ffmpeg-hardware-acceleration
Complete GPU-accelerated encoding/decoding system for FFmpeg 7.1 LTS and 8.0.1 (latest stable, released 2025-11-20). PROACTIVELY activate for: (1) NVIDIA NVENC/NVDEC encoding, (2) Intel Quick Sync Video (QSV), (3) AMD AMF encoding, (4) Apple VideoToolbox, (5) Linux VAAPI setup, (6) Vulkan Video 8.0 (FFv1, AV1, VP9, ProRes RAW), (7) VVC/H.266 hardware decoding (VAAPI/QSV), (8) GPU pipeline optimization with pad_cuda, (9) Docker GPU containers, (10) Performance benchmarking. Provides: Platform-specific commands, preset comparisons, quality tuning, full GPU pipeline examples, Vulkan compute codecs, VVC decoding, troubleshooting guides. Ensures: Maximum encoding speed with optimal quality using GPU acceleration.
What this skill does
## When to Use This Skill Activate when **GPU acceleration is needed**: - Encoding speed is critical (10-30x faster than CPU) - Processing large batches of videos - Real-time encoding for streaming - Server-side transcoding at scale - Docker containers with GPU passthrough GPU encoding trades some quality for massive speed. Use `-cq`, `-qp`, or `-global_quality` for quality control. ## Quick Reference | Platform | Encoder | Decoder | Detect Command | |----------|---------|---------|----------------| | NVIDIA | `h264_nvenc`, `hevc_nvenc`, `av1_nvenc` | `h264_cuvid`, `hevc_cuvid` | `ffmpeg -encoders \| grep nvenc` | | Intel QSV | `h264_qsv`, `hevc_qsv`, `av1_qsv` | `h264_qsv`, `hevc_qsv` | `ffmpeg -encoders \| grep qsv` | | AMD AMF | `h264_amf`, `hevc_amf`, `av1_amf` | N/A (use software) | `ffmpeg -encoders \| grep amf` | | Apple | `h264_videotoolbox`, `hevc_videotoolbox` | `h264_videotoolbox` | macOS only | | VAAPI | `h264_vaapi`, `hevc_vaapi`, `av1_vaapi` | with `-hwaccel vaapi` | Linux only | | Vulkan | `h264_vulkan`, `hevc_vulkan`, `av1_vulkan`, `ffv1_vulkan` | VP9, ProRes RAW (8.0+) | `ffmpeg -encoders \| grep vulkan` | **Current Latest**: FFmpeg 8.0.1 (released 2025-11-20). Check with `ffmpeg -version`. ## Hardware Acceleration Overview Hardware acceleration uses dedicated GPU/SoC components for video processing: - **NVENC/NVDEC** (NVIDIA): dedicated encode/decode engines - **QSV** (Intel): Quick Sync Video on Intel CPUs with integrated graphics - **AMF** (AMD): Advanced Media Framework for AMD GPUs - **VideoToolbox** (Apple): macOS/iOS hardware acceleration - **VAAPI** (Linux): Video Acceleration API (Intel, AMD on Linux) - **Vulkan Video** (Cross-platform, FFmpeg 7.1+/8.0): compute-shader-based codecs ### Performance Comparison (2025 Benchmarks) | Method | Speed | Quality | Power | Use Case | |--------|-------|---------|-------|----------| | libx264 (CPU) | 1x | Best | High | Quality-critical | | libx265 (CPU) | 0.3x | Best | Very High | Archival | | h264_nvenc | 10-20x | Good | Low | Real-time, streaming | | hevc_nvenc | 8-15x | Good | Low | 4K streaming | | h264_qsv | 8-15x | Good | Very Low | Laptop, efficiency | | h264_amf | 8-15x | Good | Low | AMD systems | ## Core Workflow 1. **Detect what you have**: `ffmpeg -hwaccels`, `ffmpeg -encoders | grep <api>` 2. **Pick a backend**: prefer the vendor-native one (NVENC on NVIDIA, QSV on Intel, AMF on AMD, VideoToolbox on Apple). Use Vulkan for cross-platform portability. 3. **Build a full-GPU pipeline** where possible: - Add `-hwaccel <api>` and `-hwaccel_output_format <api>` *before* `-i` - Use GPU-side filters (`scale_cuda`, `scale_vulkan`, `vpp_qsv`, ...) - Use the matching hardware encoder 4. **Tune quality**: `-preset` (NVENC `p1-p7`), `-cq`/`-qp`/`-global_quality`, lookahead, spatial/temporal AQ 5. **Verify**: benchmark with `ffmpeg -benchmark` and monitor GPU via `nvidia-smi dmon`, `intel_gpu_top`, etc. ## Minimal Examples per Backend ```bash # NVIDIA NVENC ffmpeg -hwaccel cuda -hwaccel_output_format cuda -i input.mp4 \ -c:v h264_nvenc -preset p4 -b:v 5M output.mp4 # Intel QSV ffmpeg -hwaccel qsv -hwaccel_output_format qsv -i input.mp4 \ -c:v h264_qsv -preset medium -b:v 5M output.mp4 # AMD AMF ffmpeg -i input.mp4 -c:v h264_amf -quality balanced -b:v 5M output.mp4 # Apple VideoToolbox ffmpeg -i input.mp4 -c:v h264_videotoolbox -b:v 5M output.mp4 # Linux VAAPI ffmpeg -hwaccel vaapi -hwaccel_device /dev/dri/renderD128 \ -hwaccel_output_format vaapi -i input.mp4 \ -c:v h264_vaapi -b:v 5M output.mp4 # Vulkan (cross-platform) ffmpeg -init_hw_device vulkan -i input.mp4 \ -c:v h264_vulkan -b:v 5M output.mp4 ``` ## Full GPU Pipeline Pattern (Critical) ```bash ffmpeg -y -vsync 0 \ -hwaccel cuda -hwaccel_output_format cuda \ -i input.mp4 \ -vf scale_cuda=1280:720 \ -c:v h264_nvenc -preset p4 -b:v 5M \ -c:a copy \ output.mp4 ``` Omitting `-hwaccel_output_format` can cut throughput by up to 50% because decoded frames silently round-trip through CPU memory. See [`references/gpu-memory-and-troubleshooting.md`](references/gpu-memory-and-troubleshooting.md) for memory flow diagrams and best practices. ## Cross-Vendor Filter Quick Map | Operation | NVIDIA | Intel | AMD/Linux | Cross-platform | |-----------|--------|-------|-----------|----------------| | Scale | `scale_cuda`, `scale_npp` | `vpp_qsv`, `scale_qsv` | `scale_vaapi` | `scale_vulkan`, `scale_opencl`, `libplacebo` | | Overlay | `overlay_cuda` | - | - | `overlay_vulkan`, `overlay_opencl` | | Deinterlace | `bwdif_cuda` | `vpp_qsv` | `deinterlace_vaapi` | `bwdif_vulkan` | | Denoise | `bilateral_cuda` | - | - | `nlmeans_vulkan`, `nlmeans_opencl` | | Chromakey | `chromakey_cuda` | - | - | `colorkey_opencl` | | Tonemap (HDR->SDR) | - | - | `tonemap_vaapi` | `libplacebo`, `tonemap_opencl` | | Pad/letterbox | `pad_cuda` (8.0+) | - | - | `pad_opencl` | ## Use-Case Quick Recipes ### Live streaming (low latency) ```bash ffmpeg -hwaccel cuda -hwaccel_output_format cuda -i input \ -c:v h264_nvenc -preset p3 -tune ll -zerolatency 1 -b:v 6M \ -f flv rtmp://server/live/stream ``` ### VOD (quality target) ```bash ffmpeg -i input.mp4 \ -c:v hevc_nvenc -preset p6 -tune hq \ -rc vbr -cq 22 -b:v 0 \ -rc-lookahead 32 -spatial-aq 1 \ output.mp4 ``` ### Batch / parallel encoding ```bash ffmpeg -hwaccel cuda -hwaccel_output_format cuda -i input1.mp4 -c:v h264_nvenc output1.mp4 & ffmpeg -hwaccel cuda -hwaccel_output_format cuda -i input2.mp4 -c:v h264_nvenc output2.mp4 & wait ``` ### Docker (GPU passthrough) ```bash docker run --gpus all --rm -v $(pwd):/data \ jrottenberg/ffmpeg:nvidia \ -hwaccel cuda -hwaccel_output_format cuda \ -i /data/input.mp4 -c:v h264_nvenc /data/output.mp4 ``` ## Best Practices 1. Use full GPU pipelines when possible to avoid CPU/GPU memory transfers 2. Match decode and encode hardware for best performance 3. Pick presets deliberately - faster is not always better for quality 4. Enable lookahead and AQ for quality-critical encodes 5. Test on target hardware - quality varies by GPU generation 6. Monitor GPU memory for high-resolution content 7. Consider power efficiency for laptops and servers 8. Update drivers regularly for performance and feature improvements ## Reference Map For deep dives on each backend, see: - **NVIDIA NVENC/NVDEC** (presets, CUDA filters, scale_npp, hybrid pipelines, two-pass, multi-GPU, 1:N ABR): [`references/nvidia-nvenc.md`](references/nvidia-nvenc.md) - **Intel QSV** (full pipeline, vpp_qsv, lookahead, multi-GPU, VVC decoding): [`references/intel-qsv.md`](references/intel-qsv.md) - **AMD AMF, VAAPI, Apple VideoToolbox** (encoders, scaling, VVC VAAPI 8.0+ SCC support): [`references/amd-amf-vaapi-videotoolbox.md`](references/amd-amf-vaapi-videotoolbox.md) - **Vulkan Video and Vulkan filters** (h264/hevc/av1/ffv1, VP9/ProRes RAW decode, scale/overlay/blur/transitions/libplacebo): [`references/vulkan.md`](references/vulkan.md) - **OpenCL filters** (scale, overlay, colorkey, nlmeans, deshake, unsharp, tonemap): [`references/opencl-filters.md`](references/opencl-filters.md) - **GPU memory management, filter comparison matrix, Docker, troubleshooting**: [`references/gpu-memory-and-troubleshooting.md`](references/gpu-memory-and-troubleshooting.md)
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