motion-design
Provides motion design guidance for UI components. Triggers on animation requests ("animate this", "add transition", "motion for"), refinement requests ("clean up this animation", "clean up the motion", "this feels too fast/slow", "make this feel more alive/natural"), and questions about easing, timing, or micro-interactions.
What this skill does
# Motion Design
## Overview
Design intentional, purposeful motion for product UI. This skill evaluates animation needs and recommends specific easing curves, durations, and implementation approaches based on interaction frequency and purpose.
Every animation needs a job. If it has no job, don't animate.
## Process
### Phase 1: Load References (Required)
Before any recommendations, read both reference files:
1. **Decision Tree** (`references/decision-tree.md`) - Which easing category to use based on the interaction type, plus scale/origin/hover guidance
2. **Easing Tokens** (`references/easing-tokens.md`) - Specific curves, duration values, and performance guidelines
### Phase 2: Evaluate the Animation
For each component or interaction, determine:
**2.1 Purpose**
What job does this animation do?
- **Responsiveness** - Button press, menu open, immediate feedback
- **Spatial continuity** - Things come from somewhere and go somewhere
- **Understanding** - Illustrating a concept, onboarding, marketing
- **Delight** - Rare interactions only (use sparingly)
If no clear purpose exists, recommend no animation.
**2.2 Frequency**
How often will users trigger this?
- **High-frequency / keyboard-driven** - Prefer no animation or near-instant
- **Medium-frequency / common interactions** - Keep it fast (120-240ms)
- **Low-frequency / illustrative** - More freedom for slower, richer motion
**2.3 Pattern Type**
What kind of motion is this?
- **Enter/exit** - Popover, modal, toast, dropdown appearing or leaving (exits are typically faster than enters—users want things gone quickly)
- **On-screen morph** - Layout shift, expanding content, repositioning
- **Time-based** - Progress indicator, marquee, hold-to-delete
- **Hover/subtle** - Color change, opacity fade, background shift
- **Keyboard navigation** - Arrow keys, tab focus, rapid selection
### Phase 3: Recommend
Based on the evaluation, provide specific recommendations using tokens from the reference files.
## Output Format
For each animation request, provide:
```
## Animation Recommendation
**Component**: [What's being animated]
### Evaluation
- **Purpose**: [responsiveness / spatial / understanding / delight / none]
- **Frequency**: [high / medium / low]
- **Pattern**: [enter-exit / morph / time-based / hover / keyboard]
### Recommendation
- **Easing**: [token name] — `[cubic-bezier value]`
- **Duration**: [token name] — `[ms value]`
- **Properties**: [transform, opacity, etc.]
- **Transform Origin**: [if applicable]
- **Spring vs Bezier**: [recommendation and why]
- **Bounce**: [yes/no and why]
### Implementation
[Code snippet or CSS/JS example]
### Notes
[Any specific guidance for this case]
```
## Example Interaction
**User**: "How should I animate this dropdown menu?"
**Response**:
```
## Animation Recommendation
**Component**: Dropdown menu
### Evaluation
- **Purpose**: Responsiveness — immediate feedback when user clicks trigger
- **Frequency**: Medium — common interaction but not rapid-fire
- **Pattern**: Enter/exit — appearing and disappearing from screen
### Recommendation
- **Easing**: --ease-out-quart — `cubic-bezier(.165, .84, .44, 1)`
- **Duration**: --dur-2 — `180ms`
- **Properties**: transform (scale, translateY), opacity
- **Transform Origin**: Top center (or top-left/top-right based on trigger position)
- **Spring vs Bezier**: Bezier is fine here; spring useful if menu can be interrupted mid-animation
- **Bounce**: No — tap-to-open shouldn't bounce
### Implementation
```css
.dropdown {
transform-origin: top center;
transition:
transform 180ms cubic-bezier(.165, .84, .44, 1),
opacity 180ms cubic-bezier(.165, .84, .44, 1);
}
.dropdown[data-state="closed"] {
opacity: 0;
transform: scale(0.96) translateY(-8px);
}
.dropdown[data-state="open"] {
opacity: 1;
transform: scale(1) translateY(0);
}
```
### Notes
- Use scale(0.96), not scale(0)
- Set transform-origin to match trigger position
- Keep under 240ms for snappy feel
```
## Tips for Best Results
1. **Be specific about the component** - "dropdown" vs "modal" vs "tooltip" matters
2. **Mention the trigger** - Click, hover, keyboard, scroll
3. **Share context** - "This is a productivity app" vs "marketing landing page"
4. **Ask about multiple states** - Open, close, hover, disabled
5. **Specify framework** - CSS, Framer Motion, GSAP, React Spring
## Resources
This skill includes:
### references/decision-tree.md
Flowchart for choosing the right easing category based on interaction type. Includes scale values, transform-origin guidance, hover/touch considerations, and accessibility.
### references/easing-tokens.md
Complete set of easing curves (ease-out, ease-in-out families), duration tokens, and performance guidelines.
Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.