golang-code-style
Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See `samber/cc-skills-golang@golang-naming` skill), linter configuration (→ See `samber/cc-skills-golang@golang-lint` skill), or doc comments (→ See `samber/cc-skills-golang@golang-documentation` skill).
What this skill does
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-code-style` skill takes precedence.
# Go Code Style
Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see `samber/cc-skills-golang@golang-naming` skill; for design patterns see `samber/cc-skills-golang@golang-design-patterns` skill; for struct/interface design see `samber/cc-skills-golang@golang-structs-interfaces` skill.
> "Clear is better than clever." — Go Proverbs
When ignoring a rule, add a comment to the code.
## Line Length & Breaking
No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at **semantic boundaries**, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:
```go
// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
handleUsers(
w,
r,
serviceName,
cfg,
logger,
authMiddleware,
)
})
```
When a function signature is too long, the real fix is often **fewer parameters** (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.
## Variable Declarations
SHOULD use `:=` for non-zero values, `var` for zero-value initialization. The form signals intent: `var` means "this starts at zero."
```go
var count int // zero value, set later
name := "default" // non-zero, := is appropriate
var buf bytes.Buffer // zero value is ready to use
```
### Slice & Map Initialization
Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to `null` in JSON (vs `[]` for empty slices), surprising API consumers.
```go
users := []User{} // always initialized
m := map[string]int{} // always initialized
users := make([]User, 0, len(ids)) // preallocate when capacity is known
m := make(map[string]int, len(items)) // preallocate when size is known
```
Do not preallocate speculatively — `make([]T, 0, 1000)` wastes memory when the common case is 10 items.
### Composite Literals
Composite literals MUST use field names — positional fields break when the type adds or reorders fields:
```go
srv := &http.Server{
Addr: ":8080",
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
}
```
## Control Flow
### Reduce Nesting
Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:
```go
func process(data []byte) (*Result, error) {
if len(data) == 0 {
return nil, errors.New("empty data")
}
parsed, err := parse(data)
if err != nil {
return nil, fmt.Errorf("parsing: %w", err)
}
return transform(parsed), nil
}
```
### Eliminate Unnecessary `else`
When the `if` body ends with `return`/`break`/`continue`, the `else` MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a `switch`:
```go
// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
level = slog.LevelDebug
case verbose:
level = slog.LevelWarn
}
// Bad — else-if chain hides that there's a default
if debug {
level = slog.LevelDebug
} else if verbose {
level = slog.LevelWarn
} else {
level = slog.LevelInfo
}
```
### Complex Conditions & Init Scope
When an `if` condition has 3+ operands, MUST extract into named booleans — a wall of `||` is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. [Details](./references/details.md)
```go
// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
allow()
}
```
Scope variables to `if` blocks when only needed for the check:
```go
if err := validate(input); err != nil {
return err
}
```
### Switch Over If-Else Chains
When comparing the same variable multiple times, prefer `switch`:
```go
switch status {
case StatusActive:
activate()
case StatusInactive:
deactivate()
default:
panic(fmt.Sprintf("unexpected status: %d", status))
}
```
## Function Design
- Functions SHOULD be **short and focused** — one function, one job.
- Functions SHOULD have **≤4 parameters**. Beyond that, use an options struct (see `samber/cc-skills-golang@golang-design-patterns` skill).
- **Parameter order**: `context.Context` first, then inputs, then output destinations.
- Naked returns help in very short functions (1-3 lines) where return values are obvious, but become confusing when readers must scroll to find what's returned — name returns explicitly in longer functions.
```go
func FetchUser(ctx context.Context, id string) (*User, error)
func SendEmail(ctx context.Context, msg EmailMessage) error // grouped into struct
```
### Prefer `range` for Iteration
SHOULD use `range` over index-based loops. Use `range n` (Go 1.22+) for simple counting.
```go
for _, user := range users {
process(user)
}
```
## Value vs Pointer Arguments
Pass small types (`string`, `int`, `bool`, `time.Time`) by value. Use pointers when mutating, for large structs (~128+ bytes), or when nil is meaningful. [Details](./references/details.md)
## Code Organization Within Files
- **Group related declarations**: type, constructor, methods together
- **Order**: package doc, imports, constants, types, constructors, methods, helpers
- **One primary type per file** when it has significant methods
- **Blank imports** (`_ "pkg"`) register side effects (init functions). Restricting them to `main` and test packages makes side effects visible at the application root, not hidden in library code
- **Dot imports** pollute the namespace and make it impossible to tell where a name comes from — never use in library code
- **Unexport aggressively** — you can always export later; unexporting is a breaking change
## String Handling
Use `strconv` for simple conversions (faster), `fmt.Sprintf` for complex formatting. Use `%q` in error messages to make string boundaries visible. Use `strings.Builder` for loops, `+` for simple concatenation.
## Type Conversions
Prefer explicit, narrow conversions. Use generics over `any` when a concrete type will do:
```go
func Contains[T comparable](slice []T, target T) bool // not []any
```
## Philosophy
- **"A little copying is better than a little dependency"**
- **Use `slices` and `maps` standard packages**; for filter/group-by/chunk, use `github.com/samber/lo`
- **"Reflection is never clear"** — avoid `reflect` unless necessary
- **Don't abstract prematurely** — extract when the pattern is stable
- **Minimize public surface** — every exported name is a commitment
## Parallelizing Code Style Reviews
When reviewing code style across a large codebase, use up to 5 parallel sub-agents (via the Agent tool), each targeting an independent style concern (e.g. control flow, function design, variable declarations, string handling, code organization).
## Enforce with Linters
Many rules are enforced automatically: `gofmt`, `gofumpt`, `goimports`, `gocritic`, `revive`, `wsl_v5`. → See the `samber/cc-skills-golang@golang-lint` skill.
## Cross-References
- → See the `samber/cc-skills-golang@golang-naming` skill for identifier naming conventions
- → See the `samber/cc-skills-golang@golang-structs-interfaces` skill for pointer vs value receivers, interface design
- → See the `samber/cc-skills-golang@golang-design-patterns` skill for functional options, builders, constructors
- → See the `samber/cc-skills-golang@golang-lint` skill for automated formatting enforcementRelated in Data & Analytics
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