Ideate
Evolutionary ideation engine — loop-controlled multi-cycle idea generation through 9 phases (CONSUME, DREAM at noise=0.9, DAYDREAM at noise=0.5, CONTEMPLATE at noise=0.1, STEAL cross-domain borrowing, MATE recombination via Fisher-Yates shuffle, TEST fitness scoring, EVOLVE selection, META-LEARN Lamarckian strategy adjustment). Loop Controller drives adaptive continue/pivot/stop logic with mid-cycle quality checkpoints; strategies evolve across cycles based on what worked. Produces ranked novel solution candidates with full provenance and fitness landscape. Six workflows: FullCycle (all 9 phases adaptive — default), QuickCycle (compressed CONSUME+STEAL+MATE+TEST single cycle), Dream (DREAM phase only), Steal (cross-domain transfer only), Mate (recombination only), Test (fitness evaluation only). Integrates IterativeDepth in CONTEMPLATE, RedTeam in TEST, Council optionally in MATE. NOT FOR quick single-pass brainstorming (use BeCreative). USE WHEN ideate, id8, novel ideas, generate ideas, ideation engine, evolve ideas, dream up solutions, innovate, breakthrough ideas, idea evolution, creative solutions to hard problems, multi-cycle creativity, need genuinely new approaches.
What this skill does
## Customization
Before executing, check for user customizations at:
`~/.claude/PAI/USER/SKILLCUSTOMIZATIONS/Ideate/`
# Ideate — The Cognitive Progress Engine
A loop-controlled evolutionary creativity engine that mirrors human cognitive processes to generate genuinely novel ideas. **This is NOT BeCreative** — BeCreative is a single-pass diversity tool. Ideate is an evolutionary *system*: multiple cycles of consuming, dreaming, stealing, breeding, and testing ideas over simulated time scales from hours to decades, driven by a first-class Loop Controller and a Lamarckian Meta-Learner.
## The Core Insight
Human creativity reduces to 5 irreducible functions:
| Function | What It Does | Human Analog |
|----------|--------------|--------------|
| **INGEST** | Gather diverse raw material | Reading, conversations, experiences |
| **PERTURB** | Recombine inputs with controlled noise | Dreaming, daydreaming, shower thoughts |
| **CROSS-POLLINATE** | Map patterns from foreign domains | "Stealing" ideas from unrelated fields |
| **SELECT** | Score against fitness function | Critical thinking, peer review, testing |
| **ITERATE** | Feed survivors back as inputs | Sleep cycles, weeks of study, years of work |
The 9 workflow phases expand these into a richer human-legible system. DREAM, DAYDREAM, and CONTEMPLATE are PERTURB at different noise levels. MATE is PERTURB on existing ideas. META-LEARN adds the Lamarckian advantage — analyzing WHY ideas worked and steering future generation.
## The 9 Phases (Summary)
| # | Phase | Noise | What it does | Agent |
|---|-------|-------|--------------|-------|
| 1 | **CONSUME** | — | Multi-domain research, atomic idea extraction | The Glutton |
| 2 | **DREAM** | 0.9 | Free-association on random input subsets, no problem awareness | The Dreamer |
| 3 | **DAYDREAM** | 0.5 | Tangential wandering with the problem held loosely | The Wanderer |
| 4 | **CONTEMPLATE** | 0.1 | Structured analysis via 4 lenses (mandatory; checkpoint A gates) | The Sage |
| 5 | **STEAL** | — | Cross-domain pattern borrowing via weighted random domain lottery | The Thief |
| 6 | **MATE** | — | Genetic recombination via Fisher-Yates shuffle + 8 mutation operations | The Matchmaker |
| 7 | **TEST** | — | Multi-judge scoring on Feasibility/Novelty/Impact/Elegance (checkpoint B gates) | The Judge |
| 8 | **EVOLVE** | — | Selection: kill bottom 50%, elite top 10%, mutate the rest, immigrant injection | The Curator |
| 9 | **META-LEARN** | — | Lamarckian strategy adjustment + next-cycle question generation | The Scientist |
Post-loop: **The Historian** runs the Insight Extractor for cross-cycle pattern analysis.
Full phase mechanics live in `Workflows/FullCycle.md`.
## Workflow Routing
| User says... | Workflow |
|--------------|----------|
| "ideate", "id8", "novel ideas for X", "evolve ideas for X", default | `Workflows/FullCycle.md` |
| "quick novelty for X", "fast brainstorm with scoring" | `Workflows/QuickCycle.md` |
| "dream on X", "free-associate these inputs", "wild recombinations" | `Workflows/Dream.md` |
| "steal ideas from biology for X", "cross-pollinate from Y" | `Workflows/Steal.md` |
| "breed these ideas", "recombine X and Y" | `Workflows/Mate.md` |
| "score these candidates", "test these ideas against fitness" | `Workflows/Test.md` |
## The Loop Controller
Owns inter-cycle state and makes continue/pivot/stop decisions after each cycle's META-LEARN phase. State tracked:
```json
{
"cycle_count": 0,
"max_cycles": null,
"budget_seconds_remaining": 600,
"fitness_history": [{"cycle": 1, "avg_score": 52.3, "top_score": 68.1, "diversity_index": 0.91}],
"stagnation_counter": 0,
"strategy_version": 1,
"strategy_adjustments": {},
"loop_decision_log": []
}
```
**Loop Gate logic:**
```
IF budget_seconds_remaining <= 0: STOP (budget exhausted)
ELIF stagnation_counter >= 3:
IF strategy_pivots_remaining > 0: PIVOT (shift domains/noise/agents)
ELSE: STOP (exhausted strategies)
ELIF diversity_index < 0.3: PIVOT (collapse — inject immigrants)
ELIF top_score >= target_score: STOP (target reached)
ELSE: CONTINUE
```
## Structural Randomness Engine
LLM "temperature" is soft probability redistribution biased toward the training distribution. Ideate uses **structural randomness** at the data level instead:
- **Input subsetting** (DREAM): Fisher-Yates shuffle picks each agent's input subset
- **Domain lottery** (STEAL): weighted random sampling from the 50+ candidate domain pool
- **Pairing shuffle** (MATE): Fisher-Yates pairs adjacent items; 20% slots forced cross-phase
- **Mutation dice** (EVOLVE): roll an 8-sided die, apply that mutation operation:
1. Flip one assumption
2. Invert the constraint
3. Change the scale (10× bigger or smaller)
4. Change the time horizon
5. Merge with a random killed idea's best element
6. Apply a constraint from a random domain
7. Remove the most complex component
8. Add an adversarial requirement
Implementation: `crypto.getRandomValues()` with seed = cycle number + problem hash.
## External Validation Hooks (TEST extension)
Optional pluggable interface that adds real-world signal to internal scoring:
```typescript
interface ValidationHook {
name: string;
validate(idea: Idea, problem: Problem): Promise<{ modifier: number; evidence: string }>;
}
```
Built-in hooks: `MarketSearch` (existing implementations), `FeasibilityCheck` (technical blockers), `ExpertPanel` (async human review), `PrototypeSimulation` (generate + test prototype).
## Time-Scale Configuration
| Time scale | Budget | Est. cycles | Agents/phase |
|------------|--------|-------------|--------------|
| `hours` | 5 min | 1-2 | 2-3 |
| `days` | 12 min | 2-4 | 3-4 |
| `weeks` | 25 min | 3-8 | 4-5 |
| `months` | 45 min | 5-15 | 5-6 |
| `years` | 90 min | 8-30 | 6-8 |
| `decades` | 180 min | 15-50+ | 8-10 |
Loop Controller decides actual cycle count adaptively, not a fixed count.
## State Persistence
Each run persists to `~/.claude/PAI/MEMORY/WORK/{slug}/ideate/`:
```
ideate/
config.json # Problem, time_scale, domains, hooks
loop-state.json # Loop Controller (fitness_history, strategy, decisions)
domain-pool.json # Weighted domain pool (expanded across cycles)
cycle-NNN/ # Per-cycle artifacts: input-pool, dreams, daydreams,
# analyses, checkpoint-a, stolen, offspring, scores,
# checkpoint-b, survivors, meta-learning, summary
insights.md # Insight Extractor output (post-loop)
final-output.md # Ranked candidate list with full provenance
```
## Idea Data Structure
```json
{
"id": "idea-042",
"text": "...",
"provenance": {
"parents": ["idea-017", "idea-023"],
"operation": "crossover",
"mutation_type": "scale_change",
"mutation_die_roll": 3,
"cycle": 3, "phase": "MATE",
"source_domains": ["mycology", "distributed-systems"],
"randomness_seed": "a7f3c9..."
},
"scores": {
"feasibility": 72, "novelty": 88, "impact": 65, "elegance": 81,
"composite": 76.5, "confidence": 0.82, "judge_variance": 8.3,
"external_validation": {"market_search": {"modifier": -5, "evidence": "..."}},
"adjusted_composite": 74.5
},
"arguments": {"supporting": "...", "counter": "..."}
}
```
## Final Output Format
```markdown
# Ideate Results: [Problem]
**Time scale:** [scale] | **Budget used:** X of Y min | **Cycles:** N (adaptive)
**Strategy pivots:** M | **Total ideas:** X | **Survived:** Y | **Kill rate:** Z%
## Top Candidates (ranked by adjusted composite score)
### 1. [Title] — Score: 85.2/100 (confidence: 0.91)
**The idea:** [2-3 sentences]
**Scores:** Feasibility: 78 | Novelty: 92 | Impact: 84 | Elegance: 87
**External validation:** [hook results]
**Provenance:** Born in cycle N from [operation] of [parents]. Mutation: [type].
**For it:** [supporting argument]
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