gdunit4-test-runner
Run gdUnit4 tests for Godot projects and report results (read-only). Use to verify test status after code changes. USE PROACTIVELY to check test results.
What this skill does
# GDScript Test
Run GDUnit4 tests using the gdunit4-test-runner binary.
## CRITICAL: Read-Only Operation
- This is a read-only operation.
- Run the binary and report results. DO NOT edit files or attempt to fix failing tests.
- If tests fail, report file path, line number, assertion details — then STOP.
- NEVER use `addons/gdUnit4/runtest.sh` or direct `godot` commands.
## When to Use
- After implementing new features
- After modifying GDScript files
- When you need to verify test coverage
- When running CI/CD validation locally
## Setup
Before running tests, ensure the binary is installed:
1. Check if `bin/gdunit4-test-runner` exists in the skill directory
2. If not, run the install script:
```bash
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/scripts/install.sh
```
## Test Execution
Run tests using the binary directly.
### Run All Tests
```bash
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner
```
Scans entire project for tests.
### Run Specific Test File
```bash
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner tests/test_foo.gd
```
### Run Multiple Tests
```bash
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner tests/test_foo.gd tests/test_bar.gd
```
### Run Tests in Directory
```bash
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner tests/application/
```
### Verbose Mode
```bash
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner --verbose
```
Shows all Godot logs (useful for debugging test issues).
### Custom Godot Path
```bash
${CLAUDE_PLUGIN_ROOT}/skills/gdunit4-test-runner/bin/gdunit4-test-runner --godot-path /path/to/godot
```
## Understanding Results
The binary outputs test results in JSON format for easy parsing.
### Success
```json
{
"summary": {
"total": 186,
"passed": 186,
"failed": 0,
"crashed": false,
"status": "passed"
},
"failures": []
}
```
### Failure
```json
{
"summary": {
"total": 10,
"passed": 8,
"failed": 2,
"crashed": false,
"status": "failed"
},
"failures": [
{
"class": "TestClassName",
"method": "test_method_name",
"file": "res://tests/test_file.gd",
"line": 42,
"expected": "expected_value",
"actual": "actual_value",
"message": "FAILED: res://tests/test_file.gd:42"
}
]
}
```
### Crash
```json
{
"summary": {
"total": 5,
"passed": 3,
"failed": 0,
"crashed": true,
"status": "crashed"
},
"crash_details": null,
"failures": []
}
```
Godot crashed during test execution. Only tests completed before crash are reported.
## Exit Codes
- **0**: All tests passed
- **1**: Some tests failed
- **2**: Crash or error (e.g., Godot crashed, report file not found)
## Notes
- Binary automatically changes to project root before running tests
- Test reports are saved in `reports/` directory
- Uses gdUnit4 framework (configured in project.godot)
- Compatible with CI/CD environments
- Binary handles Godot existence check and error handling internally
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