hyperframes-cli
HyperFrames CLI tool — hyperframes init, lint, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting, validating, inspecting visual layout in compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.
What this skill does
# HyperFrames CLI Everything runs through `npx hyperframes`. Requires Node.js >= 22 and FFmpeg. ## Workflow 1. **Scaffold** — `npx hyperframes init my-video` 2. **Write** — author HTML composition (see the `hyperframes` skill) 3. **Lint** — `npx hyperframes lint` 4. **Visual inspect** — `npx hyperframes inspect` 5. **Preview** — `npx hyperframes preview` 6. **Render** — `npx hyperframes render` Lint and inspect before preview. `lint` catches missing `data-composition-id`, overlapping tracks, and unregistered timelines. `inspect` opens the rendered composition in headless Chrome, seeks through the timeline, and reports text spilling out of bubbles/containers or off the canvas. ## Scaffolding ```bash npx hyperframes init my-video # interactive wizard npx hyperframes init my-video --example warm-grain # pick an example npx hyperframes init my-video --video clip.mp4 # with video file npx hyperframes init my-video --audio track.mp3 # with audio file npx hyperframes init my-video --non-interactive # skip prompts (CI/agents) ``` Templates: `blank`, `warm-grain`, `play-mode`, `swiss-grid`, `vignelli`, `decision-tree`, `kinetic-type`, `product-promo`, `nyt-graph`. `init` creates the right file structure, copies media, transcribes audio with Whisper, and installs AI coding skills. Use it instead of creating files by hand. ## Linting ```bash npx hyperframes lint # current directory npx hyperframes lint ./my-project # specific project npx hyperframes lint --verbose # info-level findings npx hyperframes lint --json # machine-readable ``` Lints `index.html` and all files in `compositions/`. Reports errors (must fix), warnings (should fix), and info (with `--verbose`). ## Visual Inspect ```bash npx hyperframes inspect # inspect rendered layout over the timeline npx hyperframes inspect ./my-project # specific project npx hyperframes inspect --json # agent-readable findings npx hyperframes inspect --samples 15 # denser timeline sweep npx hyperframes inspect --at 1.5,4,7.25 # explicit hero-frame timestamps ``` Use this after `lint` and `validate`, especially for compositions with speech bubbles, cards, captions, or tight typography. It reports: - Text extending outside the nearest visual container or bubble - Text clipped by its own fixed-width/fixed-height box - Text extending outside the composition canvas - Children escaping clipping containers Errors should be fixed before rendering. Warnings are surfaced for agent review; add `--strict` to fail on warnings too. Repeated static issues are collapsed by default so JSON output stays compact for LLM context windows. If overflow is intentional for an entrance/exit animation, mark the element or ancestor with `data-layout-allow-overflow`. If a decorative element should never be audited, mark it with `data-layout-ignore`. `npx hyperframes layout` remains available as a compatibility alias for the same visual inspection pass. ## Previewing ```bash npx hyperframes preview # serve current directory npx hyperframes preview --port 4567 # custom port (default 3002) ``` Hot-reloads on file changes. Opens the studio in your browser automatically. When handing a project back to the user, use the Studio project URL, not the source `index.html` path: ```text http://localhost:<port>/#project/<project-name> ``` Use the actual port from the preview output and the project directory name. For example, after `npx hyperframes preview --port 3017` in `codex-openai-video`, report `http://localhost:3017/#project/codex-openai-video`. Treat `index.html` as source-code context only. It is fine to link it as an implementation file, but do not label it as the project or preview surface. ## Rendering ```bash npx hyperframes render # standard MP4 npx hyperframes render --output final.mp4 # named output npx hyperframes render --quality draft # fast iteration npx hyperframes render --fps 60 --quality high # final delivery npx hyperframes render --format webm # transparent WebM npx hyperframes render --docker # byte-identical ``` | Flag | Options | Default | Notes | | -------------- | --------------------- | -------------------------- | --------------------------- | | `--output` | path | renders/name_timestamp.mp4 | Output path | | `--fps` | 24, 30, 60 | 30 | 60fps doubles render time | | `--quality` | draft, standard, high | standard | draft for iterating | | `--format` | mp4, webm | mp4 | WebM supports transparency | | `--workers` | 1-8 or auto | auto | Each spawns Chrome | | `--docker` | flag | off | Reproducible output | | `--gpu` | flag | off | GPU-accelerated encoding | | `--strict` | flag | off | Fail on lint errors | | `--strict-all` | flag | off | Fail on errors AND warnings | **Quality guidance:** `draft` while iterating, `standard` for review, `high` for final delivery. ## Transcription ```bash npx hyperframes transcribe audio.mp3 npx hyperframes transcribe video.mp4 --model medium.en --language en npx hyperframes transcribe subtitles.srt # import existing npx hyperframes transcribe subtitles.vtt npx hyperframes transcribe openai-response.json ``` ## Text-to-Speech ```bash npx hyperframes tts "Text here" --voice af_nova --output narration.wav npx hyperframes tts script.txt --voice bf_emma npx hyperframes tts --list # show all voices ``` ## Troubleshooting ```bash npx hyperframes doctor # check environment (Chrome, FFmpeg, Node, memory) npx hyperframes browser # manage bundled Chrome npx hyperframes info # version and environment details npx hyperframes upgrade # check for updates ``` Run `doctor` first if rendering fails. Common issues: missing FFmpeg, missing Chrome, low memory. ## Other ```bash npx hyperframes compositions # list compositions in project npx hyperframes docs # open documentation npx hyperframes benchmark . # benchmark render performance ```
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