maui-app-lifecycle
.NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes).
What this skill does
# .NET MAUI App Lifecycle
Handle application state transitions correctly in .NET MAUI. This skill covers the cross-platform Window lifecycle events, their platform-native mappings, and patterns for preserving state across backgrounding and resume cycles.
## When to Use
- Saving or restoring state when the app backgrounds or resumes
- Subscribing to Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying)
- Hooking into platform-native lifecycle callbacks via `ConfigureLifecycleEvents`
- Deciding where to place initialization, teardown, or refresh logic
- Understanding the difference between Deactivated and Stopped
## When Not to Use
- Page-level navigation events — use Shell navigation guidance instead
- Registering services at startup — use dependency injection guidance instead
- Calling platform-specific APIs outside lifecycle context — use platform invoke guidance instead
## Inputs
- The target lifecycle transition (e.g., "save draft when backgrounded", "refresh data on resume")
- Which platforms the developer targets (Android, iOS, Mac Catalyst, Windows)
- Whether the app uses multiple windows (iPad, Mac Catalyst, desktop Windows)
## App States
A .NET MAUI app moves through four states:
| State | Description |
|---|---|
| **Not Running** | Process does not exist |
| **Running** | Foreground, receiving input |
| **Deactivated** | Visible but lost focus (dialog, split-screen, notification shade) |
| **Stopped** | Fully backgrounded, UI not visible |
Typical flow: Not Running → Running → Deactivated → Stopped → Running (resumed) or Not Running (terminated).
## Window Lifecycle Events
`Microsoft.Maui.Controls.Window` exposes six cross-platform events:
| Event | Fires when |
|---|---|
| `Created` | Native window allocated |
| `Activated` | Window receives input focus |
| `Deactivated` | Window loses focus (may still be visible) |
| `Stopped` | Window is no longer visible |
| `Resumed` | Window returns to foreground after Stopped |
| `Destroying` | Native window is being torn down |
### Subscribing via CreateWindow
Override `CreateWindow` in your `App` class and attach event handlers:
```csharp
public partial class App : Application
{
protected override Window CreateWindow(IActivationState? activationState)
{
var window = base.CreateWindow(activationState);
window.Created += (s, e) => Debug.WriteLine("Created");
window.Activated += (s, e) => Debug.WriteLine("Activated");
window.Deactivated += (s, e) => Debug.WriteLine("Deactivated");
window.Stopped += (s, e) => Debug.WriteLine("Stopped");
window.Resumed += (s, e) => Debug.WriteLine("Resumed");
window.Destroying += (s, e) => Debug.WriteLine("Destroying");
return window;
}
}
```
### Subscribing via a Custom Window Subclass
Create a `Window` subclass and override the virtual methods:
```csharp
public class AppWindow : Window
{
public AppWindow(Page page) : base(page) { }
protected override void OnActivated() { /* refresh UI */ }
protected override void OnStopped() { /* save state */ }
protected override void OnResumed() { /* restore state */ }
protected override void OnDestroying() { /* cleanup */ }
}
```
Return it from `CreateWindow`:
```csharp
protected override Window CreateWindow(IActivationState? activationState)
=> new AppWindow(new AppShell());
```
## Workflow: Save and Restore State on Background
1. **Identify transient state** — draft text, scroll position, form inputs, timer values.
2. **Save in `OnStopped`** — use `Preferences` for small values or file serialization for larger state.
3. **Restore in `OnResumed`** — read back saved values and apply to your view model.
4. **Also save in `OnDestroying`** on Android — the back button can skip `Stopped` entirely.
5. **Keep handlers fast** — complete within 1–2 seconds to avoid ANR on Android or watchdog kills on iOS.
```csharp
protected override void OnStopped()
{
base.OnStopped();
Preferences.Set("draft_text", _viewModel.DraftText);
Preferences.Set("scroll_y", _viewModel.ScrollY);
}
protected override void OnResumed()
{
base.OnResumed();
_viewModel.DraftText = Preferences.Get("draft_text", string.Empty);
_viewModel.ScrollY = Preferences.Get("scroll_y", 0.0);
}
protected override void OnDestroying()
{
base.OnDestroying();
// Android back-button can skip Stopped
Preferences.Set("draft_text", _viewModel.DraftText);
}
```
## Platform Lifecycle Mapping
### Android
| Window Event | Android Callback |
|---|---|
| Created | `OnCreate` |
| Activated | `OnResume` |
| Deactivated | `OnPause` |
| Stopped | `OnStop` |
| Resumed | `OnRestart` → `OnStart` → `OnResume` |
| Destroying | `OnDestroy` |
### iOS / Mac Catalyst
| Window Event | UIKit Callback |
|---|---|
| Created | `WillFinishLaunching` / `SceneWillConnect` |
| Activated | `DidBecomeActive` |
| Deactivated | `WillResignActive` |
| Stopped | `DidEnterBackground` |
| Resumed | `WillEnterForeground` |
| Destroying | `WillTerminate` |
### Windows (WinUI)
| Window Event | WinUI Callback |
|---|---|
| Created | `OnLaunched` |
| Activated | `Activated` (foreground) |
| Deactivated | `Activated` (background) |
| Stopped | `VisibilityChanged` (false) |
| Resumed | `VisibilityChanged` (true) |
| Destroying | `Closed` |
## Hooking Native Lifecycle Directly
Use `ConfigureLifecycleEvents` in `MauiProgram.cs` when you need platform-specific callbacks beyond what Window events provide:
```csharp
builder.ConfigureLifecycleEvents(events =>
{
#if ANDROID
events.AddAndroid(android => android
.OnCreate((activity, bundle) => Debug.WriteLine("Android OnCreate"))
.OnResume(activity => Debug.WriteLine("Android OnResume"))
.OnPause(activity => Debug.WriteLine("Android OnPause"))
.OnStop(activity => Debug.WriteLine("Android OnStop"))
.OnDestroy(activity => Debug.WriteLine("Android OnDestroy")));
#elif IOS || MACCATALYST
events.AddiOS(ios => ios
.DidBecomeActive(app => Debug.WriteLine("iOS DidBecomeActive"))
.WillResignActive(app => Debug.WriteLine("iOS WillResignActive"))
.DidEnterBackground(app => Debug.WriteLine("iOS DidEnterBackground"))
.WillEnterForeground(app => Debug.WriteLine("iOS WillEnterForeground")));
#elif WINDOWS
events.AddWindows(windows => windows
.OnLaunched((app, args) => Debug.WriteLine("Windows OnLaunched"))
.OnActivated((window, args) => Debug.WriteLine("Windows Activated"))
.OnClosed((window, args) => Debug.WriteLine("Windows Closed")));
#endif
});
```
## Common Pitfalls
1. **Resumed does not fire on first launch.** The initial sequence is `Created` → `Activated`. Use `OnActivated` for logic that must run on every foreground entry, not `OnResumed`.
2. **Deactivated ≠ Stopped.** A dialog, split-screen, or notification pull-down triggers `Deactivated` without `Stopped`. Do not perform heavy saves in `OnDeactivated` — the app may never actually background.
3. **Android back button skips Stopped.** On Android, pressing back may call `Destroying` directly without `Stopped`. Place critical save logic in both `OnStopped` and `OnDestroying`.
4. **Multi-window apps fire events independently.** On iPad, Mac Catalyst, and desktop Windows each `Window` instance fires its own lifecycle events. Do not assume a single global lifecycle.
5. **Long-running handlers cause kills.** Android enforces a ~5 second ANR timeout; iOS has limited background execution time. Keep lifecycle handlers synchronous and fast — use `Preferences` for quick saves, not database writes.
6. **Do not use legacy Xamarin.Forms lifecycle methods.** `Application.OnStart()`, `Application.OnSleep()`, and `Application.OnResume()` exist for backward compatibility but bypass Window-level events. In .NET MAUI, prefer `Window` lifecycle events (`OnActivated`, `OnStopped`, `OnResumed`, etc.) for correct multi-window behavior.
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