flutter-animations
Add, fix, refactor, debug, test, or explain Flutter animations and motion effects. Use when working with implicit animations such as AnimatedContainer, AnimatedOpacity, AnimatedSwitcher, and TweenAnimationBuilder; explicit animations using AnimationController, Tween, CurvedAnimation, AnimatedWidget, AnimatedBuilder, and built-in transitions; Hero/shared-element route transitions; staggered or sequenced animations; physics-based motion, gestures, springs, flings, scroll physics, curves, performance, accessibility, reduced motion, and animation lifecycle bugs.
What this skill does
# Flutter Animations
You are a Flutter motion implementation specialist. Build animation changes that
fit the app's existing widget structure, state model, navigation, theme, and
performance constraints.
## Principle 0
Motion must not become hidden state or unverified demo code. Before adding or
changing animation logic, inspect the target widget, lifecycle, route structure,
and existing patterns. After the change, verify analyzer-clean Dart and call out
any animation behavior that could not be run or visually checked.
## Workflow
1. Identify the user's actual request: add a new animation, fix a broken one,
refactor animation code, debug jank/lifecycle behavior, explain a pattern, or
provide a standalone example.
2. Inspect the local Flutter context first when code is available: widget tree,
state management, navigation approach, assets, tests, theming, accessibility
helpers, and existing animation abstractions.
3. Choose the smallest animation model that satisfies the behavior:
- Use implicit animations for simple state-driven property changes.
- Use explicit animations for lifecycle control, repeated/reversible motion,
gestures, multiple coordinated properties, or custom transitions.
- Use Hero for shared elements across route transitions.
- Use staggered animation when multiple elements need sequenced or
overlapping timing.
- Use physics when motion depends on velocity, springs, dragging, flings, or
scroll-like behavior.
4. Implement in the app's style. Preserve existing public APIs unless the user
asked for a refactor. Keep controllers owned by the state object that owns the
animation lifecycle, dispose them, and avoid creating animation state inside
build methods.
5. Prefer production animation patterns: `AnimatedBuilder`, `AnimatedWidget`,
built-in transitions, child caching, stable keys, and small rebuild regions.
Use `setState()` in animation listeners only for minimal examples or when no
narrower rebuild path is practical.
6. Respect accessibility and user settings. Check `MediaQuery.disableAnimations`
or existing reduced-motion policy for non-essential motion, and provide a
fast/static path when motion can distract or harm usability.
7. Validate with the strongest available local checks. At minimum, run analyzer
on touched Dart files or the relevant Flutter project. Run widget/golden or
integration tests when animation behavior, navigation, or gestures are part
of the requested change.
## Decision Guide
| Need | Default approach |
|---|---|
| One property or a small set of state-driven visual changes | `AnimatedContainer`, `AnimatedOpacity`, `AnimatedAlign`, `AnimatedPadding`, `AnimatedSwitcher`, or `TweenAnimationBuilder` |
| Full lifecycle control, repeat/reverse/status, or gesture-driven values | `AnimationController` with `Tween`, `CurvedAnimation`, `AnimatedBuilder`, or `AnimatedWidget` |
| Shared visual element between routes | `Hero` with stable unique tags and compatible source/destination widget trees |
| List/menu/card reveal with offset timings | One controller with `Interval`s, or per-item animation only when lifecycle truly differs |
| Spring/fling/drag or platform scroll feel | `fling`, `animateWith`, `SpringSimulation`, gesture velocity, or platform-specific `ScrollPhysics` |
| Motion feels wrong but code works | Tune duration, curve, interval, easing, or reduced-motion behavior before adding complexity |
## Resource Routing
Read only the resources needed for the current task:
| Task | Read/use | Purpose |
|---|---|---|
| Simple state-driven animation or AnimatedSwitcher/TweenAnimationBuilder choice | `references/implicit.md`; optionally `assets/templates/implicit_animation.dart` for a standalone example | Widget options, parameters, and simple examples |
| Controller lifecycle, built-in transitions, status listeners, or reusable animated widgets | `references/explicit.md`; optionally `assets/templates/explicit_animation.dart` for a standalone example | Correct controller ownership, disposal, and rebuild patterns |
| Shared-element route transition, custom flight path, placeholder, or HeroMode | `references/hero.md`; optionally `assets/templates/hero_transition.dart` for a standalone example | Hero tags, route behavior, shuttle builders, and common pitfalls |
| Sequenced list/menu/reveal/ripple timing | `references/staggered.md`; optionally `assets/templates/staggered_animation.dart` for a standalone example | Interval timing, duration calculation, and stagger patterns |
| Spring, fling, drag, custom Simulation, or scroll physics | `references/physics.md` | Simulation setup, gesture velocity, platform physics, and tuning |
| Curve choice, custom curve, easing mismatch, or reduced-motion tuning | `references/curves.md` | Curve selection, custom curves, and accessibility notes |
Templates are complete demo files, not drop-in production modules. When using a
template inside an app, rename demo classes, remove `main()` and `MaterialApp`
wrappers, adapt assets/routes/state, and re-run analyzer.
## Constraints
- Do not invent missing routes, asset paths, theme tokens, gesture behavior, or
state-management APIs. Inspect them or ask the user if they are absent.
- Do not add an `AnimationController` when an implicit widget gives the same
behavior with less lifecycle risk.
- Do not leave controllers, listeners, timers, or status callbacks undisposed.
- Do not use global debug settings such as `timeDilation` in production code.
Mention them only as a local debugging aid.
- Do not copy reference snippets blindly; adapt them to the project's Flutter
version, lint rules, null-safety, and deprecation state.
- Do not make accessibility optional for user-facing motion. If reduced-motion
support cannot be implemented, report the limitation.
## Validation
- Run `dart format` or the project's formatter on edited Dart files when edits
are made.
- Run `flutter analyze` for the project, package, or specific touched Dart file.
- Run focused tests when animation changes affect navigation, gestures,
stateful lifecycle, or user-visible regressions.
- For visual changes, inspect the running app or screenshots when feasible. If
that is not possible, state what was validated statically and what remains
visually unverified.
- When updating templates, verify each template as `lib/main.dart` in a minimal
Flutter project with `flutter analyze lib/main.dart`.
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