movement-notation-systems
Designs systems for encoding, scoring, and generating choreographic movement using Laban notation, computational geometry, and procedural animation principles.
What this skill does
# Movement Notation Systems
This skill provides guidance for creating systems that encode, analyze, and generate human movement for choreography, animation, and movement analysis.
## Core Competencies
- **Movement Notation**: Labanotation, Benesh, Motif notation
- **Computational Geometry**: Skeletal representation, joint angles
- **Procedural Animation**: Rule-based movement generation
- **Effort-Shape Analysis**: Laban Movement Analysis (LMA)
- **Temporal Structures**: Rhythm, phrasing, dynamics
## Movement Notation Fundamentals
### The Challenge of Movement
Movement is inherently multidimensional:
- 3D spatial paths
- Temporal evolution
- Body part coordination
- Qualitative dynamics (effort)
- Relational context (other bodies, objects, space)
### Major Notation Systems
| System | Strengths | Use Cases |
|--------|-----------|-----------|
| Labanotation | Complete, precise | Archival, reconstruction |
| Benesh | Compact, visual | Ballet, therapy |
| Motif | Abstract, readable | Teaching, analysis |
| Motion Capture | Exact coordinates | Animation, research |
## Laban Movement Analysis Framework
### Body Component
What body parts are moving:
```
Body Organization:
├── Core-Distal (center outward)
├── Head-Tail (spinal connection)
├── Upper-Lower (horizontal division)
├── Body-Half (left-right)
└── Cross-Lateral (diagonal connections)
Body Parts Hierarchy:
Center (pelvis)
├── Torso (spine, chest)
│ ├── Head
│ ├── Shoulders
│ └── Arms → Elbows → Hands → Fingers
└── Hips
└── Legs → Knees → Feet → Toes
```
### Space Component
Where the body moves:
```python
class KinesphereModel:
"""The reachable space around the body"""
DIMENSIONS = {
'vertical': {'up', 'down'},
'horizontal': {'left', 'right'},
'sagittal': {'forward', 'backward'}
}
LEVELS = ['low', 'middle', 'high']
# 27 directions in the kinesphere
DIRECTION_SYMBOLS = {
'place_high': (0, 1, 0),
'place_middle': (0, 0, 0),
'place_low': (0, -1, 0),
'forward_high': (0, 1, 1),
'forward_middle': (0, 0, 1),
'forward_low': (0, -1, 1),
# ... all 27 combinations
}
# Spatial scales
SCALES = {
'near': 0.3, # Close to body center
'mid': 0.6, # General reach
'far': 1.0 # Full extension
}
```
### Effort Component
How movement is performed (qualitative dynamics):
```python
class EffortFactors:
"""Laban Effort qualities"""
FACTORS = {
'weight': {
'light': {'sensation': 'buoyant', 'value': -1},
'strong': {'sensation': 'powerful', 'value': 1}
},
'time': {
'sustained': {'sensation': 'leisurely', 'value': -1},
'quick': {'sensation': 'urgent', 'value': 1}
},
'space': {
'indirect': {'sensation': 'flexible', 'value': -1},
'direct': {'sensation': 'focused', 'value': 1}
},
'flow': {
'free': {'sensation': 'fluent', 'value': -1},
'bound': {'sensation': 'controlled', 'value': 1}
}
}
# Basic Effort Actions (combinations of weight, time, space)
ACTIONS = {
'punch': {'weight': 'strong', 'time': 'quick', 'space': 'direct'},
'dab': {'weight': 'light', 'time': 'quick', 'space': 'direct'},
'slash': {'weight': 'strong', 'time': 'quick', 'space': 'indirect'},
'flick': {'weight': 'light', 'time': 'quick', 'space': 'indirect'},
'press': {'weight': 'strong', 'time': 'sustained', 'space': 'direct'},
'glide': {'weight': 'light', 'time': 'sustained', 'space': 'direct'},
'wring': {'weight': 'strong', 'time': 'sustained', 'space': 'indirect'},
'float': {'weight': 'light', 'time': 'sustained', 'space': 'indirect'}
}
```
### Shape Component
How the body changes form:
```python
class ShapeQualities:
"""Body shape changes"""
MODES = {
'shape_flow': {
'description': 'Internal shaping, self-oriented',
'examples': ['breathing', 'growing/shrinking']
},
'directional': {
'description': 'Bridge to environment',
'subtypes': ['spoke-like', 'arc-like']
},
'carving': {
'description': 'Sculpting 3D space',
'relationship': 'Interacting with environment'
}
}
AFFINITIES = {
'rising': {'effort': 'light', 'direction': 'up'},
'sinking': {'effort': 'strong', 'direction': 'down'},
'spreading': {'effort': 'indirect', 'direction': 'horizontal'},
'enclosing': {'effort': 'direct', 'direction': 'in'},
'advancing': {'effort': 'sustained', 'direction': 'forward'},
'retreating': {'effort': 'quick', 'direction': 'back'}
}
```
## Computational Movement Representation
### Skeletal Data Structure
```python
class Skeleton:
"""Hierarchical skeletal representation"""
def __init__(self):
self.joints = {
'pelvis': Joint('pelvis', parent=None),
'spine': Joint('spine', parent='pelvis'),
'chest': Joint('chest', parent='spine'),
'neck': Joint('neck', parent='chest'),
'head': Joint('head', parent='neck'),
'l_shoulder': Joint('l_shoulder', parent='chest'),
'l_elbow': Joint('l_elbow', parent='l_shoulder'),
'l_wrist': Joint('l_wrist', parent='l_elbow'),
'r_shoulder': Joint('r_shoulder', parent='chest'),
# ... etc
}
def get_world_position(self, joint_name):
"""Compute global position from local transforms"""
joint = self.joints[joint_name]
position = joint.local_position
current = joint
while current.parent:
parent = self.joints[current.parent]
position = parent.rotation.apply(position) + parent.local_position
current = parent
return position
def compute_joint_angles(self):
"""Extract joint angles for analysis"""
angles = {}
for name, joint in self.joints.items():
if joint.parent:
angles[name] = joint.rotation.as_euler('xyz')
return angles
class Joint:
"""Single joint in skeleton hierarchy"""
def __init__(self, name, parent=None):
self.name = name
self.parent = parent
self.local_position = np.array([0, 0, 0])
self.rotation = Rotation.identity()
self.constraints = {} # Joint limits
```
### Motion Trajectory
```python
class MotionTrajectory:
"""Temporal sequence of poses"""
def __init__(self, fps=30):
self.fps = fps
self.frames = [] # List of Skeleton states
self.annotations = [] # Qualitative markers
def duration(self):
return len(self.frames) / self.fps
def get_velocity(self, joint_name, frame_idx):
"""Compute instantaneous velocity"""
if frame_idx < 1:
return np.zeros(3)
pos_current = self.frames[frame_idx].get_world_position(joint_name)
pos_prev = self.frames[frame_idx - 1].get_world_position(joint_name)
return (pos_current - pos_prev) * self.fps
def extract_effort_features(self, joint_name, window=10):
"""Estimate Laban Effort qualities from motion"""
features = {
'weight': self._compute_acceleration_magnitude(joint_name, window),
'time': self._compute_temporal_change_rate(joint_name, window),
'space': self._compute_path_directness(joint_name, window),
'flow': self._compute_flow_continuity(joint_name, window)
}
return features
```
## Procedural Movement Generation
### Rule-Based Choreography
```python
class ChoreographyGenerator:
"""Generate movement sequences from rules"""
def __init__(self):
self.vocabulary = self._load_movement_vocabulary()
self.grammar = self._load_grammar_rules()
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