// Arithmetic
view.X = Pos.Center() - 10;
view.Y = Pos.Bottom(label) + 2;
```

### Dim Types (Sizing)

```csharp
// Absolute -- fixed size
view.Width = 40;                       // Dim.Absolute(40)

// Percent -- percentage of parent
view.Width = Dim.Percent(50);          // 50% of parent width

// Fill -- fill remaining space
view.Width = Dim.Fill();               // fill to right edge
view.Width = Dim.Fill(2);              // fill minus 2 (margin)

// Auto -- size based on content (replaces v1's AutoSize)
view.Width = Dim.Auto();
view.Width = Dim.Auto(minimumContentDim: 20);

// Relative to another view
view.Width = Dim.Width(otherView);
view.Height = Dim.Height(otherView);

// Func -- custom function
view.Width = Dim.Func(() => CalculateWidth());

// Arithmetic
view.Width = Dim.Fill() - 10;
view.Height = Dim.Height(label) + 2;
```

### Frame vs. Viewport

- **Frame** -- outermost rectangle: location and size relative to SuperView
- **Viewport** -- visible portion of content area: acts as a scrollable portal into the view's content

```csharp
// Set content size larger than viewport to enable scrolling
view.SetContentSize(new Size(200, 100));
// Viewport automatically provides scroll behavior
```

---

## Core Views

### Container Views

```csharp
// Window -- top-level container with title bar and border
var window = new Window
{
    Title = "Main Window",
    Width = Dim.Fill(),
    Height = Dim.Fill()
};

// FrameView -- bordered container without title bar behavior
var frame = new FrameView
{
    Title = "Settings",
    X = 1, Y = 1,
    Width = Dim.Fill(1),
    Height = 10
};
window.Add(frame);
```

### Text and Input Views

```csharp
// Label -- static text display
var label = new Label
{
    Text = "Username:",
    X = 1, Y = 1
};

// TextField -- single-line text input
var textField = new TextField
{
    X = Pos.Right(label) + 1,
    Y = Pos.Top(label),
    Width = 30,
    Text = ""
};

// TextView -- multi-line text editor
var textView = new TextView
{
    X = 1, Y = 3,
    Width = Dim.Fill(1),
    Height = Dim.Fill(1),
    Text = "Multi-line\nediting area"
};
```

### Button

```csharp
var button = new Button
{
    Text = "OK",
    X = Pos.Center(),
    Y = Pos.Bottom(textField) + 1
};

// Accept event (v2 replaces v1's Clicked)
button.Accepting += (sender, args) =>
{
    MessageBox.Query(button.App!, "Info", $"You entered: {textField.Text}", "OK");
    args.Handled = true; // prevent event bubbling
};
```

### ListView and TableView

```csharp
// ListView -- scrollable list
var items = new List<string> { "Item 1", "Item 2", "Item 3" };
var listView = new ListView
{
    X = 1, Y = 1,
    Width = Dim.Fill(1),
    Height = Dim.Fill(1),
    Source = new ListWrapper<string>(new ObservableCollection<string>(items))
};

listView.SelectedItemChanged += (sender, args) =>
{
    // args.Value is the selected item index
};
```

### CheckBox and RadioGroup

```csharp
var checkbox = new CheckBox
{
    Text = "Enable notifications",
    X = 1, Y = 1
};

checkbox.CheckedStateChanging += (sender, args) =>
{
    // args.NewValue is the new CheckState
};

var radioGroup = new RadioGroup
{
    X = 1, Y = 3,
    RadioLabels = ["Option A", "Option B", "Option C"]
};

radioGroup.SelectedItemChanged += (sender, args) =>
{
    // args.SelectedItem is the selected index
};
```

### Additional v2 Views

```csharp
// DatePicker -- calendar-based date input
var datePicker = new DatePicker
{
    X = 1, Y = 1,
    Date = DateTime.Today
};

// NumericUpDown -- numeric spinner
var spinner = new NumericUpDown<int>
{
    X = 1, Y = 3,
    Value = 42
};

// ColorPicker -- TrueColor selection
var colorPicker = new ColorPicker
{
    X = 1, Y = 5,
    SelectedColor = new Color(0, 120, 215)
};
```

---

## Menus and Status Bar

### MenuBar

In v2, `MenuBar` takes a `MenuBarItem[]` constructor parameter. `MenuItem` supports both positional constructors and object initializer syntax.

```csharp
var menuBar = new MenuBar([
    new MenuBarItem("_
Files: 1
Size: 20.1 KB
Complexity: 23/100
Category: General

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