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gpui-patterns

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Common GPUI patterns including component composition, state management strategies, event handling, and action dispatching. Use when user needs guidance on GPUI patterns, component design, or state management approaches.

Design

What this skill does


# GPUI Patterns

## Metadata

This skill provides comprehensive guidance on common GPUI patterns and best practices for building maintainable, performant applications.

## Instructions

### Component Composition Patterns

#### Basic Component Structure

```rust
use gpui::*;

// View component with state
struct MyView {
    state: Model<MyState>,
    _subscription: Subscription,
}

impl MyView {
    fn new(state: Model<MyState>, cx: &mut ViewContext<Self>) -> Self {
        let _subscription = cx.observe(&state, |_, _, cx| cx.notify());
        Self { state, _subscription }
    }
}

impl Render for MyView {
    fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
        let state = self.state.read(cx);

        div()
            .flex()
            .flex_col()
            .child(format!("Value: {}", state.value))
    }
}
```

#### Container/Presenter Pattern

**Container** (manages state and logic):
```rust
struct Container {
    model: Model<AppState>,
    _subscription: Subscription,
}

impl Container {
    fn new(model: Model<AppState>, cx: &mut ViewContext<Self>) -> Self {
        let _subscription = cx.observe(&model, |_, _, cx| cx.notify());
        Self { model, _subscription }
    }
}

impl Render for Container {
    fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
        let state = self.model.read(cx);

        // Pass data to presenter
        Presenter::new(state.data.clone())
    }
}
```

**Presenter** (pure rendering):
```rust
struct Presenter {
    data: String,
}

impl Presenter {
    fn new(data: String) -> Self {
        Self { data }
    }
}

impl Render for Presenter {
    fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
        div().child(self.data.as_str())
    }
}
```

#### Compound Components

```rust
// Parent component with shared context
pub struct Tabs {
    items: Vec<TabItem>,
    active_index: usize,
}

pub struct TabItem {
    label: String,
    content: Box<dyn Fn() -> AnyElement>,
}

impl Tabs {
    pub fn new() -> Self {
        Self {
            items: Vec::new(),
            active_index: 0,
        }
    }

    pub fn add_tab(
        mut self,
        label: impl Into<String>,
        content: impl Fn() -> AnyElement + 'static,
    ) -> Self {
        self.items.push(TabItem {
            label: label.into(),
            content: Box::new(content),
        });
        self
    }

    fn set_active(&mut self, index: usize, cx: &mut ViewContext<Self>) {
        self.active_index = index;
        cx.notify();
    }
}

impl Render for Tabs {
    fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
        div()
            .flex()
            .flex_col()
            .child(
                // Tab headers
                div()
                    .flex()
                    .children(
                        self.items.iter().enumerate().map(|(i, item)| {
                            tab_header(&item.label, i == self.active_index, || {
                                self.set_active(i, cx)
                            })
                        })
                    )
            )
            .child(
                // Active tab content
                (self.items[self.active_index].content)()
            )
    }
}
```

### State Management Strategies

#### Model-View Pattern

```rust
// Model: Application state
#[derive(Clone)]
struct AppState {
    count: usize,
    items: Vec<String>,
}

// View: Observes and renders state
struct AppView {
    state: Model<AppState>,
    _subscription: Subscription,
}

impl AppView {
    fn new(state: Model<AppState>, cx: &mut ViewContext<Self>) -> Self {
        let _subscription = cx.observe(&state, |_, _, cx| cx.notify());
        Self { state, _subscription }
    }

    fn increment(&mut self, cx: &mut ViewContext<Self>) {
        self.state.update(cx, |state, cx| {
            state.count += 1;
            cx.notify();
        });
    }
}
```

#### Context-Based State

```rust
// Global state via context
#[derive(Clone)]
struct GlobalSettings {
    theme: Theme,
    language: String,
}

impl Global for GlobalSettings {}

// Initialize in app
fn init_app(cx: &mut AppContext) {
    cx.set_global(GlobalSettings {
        theme: Theme::Light,
        language: "en".to_string(),
    });
}

// Access in components
impl Render for MyView {
    fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
        let settings = cx.global::<GlobalSettings>();

        div()
            .child(format!("Language: {}", settings.language))
    }
}
```

#### Subscription Patterns

**Basic Subscription**:
```rust
struct Observer {
    model: Model<Data>,
    _subscription: Subscription,
}

impl Observer {
    fn new(model: Model<Data>, cx: &mut ViewContext<Self>) -> Self {
        let _subscription = cx.observe(&model, |_, _, cx| {
            cx.notify();  // Rerender on change
        });

        Self { model, _subscription }
    }
}
```

**Selective Updates**:
```rust
impl Observer {
    fn new(model: Model<Data>, cx: &mut ViewContext<Self>) -> Self {
        let _subscription = cx.observe(&model, |this, model, cx| {
            let data = model.read(cx);

            // Only rerender if specific field changed
            if data.important_field != this.cached_field {
                this.cached_field = data.important_field.clone();
                cx.notify();
            }
        });

        Self {
            model,
            cached_field: String::new(),
            _subscription,
        }
    }
}
```

**Multiple Subscriptions**:
```rust
struct MultiObserver {
    model_a: Model<DataA>,
    model_b: Model<DataB>,
    _subscriptions: Vec<Subscription>,
}

impl MultiObserver {
    fn new(
        model_a: Model<DataA>,
        model_b: Model<DataB>,
        cx: &mut ViewContext<Self>,
    ) -> Self {
        let mut subscriptions = Vec::new();

        subscriptions.push(cx.observe(&model_a, |_, _, cx| cx.notify()));
        subscriptions.push(cx.observe(&model_b, |_, _, cx| cx.notify()));

        Self {
            model_a,
            model_b,
            _subscriptions: subscriptions,
        }
    }
}
```

### Event Handling Patterns

#### Click Events

```rust
div()
    .on_click(cx.listener(|this, event: &ClickEvent, cx| {
        // Handle click
        this.handle_click(cx);
    }))
    .child("Click me")
```

#### Keyboard Events

```rust
div()
    .on_key_down(cx.listener(|this, event: &KeyDownEvent, cx| {
        match event.key.as_str() {
            "Enter" => this.submit(cx),
            "Escape" => this.cancel(cx),
            _ => {}
        }
    }))
```

#### Event Propagation

```rust
// Stop propagation
div()
    .on_click(|event, cx| {
        event.stop_propagation();
        // Handle click
    })

// Prevent default
div()
    .on_key_down(|event, cx| {
        if event.key == "Tab" {
            event.prevent_default();
            // Custom tab handling
        }
    })
```

#### Mouse Events

```rust
div()
    .on_mouse_down(cx.listener(|this, event, cx| {
        this.mouse_down_position = Some(event.position);
    }))
    .on_mouse_move(cx.listener(|this, event, cx| {
        if let Some(start) = this.mouse_down_position {
            let delta = event.position - start;
            this.handle_drag(delta, cx);
        }
    }))
    .on_mouse_up(cx.listener(|this, event, cx| {
        this.mouse_down_position = None;
    }))
```

### Action System

#### Define Actions

```rust
use gpui::*;

actions!(app, [
    Increment,
    Decrement,
    Reset,
    SetValue
]);

// Action with data
#[derive(Clone, PartialEq)]
pub struct SetValue {
    pub value: i32,
}

impl_actions!(app, [SetValue]);
```

#### Register Action Handlers

```rust
impl Counter {
    fn register_actions(&mut self, cx: &mut ViewContext<Self>) {
        cx.on_action(cx.listener(|this, _: &Increment, cx| {
            this.model.update(cx, |state, cx| {
                state.count += 1;
          

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