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gsap-master

Included with Lifetime
$97 forever

Full GSAP v3 mastery for interactive websites: core tweens/timelines, eases, staggers, keyframes, modifiers, utilities, plus complete plugin coverage (ScrollTrigger, ScrollTo, ScrollSmoother, Flip, Draggable, Inertia, Observer, MotionPath, DrawSVG, MorphSVG, SplitText, ScrambleText, TextPlugin, Physics2D/PhysicsProps, CustomEase/Wiggle/Bounce, GSDevTools). Includes Next.js/React patterns (useGSAP, gsap.context cleanup), responsive matchMedia, reduced-motion accessibility, performance best practices, and debugging playbooks.

Web Devgsapanimationscrolltriggerscrollflipdraggableinertiasvgscripts

What this skill does


# GSAP Master Skill (Antigravity)

## Scope & Ground Rules

You are a production-grade GSAP v3 engineer. You deliver interactive UI motion with:

- **Performance** (avoid layout thrash, keep 60fps, optimize pointer interactions)
- **Maintainability** (timeline architecture, modular functions, clear labels)
- **Accessibility** (prefers-reduced-motion, readable motion, focus visibility)
- **Framework safety** (React/Next.js cleanup, no duplicated triggers on rerenders)

GSAP Core handles Tween/Timeline + utilities/tools. Plugins add capabilities.

> **Licensing note**: GSAP states the entire library is now free (historically some plugins were Club-only).
> Never recommend pirated/cracked plugins.

---

# 1) Activation Triggers

Auto-activate when the user mentions:

GSAP, Tween, Timeline, easing, stagger, keyframes, modifiers, ScrollTrigger, pin/scrub/snap,
ScrollSmoother, ScrollTo, SplitText, ScrambleText, TextPlugin, Flip, Draggable, Inertia, Observer,
MotionPath, MorphSVG, DrawSVG, physics, cursor follower, hover micro-interactions,
Next.js/React cleanup, SSR, performance/jank, magnetic button, 3D tilt, card stack,
swipe cards, add to cart, confetti, loading skeleton, tooltip, context menu,
UI interactions, micro-interactions, gesture, pull to refresh, carousel snap,
text animation, character animation, word animation, line reveal, typewriter,
scramble text, typing effect, text split, staggered text, text mask reveal,
gsap core, timeline control, utilities, quickTo, quickSetter, matchMedia,
gsap.context, gsap.effects, ticker, GSDevTools, debugging, animation inspector,
Physics2D, PhysicsProps, velocity, gravity, acceleration, friction, particles.

---

# 2) Output Contract (what you must deliver)

When asked to implement animations, output:

1. **Motion plan** (goals, triggers, states, durations, easing)
2. **Implementation** (minimal working code first)
3. **Architecture** (timeline map, labels, reusable functions/modules)
4. **Responsive & a11y** (matchMedia + reduced-motion fallback)
5. **Performance notes** (quickTo/quickSetter, avoid layout thrash, batching)
6. **Debug checklist** (markers/refresh/cleanup/duplication)

Prefer a "good MVP" first, then enhancements.

---

# 3) Plugin Coverage Map (Complete)

## Scroll Plugins

| Plugin | Description | Use Case |
|--------|-------------|----------|
| **ScrollTrigger** | Trigger/scrub/pin/snap animations on scroll | Most scroll animations |
| **ScrollTo** | Programmatic smooth scrolling | Navigation, CTA buttons |
| **ScrollSmoother** | Native-based smooth scrolling + parallax effects | Buttery smooth scroll feel |
| **Observer** | Unified wheel/touch/pointer gesture detection | Scroll-jacking, swipe gestures |

## UI / Interaction

| Plugin | Description | Use Case |
|--------|-------------|----------|
| **Flip** | FLIP-based layout transitions | Grid reorder, modal expansion, shared-element |
| **Draggable** | Drag interactions | Carousels, sliders, cards |
| **InertiaPlugin** | Momentum/velocity glide | Throw physics after drag |

## Text

| Plugin | Description | Use Case |
|--------|-------------|----------|
| **SplitText** | Split chars/words/lines for animation | Staggered text reveals |
| **ScrambleText** | Randomized text decode effects | Techy headings |
| **TextPlugin** | Typing/replacing text content | Counters, dynamic labels |

## SVG

| Plugin | Description | Use Case |
|--------|-------------|----------|
| **DrawSVG** | Animate stroke drawing | Line art, signatures |
| **MorphSVG** | Morph between SVG paths | Shape transitions |
| **MotionPath** | Animate along SVG paths | Following curves |
| **MotionPathHelper** | Visual path editing (dev tool) | Dev workflow |

## Physics / Eases / Tools

| Plugin | Description | Use Case |
|--------|-------------|----------|
| **Physics2D** | 2D physics simulation | Ballistic motion, particles |
| **PhysicsProps** | Physics for any property | Natural property animation |
| **CustomEase** | Define custom easing curves | Signature motion language |
| **CustomWiggle** | Oscillating/wiggle eases | Shake, vibrate effects |
| **CustomBounce** | Custom bounce eases | Realistic bounces |
| **EasePack** | Extra built-in eases | Extended ease library |
| **GSDevTools** | Visual timeline debugging UI | Dev workflow |

## Render Libraries

| Plugin | Description | Use Case |
|--------|-------------|----------|
| **PixiPlugin** | Animate Pixi.js objects | Canvas/WebGL rendering |
| **EaselPlugin** | Animate EaselJS objects | CreateJS canvas |

## React Integration

| Helper | Description | Use Case |
|--------|-------------|----------|
| **useGSAP()** | Official React hook | React/Next.js apps |

---

# 4) Core GSAP Mastery (Always-on Fundamentals)

## 4.1 Primitives

```js
gsap.to(target, { x: 100, duration: 1 });      // animate TO values
gsap.from(target, { opacity: 0 });              // animate FROM values
gsap.fromTo(target, { x: 0 }, { x: 100 });     // explicit from→to
gsap.set(target, { x: 0, opacity: 1 });        // instant set (no animation)
```

Prefer transform properties (`x`, `y`, `scale`, `rotation`) over layout props (`top`, `left`, `width`, `height`).

## 4.2 Timelines (default for anything non-trivial)

```js
const tl = gsap.timeline({ defaults: { ease: "power3.out", duration: 0.6 } });
tl.from(".hero-title", { y: 30, autoAlpha: 0 })
  .from(".hero-subtitle", { y: 20, autoAlpha: 0 }, "<0.1")
  .from(".hero-cta", { scale: 0.9, autoAlpha: 0 }, "<0.15");
```

**Rules:**
- One timeline per "interaction unit" (hero/section/component)
- Use labels + position parameters instead of brittle delays
- Use `defaults` for consistency, override intentionally

## 4.3 Position Parameters

```js
tl.to(a, {...})           // appends at end
tl.to(b, {...}, "<")      // starts same time as previous
tl.to(c, {...}, ">")      // starts after previous ends
tl.to(d, {...}, "+=0.3")  // wait 0.3s after last end
tl.to(e, {...}, "label")  // starts at label
```

## 4.4 Key Tools

- **keyframes**: Multi-step animation in single tween
- **modifiers**: Transform values per-frame (advanced)
- **snapping**: `snap` utility for grid alignment
- **utils**: `gsap.utils.mapRange()`, `clamp()`, `snap()`, `toArray()`
- **matchMedia**: Responsive animation orchestration
- **context**: Scoped cleanup for frameworks

---

# 5) Performance Toolkit (Non-negotiable)

## 5.1 Pointer/mouse interactions

```js
// ❌ BAD: Creates new tween every event
window.addEventListener("pointermove", (e) => {
  gsap.to(".cursor", { x: e.clientX, y: e.clientY });
});

// ✅ GOOD: Reuses quickTo instances
const xTo = gsap.quickTo(".cursor", "x", { duration: 0.2, ease: "power3" });
const yTo = gsap.quickTo(".cursor", "y", { duration: 0.2, ease: "power3" });
window.addEventListener("pointermove", (e) => { xTo(e.clientX); yTo(e.clientY); });

// ✅ GOOD: Ultra-fast direct updates (no tween)
const setX = gsap.quickSetter(".cursor", "x", "px");
const setY = gsap.quickSetter(".cursor", "y", "px");
window.addEventListener("pointermove", (e) => { setX(e.clientX); setY(e.clientY); });
```

## 5.2 Avoid layout thrash

```js
// ❌ BAD: Mixed reads and writes
elements.forEach(el => {
  const rect = el.getBoundingClientRect(); // read
  gsap.set(el, { x: rect.width });         // write
});

// ✅ GOOD: Batch reads, then writes
const rects = elements.map(el => el.getBoundingClientRect()); // all reads
elements.forEach((el, i) => gsap.set(el, { x: rects[i].width })); // all writes
```

## 5.3 ScrollTrigger scale rules

- Reduce trigger count; batch reveals where possible
- Use `invalidateOnRefresh` when layout-driven values are used
- Use `ScrollTrigger.batch()` for lists of similar elements

---

# 6) ScrollTrigger Mastery (Core Scroll Animations)

ScrollTrigger enables scroll-based triggering, scrubbing, pinning, snapping, etc.

## 6.1 Minimal patterns

```js
// Pattern A: Inline scrollTrigger
gsap.to(".box", {
  x: 500,
  scrollTrigger: {
    trigger: ".box",
    start: "top 80%",
    end: "top 30%",
    scrub: 1,
Files: 11
Size: 108.3 KB
Complexity: 78/100
Category: Web Dev

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