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golang-structs-interfaces

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Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.

Design

What this skill does


**Persona:** You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-structs-interfaces` skill takes precedence.

# Go Structs & Interfaces

## Interface Design Principles

### Keep Interfaces Small

> "The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See `samber/cc-skills-golang@golang-naming` skill for interface naming conventions (method + "-er" suffix, canonical names)

```go
type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

// Composed from small interfaces
type ReadWriter interface {
    Reader
    Writer
}
```

Compose larger interfaces from smaller ones:

```go
type ReadWriteCloser interface {
    io.Reader
    io.Writer
    io.Closer
}
```

### Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

```go
// package notification — defines only what it needs
type Sender interface {
    Send(to, body string) error
}

type Service struct {
    sender Sender
}
```

The `email` package exports a concrete `Client` struct — it doesn't need to know about `Sender`.

### Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

```go
// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }

// BAD — NEVER return interfaces from constructors
func NewService(store UserStore) ServiceInterface { ... }
```

### Don't Create Interfaces Prematurely

> "Don't design with interfaces, discover them."

NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.

```go
// Bad — premature interface with a single implementation
type UserRepository interface {
    FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }

// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }
```

## Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

```go
// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")

var mu sync.Mutex
mu.Lock()

// Bad — zero value is broken, requires constructor
type Registry struct {
    items map[string]Item // nil map, panics on write
}

// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
    if r.items == nil {
        r.items = make(map[string]Item)
    }
    r.items[name] = item
}
```

## Avoid `any` / `interface{}` When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over `any` for type-safe operations. Use `any` only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

```go
// Bad — loses type safety
func Contains(slice []any, target any) bool { ... }

// Good — generic, type-safe
func Contains[T comparable](slice []T, target T) bool { ... }
```

## Key Standard Library Interfaces

| Interface     | Package         | Method                                |
| ------------- | --------------- | ------------------------------------- |
| `Reader`      | `io`            | `Read(p []byte) (n int, err error)`   |
| `Writer`      | `io`            | `Write(p []byte) (n int, err error)`  |
| `Closer`      | `io`            | `Close() error`                       |
| `Stringer`    | `fmt`           | `String() string`                     |
| `error`       | builtin         | `Error() string`                      |
| `Handler`     | `net/http`      | `ServeHTTP(ResponseWriter, *Request)` |
| `Marshaler`   | `encoding/json` | `MarshalJSON() ([]byte, error)`       |
| `Unmarshaler` | `encoding/json` | `UnmarshalJSON([]byte) error`         |

Canonical method signatures MUST be honored — if your type has a `String()` method, it must match `fmt.Stringer`. Don't invent `ToString()` or `ReadData()`.

## Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

```go
var _ io.ReadWriter = (*MyBuffer)(nil)
```

This costs nothing at runtime. If `MyBuffer` ever stops satisfying `io.ReadWriter`, the build fails immediately.

## Type Assertions & Type Switches

### Safe Type Assertion

Type assertions MUST use the comma-ok form to avoid panics:

```go
// Good — safe
s, ok := val.(string)
if !ok {
    // handle
}

// Bad — panics if val is not a string
s := val.(string)
```

### Type Switch

Discover the dynamic type of an interface value:

```go
switch v := val.(type) {
case string:
    fmt.Println(v)
case int:
    fmt.Println(v * 2)
case io.Reader:
    io.Copy(os.Stdout, v)
default:
    fmt.Printf("unexpected type %T\n", v)
}
```

### Optional Behavior with Type Assertions

Check if a value supports additional capabilities without requiring them upfront:

```go
type Flusher interface {
    Flush() error
}

func writeData(w io.Writer, data []byte) error {
    if _, err := w.Write(data); err != nil {
        return err
    }
    // Flush only if the writer supports it
    if f, ok := w.(Flusher); ok {
        return f.Flush()
    }
    return nil
}
```

This pattern is used extensively in the standard library (e.g., `http.Flusher`, `io.ReaderFrom`).

## Struct & Interface Embedding

### Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

```go
type Logger struct {
    *slog.Logger
}

type Server struct {
    Logger
    addr string
}

// s.Info(...) works — promoted from slog.Logger through Logger
s := Server{Logger: Logger{slog.Default()}, addr: ":8080"}
s.Info("starting", "addr", s.addr)
```

The receiver of promoted methods is the _inner_ type, not the outer. The outer type can override by defining its own method with the same name.

### When to Embed vs Named Field

| Use | When |
| --- | --- |
| **Embed** | You want to promote the full API of the inner type — the outer type "is a" enhanced version |
| **Named field** | You only need the inner type internally — the outer type "has a" dependency |

```go
// Embed — Server exposes all http.Handler methods
type Server struct {
    http.Handler
}

// Named field — Server uses the store but doesn't expose its methods
type Server struct {
    store *DataStore
}
```

## Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

```go
type UserStore interface {
    FindByID(ctx context.Context, id string) (*User, error)
}

type UserService struct {
    store UserStore
}

func NewUserService(store UserStore) *UserService {
    return &UserService{store: store}
}
```

In tests, pass a mock or stub that satisfies `UserStore` — no real database needed.

## Struct Field Tags

Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:

```go
type Order struct {
    ID        string    `json:"id"         db:"id"`
    UserID    string    `json:"user_id"    db:"user_id"`
    T

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