foundations
Cross-platform Apple Human Interface Guidelines: color, typography, layout, materials, motion, accessibility, SF Symbols, branding, plus shared UI elements (activity views, rating indicators, web views, …) and meta sections (components, patterns, technologies). Use when the design topic is platform-agnostic. User says: "iOS color tokens", "SF Symbols", "Apple typography", "dark mode guidance".
What this skill does
# Apple Design Foundations Foundational HIG topics shared across all Apple platforms — design principles, accessibility, shared UI elements with identical guidance everywhere, and meta indexes. For platform-specific component variations, see the matching `<platform>` skill. ## How to use 1. **Match the user's question to a topic** in the glossary below. 2. **Read only the relevant reference** with `Read`. Topics with multiple files (`×N`) live in `references/<topic>/`. 3. **Combine with the platform skill** when the user is targeting a specific device — e.g., color foundations + `ios` for iPhone-specific palettes. 4. **Cite the topic** when giving guidance so the user can verify against Apple's source. ## Glossary |Topic|Reference|Summary| |---|---|---| |`accessibility`|`accessibility/`|Intuitive| |`activity-views`|`activity-views.md`|You have the ability to supply app-specific activities that appear in a share…| |`app-icons`|`app-icons/`|While a flattened image can be used for your icon, utilizing layers provides…| |`branding`|`branding.md`|Applications and games should convey their distinct brand identity in ways that…| |`charting-data`|`charting-data.md`|chart can serve different roles, from a straightforward graphic offering quick…| |`charts`|`charts/`|Determine how forecasted weather conditions may affect their plans| |`color`|`color/`|However, you might also choose custom colors to enhance your app or game's…| |`components`|`components.md`|Understand how to utilize and tailor system-provided components to ensure a…| |`content`|`content.md`|Charts — Organize data visually into a chart to clearly and appealingly…| |`dark-mode`|`dark-mode/`|Avoid offering an app-specific appearance setting| |`designing-for-games`|`designing-for-games/`|Integrate Game Center to enable players to find your game across devices and…| |`digit-entry-views`|`digit-entry-views.md`|digit entry view occupies the entire screen, prompting users to input a…| |`disclosure-controls`|`disclosure-controls.md`|Disclosure controls determine the visibility of information and functionality…| |`eyes`|`eyes/`|In certain situations, the system may automatically display an expanded view of…| |`feedback`|`feedback.md`|Feedback informs users about the current state, guides them on subsequent…| |`foundations`|`foundations.md`|Accessibility — Accessible user interfaces enable everyone to have a positive…| |`gestures`|`gestures/`|All platforms support fundamental gestures like tap, swipe, and drag| |`getting-started`|`getting-started.md`|Develop an application or game that delivers a cohesive, native experience…| |`icons`|`icons/`|You may either design interface icons—also referred to as *glyphs*—or select…| |`image-wells`|`image-wells.md`|image well serves as an editable version of an image view| |`inclusion`|`inclusion/`|As with any design project, developing an inclusive application is a…| |`inputs`|`inputs.md`|Overview of Application/Game Control and Data Input Mechanisms| |`keyboards`|`keyboards/`|Keyboard users often appreciate using shortcuts to accelerate their…| |`launching`|`launching/`|smooth launch experience enables users to begin using your app or game…| |`layout`|`layout/`|Apple provides templates, guides, and other resources to help you integrate…| |`layout-and-organization`|`layout-and-organization.md`|Boxes — A box defines a visually distinct grouping for logically related…| |`loading`|`loading.md`|Optimal content loading occurs when the user remains unaware of the process| |`lockups`|`lockups.md`|lockup integrates multiple distinct views into a single, interactive unit| |`materials`|`materials/`|Apple platforms utilize two types of materials: Liquid Glass and standard…| |`menus-and-actions`|`menus-and-actions.md`|Activity views — An activity view, often referred to as a *share sheet*,…| |`modality`|`modality.md`|Modality is a design method where content appears in a standalone, dedicated…| |`motion`|`motion/`|When designing custom motion, please follow the guidelines provided below| |`navigation-and-search`|`navigation-and-search.md`|Path controls — Displays the file system location of a selected file or…| |`offering-help`|`offering-help.md`|While optimal experiences are inherently intuitive and accessible, you retain…| |`onboarding`|`onboarding.md`|Onboarding assists users in achieving a rapid start with your application or…| |`outline-views`|`outline-views.md`|outline view displays structured data hierarchically within a scrollable…| |`patterns`|`patterns.md`|Please provide the Apple design guideline prose you would like me to paraphrase| |`pointing-devices`|`pointing-devices/`|Maintain consistency in how you respond to mouse and trackpad gestures| |`presentation`|`presentation.md`|Action sheets — An action sheet is a modal display used to present options…| |`privacy`|`privacy/`|Upon submitting a new or revised application, you must furnish specifics…| |`rating-indicators`|`rating-indicators.md`|rating indicator conveys a ranking level using a sequence of horizontally…| |`right-to-left`|`right-to-left/`|System-provided UI frameworks inherently support right-to-left (RTL), enabling…| |`searching`|`searching.md`|Users employ diverse methods to locate information across their device, within…| |`selection-and-input`|`selection-and-input.md`|Color wells — A color well allows users to modify the hue of text, shapes,…| |`sf-symbols`|`sf-symbols/`|availability of specific symbols and features depends on the target system…| |`status`|`status.md`|Activity rings — Activity rings visualize a user's daily advancement toward the…| |`status-bars`|`status-bars.md`|status bar occupies the upper edge of the display and provides indicators…| |`system-experiences`|`system-experiences.md`|App Shortcuts — Allows users to access your application's critical functions or…| |`technologies`|`technologies.md`|Explore the Apple technologies, features, and services available for…| |`typography`|`typography/`|Modify font weight, size, and color to highlight critical information and…| |`virtual-keyboards`|`virtual-keyboards/`|If appropriate for your application, you have the option to substitute the…| |`voiceover`|`voiceover.md`|VoiceOver functions as a screen reader, allowing users to interact with your…| |`web-views`|`web-views.md`|web view enables your application to load and render rich internet content,…| |`writing`|`writing/`|Define your app's voice|
Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
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react-native-skia
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plaid
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nextjs-framer-motion-animations
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