Claude
Skills
Sign in
Back

dotnet-uno-targets

Included with Lifetime
$97 forever

Deploying Uno Platform apps. Per-target guidance for WASM, iOS, Android, macOS, Windows, Linux.

General

What this skill does


# dotnet-uno-targets

Per-target deployment guidance for Uno Platform applications: Web/WASM, iOS, Android, macOS (Catalyst), Windows, Linux (Skia/GTK), and Embedded (Skia/Framebuffer). Each target section covers project setup, debugging workflow, packaging/distribution, platform-specific gotchas, AOT/trimming implications, and behavior differences from other targets.

**Scope boundary:** This skill owns per-target deployment, debugging, packaging, and platform-specific gotchas. Core Uno Platform development (Extensions, MVUX, Toolkit, themes) is owned by [skill:dotnet-uno-platform]. MCP integration for live docs is owned by [skill:dotnet-uno-mcp].

**Out of scope:** Uno Platform testing (Playwright for WASM, platform Appium tests) -- see [skill:dotnet-uno-testing]. General AOT/trimming patterns -- see [skill:dotnet-aot-wasm]. UI framework selection -- see [skill:dotnet-ui-chooser].

Cross-references: [skill:dotnet-uno-platform] for core development, [skill:dotnet-uno-mcp] for MCP integration, [skill:dotnet-uno-testing] for testing, [skill:dotnet-aot-wasm] for general WASM AOT patterns, [skill:dotnet-ui-chooser] for framework selection.

---

## Target Platform Overview

| Target | TFM | Tooling | Packaging | Key Constraints |
|--------|-----|---------|-----------|----------------|
| Web/WASM | `net8.0-browserwasm` | Browser DevTools | Static hosting / Azure SWA | No filesystem access, AOT recommended, limited threading |
| iOS | `net8.0-ios` | Xcode / VS Code / Rider | App Store / TestFlight | Provisioning profiles, entitlements, no JIT |
| Android | `net8.0-android` | Android SDK / Emulator | Play Store / APK sideload | SDK version targeting, permissions |
| macOS (Catalyst) | `net8.0-maccatalyst` | Xcode | Mac App Store / notarization | Sandbox restrictions, entitlements |
| Windows | `net8.0-windows10.0.19041` | Visual Studio | MSIX / Windows Store | WinAppSDK version alignment |
| Linux | `net8.0-desktop` | Skia/GTK host | AppImage / Flatpak / Snap | GTK dependencies, Skia rendering |
| Embedded | `net8.0-desktop` | Skia/Framebuffer | Direct deployment | No windowing system, headless rendering |

**TFM note:** Use version-agnostic globs (`net*-ios`, `net*-android`) when detecting platform targets programmatically to avoid false negatives on older or newer TFMs.

---

## Web/WASM

### Project Setup

```bash
# Run the WASM target
dotnet run -f net8.0-browserwasm --project MyApp/MyApp.csproj
```

The WASM target renders XAML controls in the browser. The renderer depends on project configuration: Skia (canvas/WebGL) or native HTML mapping. The app loads via a JavaScript bootstrap (`uno-bootstrap.js`) that initializes the .NET WASM runtime.

### Debugging

- **Browser DevTools:** Use F12 in Chrome/Edge to inspect DOM, network, console output
- **.NET debugging:** Visual Studio and VS Code support debugging the .NET WASM runtime via browser CDP
- **Uno DevServer:** `dotnet run` starts a development server with live reload support
- **Console logging:** `ILogger` output appears in the browser console

### Packaging/Distribution

```bash
# Publish for production
dotnet publish -f net8.0-browserwasm -c Release --output ./publish

# Output is a static site (HTML/JS/WASM)
# Deploy to: Azure Static Web Apps, GitHub Pages, Netlify, any static host
```

Published output is a self-contained static site. No server-side runtime required.

### Platform Gotchas

- **No filesystem access:** Use browser storage APIs (IndexedDB, localStorage) via JS interop or Uno.Storage
- **Threading limitations:** Web Workers provide limited multi-threading; `Task.Run` may not parallelize on WASM
- **CORS restrictions:** HTTP requests from WASM are subject to browser CORS policy
- **Initial load time:** The .NET WASM runtime and assemblies must download before the app is usable. Use assembly trimming to reduce download size. AOT improves runtime execution speed but increases artifact size
- **Deep linking:** Configure URL routing in the Uno Navigation Extensions for browser URL bar navigation

### AOT/Trimming

**Trimming** reduces download size by removing unused code. **AOT** pre-compiles IL to WebAssembly, improving runtime execution speed but increasing artifact size. Use both together and measure the tradeoffs for your app.

```xml
<PropertyGroup Condition="'$(TargetFramework)' == 'net8.0-browserwasm'">
  <WasmShellMonoRuntimeExecutionMode>InterpreterAndAOT</WasmShellMonoRuntimeExecutionMode>
  <RunAOTCompilation>true</RunAOTCompilation>
</PropertyGroup>
```

**Trimming is critical for WASM.** Untrimmed apps can exceed 30MB. With trimming, typical apps are 5-15MB. AOT adds to the artifact size but eliminates interpreter overhead at runtime -- profile both download time and execution speed in target conditions.

For Uno-specific AOT gotchas (linker descriptors, Uno source generators), see the AOT section. For general WASM AOT patterns, see [skill:dotnet-aot-wasm].

### Behavior Differences

- **Navigation:** URL-based deep linking works natively; route maps should define URL patterns
- **Authentication:** OAuth flows use browser redirects (popup or redirect); no native browser available. Token storage uses browser secure storage
- **Debugging:** Full .NET debugger available via CDP; breakpoints work in Visual Studio/VS Code
- **File pickers:** Use browser file input APIs; `FileOpenPicker` maps to `<input type="file">`

---

## iOS

### Project Setup

```bash
# Build for iOS simulator
dotnet build -f net8.0-ios

# Run on simulator
dotnet run -f net8.0-ios
```

Requires Xcode installed on macOS. The renderer (Skia or native) depends on project configuration and Uno version.

### Debugging

- **Visual Studio (Pair to Mac) / VS Code + C# Dev Kit / Rider:** Attach to iOS simulator or device
- **Xcode Instruments:** Profile CPU, memory, and energy usage
- **Hot Reload:** Supported via `DOTNET_MODIFIABLE_ASSEMBLIES=debug`

### Packaging/Distribution

```bash
# Publish for App Store
dotnet publish -f net8.0-ios -c Release \
  /p:CodesignKey="Apple Distribution: MyCompany" \
  /p:CodesignProvision="MyApp Distribution Profile"
```

Distribution channels: App Store (requires Apple Developer account), TestFlight (beta testing), Ad Hoc (enterprise).

**Required:** Provisioning profiles, signing certificates, entitlements file for capabilities (push notifications, HealthKit, etc.).

### Platform Gotchas

- **No JIT compilation:** iOS prohibits JIT. All code must be AOT-compiled or interpreted. The .NET runtime uses the Mono interpreter by default
- **Provisioning profiles:** Must match bundle ID, team ID, and entitlements. Expired profiles cause cryptic build failures
- **Background execution:** iOS restricts background processing. Use `BGTaskScheduler` for background work
- **App Transport Security (ATS):** HTTPS required by default; HTTP requires an `NSAppTransportSecurity` exception in `Info.plist`
- **Memory pressure:** iOS aggressively kills background apps. Handle `MemoryWarning` events

### AOT/Trimming

iOS requires AOT by default (no JIT). The .NET runtime compiles to native ARM64 code.

```xml
<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
  <PublishTrimmed>true</PublishTrimmed>
  <TrimMode>link</TrimMode>
</PropertyGroup>
```

**Gotcha:** Reflection-heavy code fails silently on iOS. Test with trimming enabled during development, not just for release builds.

### Behavior Differences

- **Navigation:** Gesture-based back navigation (swipe from left edge) is automatic with Uno Navigation
- **Authentication:** Uses `ASWebAuthenticationSession` for OAuth; biometric auth via `LocalAuthentication` framework
- **Debugging:** Simulator is fast; device debugging requires USB connection and provisioning. Remote debugging with Hot Reload supported

---

## Android

### Project Setup

```bash
# Build for Android
dotnet build -f net8.0-android

# Deploy to connected device or emulator
dotnet run -f net8.0-android
```

Requires Android S
Files: 1
Size: 22.0 KB
Complexity: 24/100
Category: General

Related in General