macos-app-design
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
What this skill does
# macOS App Design & Development Guide for designing and implementing native-feeling, "good Mac citizen" apps: fast, elegant, accessible, and deeply integrated with macOS workflows. ## Two Rules That Beat Everything Else 1. **Prefer system components and conventions** over bespoke UI—fastest path to "feels right on Mac" 2. **If you customize bars, backgrounds, borders, or control chrome**: stop and justify it ## Quick Reference: Mac Citizen Checklist | Area | Requirement | |------|-------------| | **Menu Bar** | Standard layout (App/File/Edit/View/Window/Help), ⌘, for Settings | | **Keyboard** | Every primary command reachable via keyboard, standard shortcuts work | | **Windows** | Resize fluidly, support multiple windows, respect fullscreen/minimize | | **Sidebars** | Top-level navigation, scannable items, content extends behind | | **Toolbars** | Group by function/frequency, demote secondary to "more" menu | | **Text** | Use system text components, standard editing behaviors | | **Accessibility** | VoiceOver labels, full keyboard navigation, Reduced Motion support | ## Liquid Glass Quick Rules **Do:** - Use for navigation/controls layer (toolbars, sidebars, bars) - Let system components provide built-in behaviors **Don't:** - Apply to content layer (tables, lists, document content) - Stack "glass on glass" ## App Archetypes Identify your app type first: - **Document-based**: Files as primary units (open/save/duplicate) - **Library + editor**: Sidebar lists items, detail in main area - **Utility**: Single window, optional menu bar - **Menu-bar app**: Lives in menu bar, minimal UI - **Pro tool**: Dense, power-user workflows ## Deliverables Before Building 1. **App archetype** identified 2. **Information architecture** (sidebar structure, navigation, window model) 3. **Command map** (menus + keyboard shortcuts for every major feature) 4. **State + data model** (persistence, undo/redo, concurrency) 5. **Accessibility plan** (VoiceOver, keyboard, contrast, reduce motion) ## Full Reference For complete design system details, Icon Composer workflow, SF Symbols guidance, evaluation rubrics, and Definition of Done checklist: See: [references/macos-design-guide.md](references/macos-design-guide.md) ## Common Mistakes | Mistake | Fix | |---------|-----| | Missing menu bar commands | Every feature in menus with keyboard shortcuts | | Settings outside App menu | Always ⌘, opening from App menu | | Custom text components | Use system text for Mac editing ecosystem | | Toolbar overload | Demote secondary actions, group by function | | Glass on content | Reserve Liquid Glass for navigation layer only | | Breaking standard shortcuts | Never override ⌘C, ⌘V, ⌘Z, etc. | | Single-window only | Support multiple windows when it benefits workflows |
Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.