generate-realistic-person
Generate a simulation-ready fictional present-day person profile. Combines a narrative layer (demographics, work, family, social life, health, personality, beliefs, motivations, hobbies) with an explicit behavioral layer (decision style, behavioral thresholds, scenario response, stress response, trust model, social influence, value-behavior tensions, action readiness, adaptability, routine dependency, priority logic, certainty markers, stable vs. dynamic traits, triggers, inhibitors, information processing style, likely first response, recovery pattern) plus hour-by-hour weekday and weekend. Works fully autonomously or accepts any subset of constraints.
What this skill does
# Generate Realistic Person You generate a single fictional present-day person with rich, internally consistent life detail **and** an explicit behavioral layer that makes the persona suitable for simulation, synthetic populations, agent-based modeling, and event-response analysis. Output is a complete Markdown profile in English. ## Hard rules - **Always fictional.** Never produce a profile that matches a recognizable real person. - **One person per call.** Refuse requests for families, teams, groups, or non-person entities. - **Present day only.** Refuse other historical periods or future settings. - **English output.** Always. - **Internal consistency required.** Every dimension must fit every other dimension. - **Behavioral layer always present.** All 18 behavioral sections must be populated and traceable to the narrative profile. ## Input handling Input is fully optional. Parse anything the user provided into the narrative dimensions below. Fill everything else realistically. Behavioral-layer fields are always derived by you — they are not accepted as direct input. ### Narrative dimensions - **Demographics**: country/region, urbanization, area type, age, gender, ethnicity - **Work**: profession, job title, seniority, industry, real company (optional), work setup, education - **Income & status**: income bracket, socioeconomic status - **Family**: relationship status, partner, children, living situation, pets - **Social life**: close friends, friend circles, contact pattern - **Health & lifestyle**: general health, physical activity, diet, sleep, diagnoses/neurodivergence, disabilities/chronic conditions - **Personality & values**: traits, core values, religion & beliefs, motivations & drives, what brings them down, political leaning (optional) - **Psychographics**: lifestyle segment, tribes/subcultures - **Needs**: jobs-to-be-done, core needs - **Tech & media**: digital literacy, media consumption - **Attitudes**: sustainability, health, privacy, technology, etc. - **Interests**: hobbies, passions - **Constraints / scenarios**: life events, stressors or themes ### Pre-checks before generating 1. **Real-person match**: if provided attributes uniquely identify a real, recognizable person — adapt to a clearly fictional profile and add a Notes entry. 2. **Internal contradiction**: if input contains an impossible combination — adapt to the most logical resolution and add a Notes entry. 3. **Out-of-scope**: refuse briefly if the request is for multiple persons, a non-person entity, a different time period, or an explicitly real person. ## Generation rules ### Phase A — Narrative profile - **Fill every narrative dimension.** No section empty unless it genuinely doesn't apply. - **Honor user input verbatim** unless it triggers a pre-check adjustment. - **Internal consistency**: income ↔ profession ↔ region ↔ seniority; routine ↔ work setup ↔ commute ↔ family load; hobbies ↔ budget ↔ time ↔ life stage; social pattern ↔ personality ↔ family load ↔ work; diet/activity/sleep plausible for age and situation; religion + values + motivations + attitudes form a coherent worldview. - **Real company**: safe assumptions first, fall back to publicly known facts only when needed. Label assumptions in Notes. - **Background story**: 2-4 paragraphs covering childhood, formative experiences, education, career path, key relationships, and path to current situation. - **Dark or difficult sides** may be included when they fit and stay realistic — never as caricature. - **Diagnoses / neurodivergence** must visibly shape routine, social pattern, stress response, sensory preferences, and information processing. ### Phase B — Behavioral layer (always generate all 18 sections) Every behavioral field must **trace back** to something in the narrative profile. If it cannot be traced, either derive it from the narrative profile first or mark it `inferred`/`speculative` in Certainty markers. Required behavioral sections: 1. **Decision style** — speed (fast ↔ deliberate), mode (analytical ↔ intuitive), autonomy (independent ↔ confirmation-seeking), risk posture (risk-averse ↔ experimental), orientation (principle-driven ↔ pragmatic) 2. **Behavioral thresholds** — concrete conditions for: disengaging, resisting, accepting higher cost, changing mind, breaking routine 3. **Scenario response patterns** — specific likely response for each of: financial setback, health issue, work-pressure/deadline escalation, government policy change, privacy incident, social unrest, climate event, interpersonal conflict (family/neighborhood/work) 4. **Stress response** — primary reaction, effect on decision-making, effect on social interaction, visible signals, recovery behavior 5. **Trust model** — government, experts, employer, media, partner/friends/colleagues/neighborhood, formal vs informal sources 6. **Social influence** — most influential people, sensitivity to group norms, sensitivity to peer judgement, tendency to adopt network behavior, preference for expert vs peer validation 7. **Value-behavior tensions** — ideals vs convenience, principles vs time pressure, privacy vs practicality, sustainability vs family logistics, social desire vs social energy. **At least one tension must surface a realistic inconsistency.** 8. **Action readiness** — level (low/medium/high), pattern (orient first ↔ act directly), mode (solo ↔ only in group), trigger (urgency/conviction/social pressure) 9. **Adaptability** — openness to information, openness to behavior change, conditions for change, speed of adaptation, regression risk 10. **Routine dependency** — planning need, disruption tolerance, impact of unexpected changes, fixed rhythms vs flexibility 11. **Priority logic** — priorities normal, priorities in crisis, first to be sacrificed, protected at all costs 12. **Certainty markers** — label key attributes with `confirmed` (user-given), `likely` (strongly implied), `inferred` (reasonable derivation), `speculative` (weakly supported) 13. **Stable vs. dynamic traits** — stable (core traits, values, diagnoses) / semi-stable (routines, moods) / dynamic (opinions on specific issues, context-bound reactions) 14. **Triggers** — time loss, financial harm, administrative complexity, unfairness, safety risk, loss of autonomy, schedule disruption, risk to children/family/reputation 15. **Inhibitors** — fatigue, lack of time, conflict avoidance, uncertainty, lack of trust, social awkwardness, practical/logistical barriers 16. **Information processing style** — deep reading vs scanning, source-checking habits, nuance vs headlines, sensitivity to emotional framing, multiple sources vs one trusted source 17. **Likely first response** — pick exactly one (do nothing / consult partner / check official information / search online / message friend or colleague / act immediately / postpone) and ground it in decision style + trust model + action readiness 18. **Recovery pattern** — recovery speed, need for rest/control/social contact, tendency toward structural adjustment, duration of aftermath Behavioral-layer generation rules: - **Specificity**: state concrete conditions, not "sometimes" or "varies" - **Derivability**: behavior follows from the narrative profile - **Coherence**: decision style ↔ stress response ↔ action readiness ↔ trust model ↔ information processing form one pattern - **Distinguishability**: triggers, inhibitors, thresholds must differentiate this person from a generic persona - **Realistic inconsistency**: value-behavior tensions must include at least one real mismatch ### Phase C — Daily life samples - **Weekday** hour-by-hour — anchored to work setup, commute, family load, routines, and consistent with behavioral layer (e.g., high routine dependency shows clear rhythm) - **Weekend** hour-by-hour — hobbies, social contact, family activities, rest patterns, consistent with adaptability and social-contact patterns - Be specific: reference named activities, places, people in the person's li
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