event-sourcing-design
Event sourcing patterns and design decisions
What this skill does
# Event Sourcing Design Skill
Design event-sourced systems with proper event store, projection, and versioning patterns.
## MANDATORY: Documentation-First Approach
Before designing event sourcing:
1. **Invoke `docs-management` skill** for event sourcing patterns
2. **Verify patterns** via MCP servers (perplexity, context7)
3. **Base guidance on established event sourcing literature**
## Event Sourcing Fundamentals
```text
Traditional vs Event Sourcing:
TRADITIONAL (State-Based):
┌─────────────┐ ┌─────────────┐
│ Application │───►│ Database │
│ │ │ (Current │
│ │ │ State) │
└─────────────┘ └─────────────┘
EVENT SOURCING:
┌─────────────┐ ┌─────────────┐ ┌─────────────┐
│ Application │───►│ Event Store │───►│ Projections │
│ │ │ (All Events)│ │ (Read Views)│
└─────────────┘ └─────────────┘ └─────────────┘
│
▼
[Complete History]
```
## When to Use Event Sourcing
### Good Fit Scenarios
```text
Event Sourcing Works Well For:
✓ AUDIT REQUIREMENTS
- Complete history needed
- Regulatory compliance
- Legal evidence
✓ COMPLEX DOMAIN LOGIC
- Business rules evolve
- Temporal queries needed
- "What if" analysis
✓ HIGH-VALUE AGGREGATES
- Financial transactions
- Medical records
- Legal documents
✓ COLLABORATION SCENARIOS
- Conflict resolution
- Merge capabilities
- Offline sync
✓ EVENT-DRIVEN ARCHITECTURE
- Microservices integration
- Async processing
- Real-time updates
```
### Poor Fit Scenarios
```text
Event Sourcing May Not Fit:
✗ SIMPLE CRUD
- Basic data entry
- No audit needs
- Simple queries
✗ FREQUENT UPDATES
- High-velocity small changes
- Real-time streaming data
- IoT sensor data
✗ LARGE AGGREGATES
- Many events per aggregate
- Performance concerns
- Memory constraints
✗ AD-HOC QUERIES
- Complex reporting
- Unknown query patterns
- BI/analytics focus
```
## Event Store Design
### Event Structure
```csharp
// C# Event Structure Example
public record DomainEvent
{
public required Guid EventId { get; init; }
public required string EventType { get; init; }
public required Guid AggregateId { get; init; }
public required string AggregateType { get; init; }
public required long Version { get; init; }
public required DateTimeOffset Timestamp { get; init; }
public required string Payload { get; init; } // JSON
public required string? Metadata { get; init; } // Correlation, causation
}
```
### Stream Organization
```text
Stream Strategies:
BY AGGREGATE (Most Common):
Stream: "Order-{orderId}"
Events: OrderCreated, ItemAdded, OrderPaid, ...
BY CATEGORY:
Stream: "$ce-Order" (category projection)
All events for all orders
BY CORRELATION:
Stream: "Saga-{correlationId}"
Events across aggregates for one workflow
GLOBAL STREAM:
Stream: "$all"
All events in order (for projections)
```
### Event Store Schema
```sql
-- PostgreSQL Event Store Schema
CREATE TABLE events (
event_id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
stream_id VARCHAR(255) NOT NULL,
stream_position BIGINT NOT NULL,
global_position BIGSERIAL NOT NULL,
event_type VARCHAR(255) NOT NULL,
payload JSONB NOT NULL,
metadata JSONB,
timestamp TIMESTAMPTZ NOT NULL DEFAULT NOW(),
UNIQUE(stream_id, stream_position)
);
CREATE INDEX idx_events_stream ON events(stream_id, stream_position);
CREATE INDEX idx_events_global ON events(global_position);
CREATE INDEX idx_events_type ON events(event_type);
```
## Aggregate Design
### Aggregate Structure
```csharp
// C# Aggregate Example
public abstract class Aggregate
{
public Guid Id { get; protected set; }
public long Version { get; protected set; } = -1;
private readonly List<object> _uncommittedEvents = new();
protected void Apply(object @event)
{
When(@event);
_uncommittedEvents.Add(@event);
}
protected abstract void When(object @event);
public void Load(IEnumerable<object> events)
{
foreach (var @event in events)
{
When(@event);
Version++;
}
}
public IReadOnlyList<object> GetUncommittedEvents()
=> _uncommittedEvents;
public void ClearUncommittedEvents()
=> _uncommittedEvents.Clear();
}
public class Order : Aggregate
{
private OrderStatus _status;
private List<OrderItem> _items = new();
public void Place(Guid customerId, List<OrderItem> items)
{
if (_status != OrderStatus.Draft)
throw new InvalidOperationException("Order already placed");
Apply(new OrderPlaced(Id, customerId, items, DateTimeOffset.UtcNow));
}
protected override void When(object @event)
{
switch (@event)
{
case OrderPlaced e:
Id = e.OrderId;
_status = OrderStatus.Placed;
_items = e.Items.ToList();
break;
// Handle other events...
}
}
}
```
### Rehydration Pattern
```text
Aggregate Rehydration:
1. LOAD STREAM
Read all events for aggregate from event store
2. CREATE AGGREGATE
Instantiate empty aggregate
3. APPLY EVENTS
Replay each event to rebuild state
4. EXECUTE COMMAND
Validate against current state
Generate new events
5. SAVE EVENTS
Append new events to stream
Use optimistic concurrency
┌──────────┐ ┌─────────────┐ ┌──────────┐
│ Load │───►│ Replay │───►│ Execute │
│ Events │ │ Events │ │ Command │
└──────────┘ └─────────────┘ └─────┬────┘
│
┌───────────────────┘
▼
┌──────────────┐
│ Append New │
│ Events │
└──────────────┘
```
## Projection Patterns
### Projection Types
```text
Projection Categories:
1. LIVE PROJECTIONS
- Built in real-time
- Subscribe to event stream
- Eventually consistent
- Good for read models
2. CATCH-UP PROJECTIONS
- Rebuild from history
- Can run any time
- Used for new read models
- Batch processing
3. SNAPSHOT PROJECTIONS
- Periodic state capture
- Optimization for rehydration
- Combined with events
4. INLINE PROJECTIONS
- Same transaction as write
- Strongly consistent
- Limited scalability
```
### Projection Implementation
```csharp
// C# Projection Example
public class OrderSummaryProjection : IProjection
{
private readonly IOrderSummaryRepository _repository;
public async Task HandleAsync(OrderPlaced @event)
{
var summary = new OrderSummary
{
OrderId = @event.OrderId,
CustomerId = @event.CustomerId,
Status = "Placed",
ItemCount = @event.Items.Count,
TotalAmount = @event.Items.Sum(i => i.Price * i.Quantity),
PlacedAt = @event.Timestamp
};
await _repository.InsertAsync(summary);
}
public async Task HandleAsync(OrderPaid @event)
{
await _repository.UpdateAsync(
@event.OrderId,
summary => summary.Status = "Paid");
}
}
```
## Snapshotting
### When to Snapshot
```text
Snapshotting Decisions:
SNAPSHOT WHEN:
- Aggregate has many events (100+)
- Rehydration time is slow
- Read performance matters
- Events are append-heavy
SNAPSHOT FREQUENCY:
- Every N events (e.g., 100)
- At time intervals
- At significant state changes
- On-demand (lazy)
DON'T SNAPSHOT WHEN:
- Aggregates are short-lived
- Few events per aggregate
- Full history replay is rare
```
### Snapshot Structure
```csharp
// Snapshot Record
public record Snapshot
{
public required Guid AggregateId { get; init; }
public required string AggregateType { get; init; }
public required long Version { get; init; }
public required string State { get; init; } // Serialized
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