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javascript-mastery

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33+ essential JavaScript concepts every developer should know, inspired by [33-js-concepts](https://github.com/leonardomso/33-js-concepts).

General

What this skill does


# ๐Ÿง  JavaScript Mastery

> 33+ essential JavaScript concepts every developer should know, inspired by [33-js-concepts](https://github.com/leonardomso/33-js-concepts).

## When to Use This Skill

Use this skill when:

- Explaining JavaScript concepts
- Debugging tricky JS behavior
- Teaching JavaScript fundamentals
- Reviewing code for JS best practices
- Understanding language quirks

---

## 1. Fundamentals

### 1.1 Primitive Types

JavaScript has 7 primitive types:

```javascript
// String
const str = "hello";

// Number (integers and floats)
const num = 42;
const float = 3.14;

// BigInt (for large integers)
const big = 9007199254740991n;

// Boolean
const bool = true;

// Undefined
let undef; // undefined

// Null
const empty = null;

// Symbol (unique identifiers)
const sym = Symbol("description");
```

**Key points**:

- Primitives are immutable
- Passed by value
- `typeof null === "object"` is a historical bug

### 1.2 Type Coercion

JavaScript implicitly converts types:

```javascript
// String coercion
"5" + 3; // "53" (number โ†’ string)
"5" - 3; // 2    (string โ†’ number)

// Boolean coercion
Boolean(""); // false
Boolean("hello"); // true
Boolean(0); // false
Boolean([]); // true (!)

// Equality coercion
"5" == 5; // true  (coerces)
"5" === 5; // false (strict)
```

**Falsy values** (8 total):
`false`, `0`, `-0`, `0n`, `""`, `null`, `undefined`, `NaN`

### 1.3 Equality Operators

```javascript
// == (loose equality) - coerces types
null == undefined; // true
"1" == 1; // true

// === (strict equality) - no coercion
null === undefined; // false
"1" === 1; // false

// Object.is() - handles edge cases
Object.is(NaN, NaN); // true (NaN === NaN is false!)
Object.is(-0, 0); // false (0 === -0 is true!)
```

**Rule**: Always use `===` unless you have a specific reason not to.

---

## 2. Scope & Closures

### 2.1 Scope Types

```javascript
// Global scope
var globalVar = "global";

function outer() {
  // Function scope
  var functionVar = "function";

  if (true) {
    // Block scope (let/const only)
    let blockVar = "block";
    const alsoBlock = "block";
    var notBlock = "function"; // var ignores blocks!
  }
}
```

### 2.2 Closures

A closure is a function that remembers its lexical scope:

```javascript
function createCounter() {
  let count = 0; // "closed over" variable

  return {
    increment() {
      return ++count;
    },
    decrement() {
      return --count;
    },
    getCount() {
      return count;
    },
  };
}

const counter = createCounter();
counter.increment(); // 1
counter.increment(); // 2
counter.getCount(); // 2
```

**Common use cases**:

- Data privacy (module pattern)
- Function factories
- Partial application
- Memoization

### 2.3 var vs let vs const

```javascript
// var - function scoped, hoisted, can redeclare
var x = 1;
var x = 2; // OK

// let - block scoped, hoisted (TDZ), no redeclare
let y = 1;
// let y = 2; // Error!

// const - like let, but can't reassign
const z = 1;
// z = 2; // Error!

// BUT: const objects are mutable
const obj = { a: 1 };
obj.a = 2; // OK
obj.b = 3; // OK
```

---

## 3. Functions & Execution

### 3.1 Call Stack

```javascript
function first() {
  console.log("first start");
  second();
  console.log("first end");
}

function second() {
  console.log("second");
}

first();
// Output:
// "first start"
// "second"
// "first end"
```

Stack overflow example:

```javascript
function infinite() {
  infinite(); // No base case!
}
infinite(); // RangeError: Maximum call stack size exceeded
```

### 3.2 Hoisting

```javascript
// Variable hoisting
console.log(a); // undefined (hoisted, not initialized)
var a = 5;

console.log(b); // ReferenceError (TDZ)
let b = 5;

// Function hoisting
sayHi(); // Works!
function sayHi() {
  console.log("Hi!");
}

// Function expressions don't hoist
sayBye(); // TypeError
var sayBye = function () {
  console.log("Bye!");
};
```

### 3.3 this Keyword

```javascript
// Global context
console.log(this); // window (browser) or global (Node)

// Object method
const obj = {
  name: "Alice",
  greet() {
    console.log(this.name); // "Alice"
  },
};

// Arrow functions (lexical this)
const obj2 = {
  name: "Bob",
  greet: () => {
    console.log(this.name); // undefined (inherits outer this)
  },
};

// Explicit binding
function greet() {
  console.log(this.name);
}
greet.call({ name: "Charlie" }); // "Charlie"
greet.apply({ name: "Diana" }); // "Diana"
const bound = greet.bind({ name: "Eve" });
bound(); // "Eve"
```

---

## 4. Event Loop & Async

### 4.1 Event Loop

```javascript
console.log("1");

setTimeout(() => console.log("2"), 0);

Promise.resolve().then(() => console.log("3"));

console.log("4");

// Output: 1, 4, 3, 2
// Why? Microtasks (Promises) run before macrotasks (setTimeout)
```

**Execution order**:

1. Synchronous code (call stack)
2. Microtasks (Promise callbacks, queueMicrotask)
3. Macrotasks (setTimeout, setInterval, I/O)

### 4.2 Callbacks

```javascript
// Callback pattern
function fetchData(callback) {
  setTimeout(() => {
    callback(null, { data: "result" });
  }, 1000);
}

// Error-first convention
fetchData((error, result) => {
  if (error) {
    console.error(error);
    return;
  }
  console.log(result);
});

// Callback hell (avoid this!)
getData((data) => {
  processData(data, (processed) => {
    saveData(processed, (saved) => {
      notify(saved, () => {
        // ๐Ÿ˜ฑ Pyramid of doom
      });
    });
  });
});
```

### 4.3 Promises

```javascript
// Creating a Promise
const promise = new Promise((resolve, reject) => {
  setTimeout(() => {
    resolve("Success!");
    // or: reject(new Error("Failed!"));
  }, 1000);
});

// Consuming Promises
promise
  .then((result) => console.log(result))
  .catch((error) => console.error(error))
  .finally(() => console.log("Done"));

// Promise combinators
Promise.all([p1, p2, p3]); // All must succeed
Promise.allSettled([p1, p2]); // Wait for all, get status
Promise.race([p1, p2]); // First to settle
Promise.any([p1, p2]); // First to succeed
```

### 4.4 async/await

```javascript
async function fetchUserData(userId) {
  try {
    const response = await fetch(`/api/users/${userId}`);
    if (!response.ok) throw new Error("Failed to fetch");
    const user = await response.json();
    return user;
  } catch (error) {
    console.error("Error:", error);
    throw error; // Re-throw for caller to handle
  }
}

// Parallel execution
async function fetchAll() {
  const [users, posts] = await Promise.all([
    fetch("/api/users"),
    fetch("/api/posts"),
  ]);
  return { users, posts };
}
```

---

## 5. Functional Programming

### 5.1 Higher-Order Functions

Functions that take or return functions:

```javascript
// Takes a function
const numbers = [1, 2, 3];
const doubled = numbers.map((n) => n * 2); // [2, 4, 6]

// Returns a function
function multiply(a) {
  return function (b) {
    return a * b;
  };
}
const double = multiply(2);
double(5); // 10
```

### 5.2 Pure Functions

```javascript
// Pure: same input โ†’ same output, no side effects
function add(a, b) {
  return a + b;
}

// Impure: modifies external state
let total = 0;
function addToTotal(value) {
  total += value; // Side effect!
  return total;
}

// Impure: depends on external state
function getDiscount(price) {
  return price * globalDiscountRate; // External dependency
}
```

### 5.3 map, filter, reduce

```javascript
const users = [
  { name: "Alice", age: 25 },
  { name: "Bob", age: 30 },
  { name: "Charlie", age: 35 },
];

// map: transform each element
const names = users.map((u) => u.name);
// ["Alice", "Bob", "Charlie"]

// filter: keep elements matching condition
const adults = users.filter((u) => u.age >= 30);
// [{ name: "Bob", ... }, { name: "Charlie", ... }]

// reduce: accumulate into single value
const totalAge = users.reduce((sum, u) => sum + u.age, 0);
// 90

// Chaining
const result = users
  .filter((u) => u.age >= 30)
  .map((u) => u.name)
  .join(", ");
// "Bob, Charlie"
```

### 5.4 Currying & Com

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