postfx-effects
Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, and LUT support. Use when adding cinematic polish, retro aesthetics, camera simulation, or atmospheric effects to 3D scenes. Essential for mood, style, and visual storytelling.
What this skill does
# Post-Processing Effects
Cinematic and stylistic effects using @react-three/postprocessing.
## Quick Start
```bash
npm install @react-three/postprocessing postprocessing
```
```tsx
import { Canvas } from '@react-three/fiber';
import { EffectComposer, ChromaticAberration, Vignette, Noise } from '@react-three/postprocessing';
function CinematicScene() {
return (
<Canvas>
<Scene />
<EffectComposer>
<ChromaticAberration offset={[0.002, 0.002]} />
<Vignette darkness={0.5} offset={0.3} />
<Noise opacity={0.05} />
</EffectComposer>
</Canvas>
);
}
```
## Core Effects
### Chromatic Aberration
RGB channel separation for lens distortion or glitch effects.
```tsx
import { ChromaticAberration } from '@react-three/postprocessing';
import { BlendFunction } from 'postprocessing';
import { Vector2 } from 'three';
// Subtle cinematic fringing
function SubtleChromaticAberration() {
return (
<ChromaticAberration
offset={new Vector2(0.001, 0.001)}
radialModulation
modulationOffset={0.2}
/>
);
}
// Intense glitch effect
function GlitchChromaticAberration() {
const offsetRef = useRef();
useFrame(({ clock }) => {
if (offsetRef.current) {
const glitch = Math.random() > 0.95 ? 0.01 : 0.002;
offsetRef.current.offset.set(glitch, glitch * 0.5);
}
});
return (
<ChromaticAberration
ref={offsetRef}
offset={new Vector2(0.002, 0.002)}
blendFunction={BlendFunction.NORMAL}
/>
);
}
```
### Vignette
Darkened edges for focus and cinematic framing.
```tsx
import { Vignette } from '@react-three/postprocessing';
// Soft cinematic vignette
function CinematicVignette() {
return (
<Vignette
offset={0.3} // Distance from center before darkening
darkness={0.5} // How dark edges become
eskil={false} // Use natural vignette formula
/>
);
}
// Harsh spotlight effect
function SpotlightVignette() {
return <Vignette offset={0.1} darkness={0.9} eskil={true} />;
}
```
### Depth of Field
Simulated camera focus with bokeh blur.
```tsx
import { DepthOfField } from '@react-three/postprocessing';
// Focus on specific distance
function StaticDOF() {
return (
<DepthOfField
focusDistance={0.02}
focalLength={0.05}
bokehScale={3}
height={480}
/>
);
}
// Focus follows target object
function TrackingDOF({ targetRef }) {
const dofRef = useRef();
const { camera } = useThree();
useFrame(() => {
if (targetRef.current && dofRef.current) {
const distance = camera.position.distanceTo(targetRef.current.position);
dofRef.current.target = distance;
}
});
return <DepthOfField ref={dofRef} focusDistance={0} focalLength={0.02} bokehScale={2} />;
}
```
### Noise / Film Grain
```tsx
import { Noise } from '@react-three/postprocessing';
import { BlendFunction } from 'postprocessing';
// Subtle film grain
function FilmGrain() {
return <Noise opacity={0.04} blendFunction={BlendFunction.OVERLAY} />;
}
// Heavy VHS noise
function VHSNoise() {
return <Noise opacity={0.15} blendFunction={BlendFunction.SCREEN} />;
}
```
### Color Grading
```tsx
import { HueSaturation, BrightnessContrast } from '@react-three/postprocessing';
// Desaturated cinematic look
function CinematicGrade() {
return (
<>
<HueSaturation hue={0} saturation={-0.2} />
<BrightnessContrast brightness={-0.05} contrast={0.1} />
</>
);
}
// Warm sunset mood
function SunsetGrade() {
return (
<>
<HueSaturation hue={0.05} saturation={0.15} />
<BrightnessContrast brightness={0.02} contrast={0.05} />
</>
);
}
// Cold sci-fi atmosphere
function SciFiGrade() {
return (
<>
<HueSaturation hue={-0.1} saturation={-0.1} />
<BrightnessContrast brightness={-0.1} contrast={0.15} />
</>
);
}
```
### LUT (Lookup Table)
```tsx
import { LUT } from '@react-three/postprocessing';
import { LookupTexture } from 'postprocessing';
function LUTGrading() {
const [lut, setLut] = useState(null);
useEffect(() => {
LookupTexture.createLookupTexture('/luts/cinematic.cube').then(setLut);
}, []);
if (!lut) return null;
return <LUT lut={lut} tetrahedralInterpolation />;
}
```
### Tone Mapping
```tsx
import { ToneMapping } from '@react-three/postprocessing';
import { ToneMappingMode } from 'postprocessing';
function CinematicToneMapping() {
return <ToneMapping mode={ToneMappingMode.ACES_FILMIC} />;
}
```
### Scanlines / CRT Effect
```tsx
import { Scanline } from '@react-three/postprocessing';
function CRTScanlines() {
return <Scanline density={1.25} opacity={0.15} blendFunction={BlendFunction.OVERLAY} />;
}
```
### God Rays
```tsx
import { GodRays } from '@react-three/postprocessing';
function VolumetricLight() {
const sunRef = useRef();
return (
<>
<mesh ref={sunRef} position={[0, 5, -10]}>
<sphereGeometry args={[1, 32, 32]} />
<meshBasicMaterial color="#FFF8E0" />
</mesh>
<EffectComposer>
{sunRef.current && <GodRays sun={sunRef.current} exposure={0.5} decay={0.9} blur />}
</EffectComposer>
</>
);
}
```
## Combining Effects
### Cinematic Stack
```tsx
function CinematicStack() {
return (
<EffectComposer>
<ToneMapping mode={ToneMappingMode.ACES_FILMIC} />
<HueSaturation saturation={-0.15} />
<BrightnessContrast brightness={-0.05} contrast={0.1} />
<ChromaticAberration offset={[0.001, 0.001]} />
<Vignette darkness={0.4} offset={0.3} />
<Noise opacity={0.03} blendFunction={BlendFunction.OVERLAY} />
</EffectComposer>
);
}
```
### Retro VHS Stack
```tsx
function VHSStack() {
return (
<EffectComposer>
<HueSaturation saturation={-0.3} />
<BrightnessContrast contrast={0.2} />
<ChromaticAberration offset={[0.005, 0.002]} />
<Scanline density={1.5} opacity={0.1} />
<Noise opacity={0.1} blendFunction={BlendFunction.SCREEN} />
<Vignette darkness={0.6} offset={0.2} />
</EffectComposer>
);
}
```
### Dream Sequence Stack
```tsx
function DreamStack() {
return (
<EffectComposer>
<DepthOfField focusDistance={0.01} focalLength={0.1} bokehScale={4} />
<Bloom luminanceThreshold={0.3} intensity={0.8} />
<HueSaturation saturation={0.2} hue={0.05} />
<BrightnessContrast brightness={0.1} />
<Vignette darkness={0.3} offset={0.4} />
</EffectComposer>
);
}
```
## Animated Effects
### Time-Driven Color Shift
```tsx
function TimeDrivenEffects() {
const hueRef = useRef();
const vignetteRef = useRef();
useFrame(({ clock }) => {
const t = clock.elapsedTime;
if (hueRef.current) hueRef.current.hue = Math.sin(t * 0.1) * 0.1;
if (vignetteRef.current) vignetteRef.current.darkness = 0.4 + Math.sin(t * 2) * 0.1;
});
return (
<EffectComposer>
<HueSaturation ref={hueRef} saturation={0} hue={0} />
<Vignette ref={vignetteRef} darkness={0.4} offset={0.3} />
</EffectComposer>
);
}
```
### Audio-Reactive Effects
```tsx
function AudioReactiveEffects({ audioData }) {
const chromaRef = useRef();
const vignetteRef = useRef();
useFrame(() => {
if (!audioData) return;
const bass = audioData[0] / 255;
const mid = audioData[4] / 255;
if (chromaRef.current) {
const offset = 0.001 + bass * 0.005;
chromaRef.current.offset.set(offset, offset * 0.5);
}
if (vignetteRef.current) {
vignetteRef.current.darkness = 0.3 + mid * 0.3;
}
});
return (
<EffectComposer>
<ChromaticAberration ref={chromaRef} offset={[0.001, 0.001]} />
<Vignette ref={vignetteRef} darkness={0.4} offset={0.3} />
</EffectComposer>
);
}
```
## Temporal Collapse Theme
Effects stack for cosmic countdown aesthetic:
```tsx
function TemporalCollapseEffects() {
const chromaRef = useRef();
useFrame(({ clock }) => {
if (chromaRef.current) {
const pulse = Math.sin(clock.elapsRelated in General
modeling-omnistudio-epc-catalog
IncludedSalesforce Industries CME EPC product-modeling skill for Product2-based catalog creation. Use when creating EPC products, configuring product attributes, building offer bundles with Product Child Items, or reviewing EPC DataPack JSON metadata for product catalog changes. TRIGGER when: user creates or updates Product2 EPC records, AttributeAssignment payloads, AttributeMetadata/AttributeDefaultValues, Offer bundles, or ProductChildItem relationships. DO NOT TRIGGER when: designing OmniScripts/FlexCards/Integration Procedures (use building-omnistudio-omniscript, building-omnistudio-flexcard, or building-omnistudio-integration-procedure), implementing Apex business logic (use generating-apex), or troubleshooting deployment pipelines (use deploying-metadata).
relationship-science-coach
IncludedUse this skill for direct, practical adult relationship coaching: couples conflict, repair, trust, marriage, dating, flirting, attachment patterns, emotional connection, sex, desire differences, eroticism, kink negotiation, affection, love languages, breakups, and long-term passion. Draw on Gottman, EFT and Hold Me Tight, attachment science, modern sex research, Perel, Nagoski, Kerner, Schnarch, Love and Stosny, and flexible love-language tools. Be concrete and low-hedge. Redirect only for imminent danger, abuse, coercive control, minors, non-consent, self-harm, stalking, or medical/legal/psychiatric decisions.
building-sf-integrations
IncludedSalesforce integration architecture and runtime plumbing with 120-point scoring. Use this skill to set up Named Credentials, External Credentials, External Services, REST/SOAP callout patterns, Platform Events, and Change Data Capture. TRIGGER when: user sets up Named Credentials, External Services, REST/SOAP callouts, Platform Events, CDC, or touches .namedCredential-meta.xml files. DO NOT TRIGGER when: Connected App/OAuth config (use configuring-connected-apps), Apex-only logic (use generating-apex), or data import/export (use handling-sf-data).
venue-templates
IncludedAccess comprehensive LaTeX templates, formatting requirements, and submission guidelines for major scientific publication venues (Nature, Science, PLOS, IEEE, ACM), academic conferences (NeurIPS, ICML, CVPR, CHI), research posters, and grant proposals (NSF, NIH, DOE, DARPA). This skill should be used when preparing manuscripts for journal submission, conference papers, research posters, or grant proposals and need venue-specific formatting requirements and templates.
let-fate-decide
IncludedDraws the 12 Houses of the Zodiac Tarot spread to inject entropy into planning when prompts are vague, ambiguous, or casually delegated. Interprets the spread to guide next steps. Use when the user says 'let fate decide', 'YOLO', 'whatever', 'idk', or other nonchalant phrases, makes Yu-Gi-Oh references, or when you are about to arbitrarily pick between multiple reasonable approaches. Prefer over ask-questions-if-underspecified when the user's tone is casual or playful rather than precision-seeking.
net-ops
IncludedCross-platform network troubleshooting (Windows, macOS, Linux) via local or remote shell. Use for: DNS broken, can't resolve hostnames, nslookup/dig works but apps fail, NRPT, WFP, scutil, /etc/resolver, systemd-resolved, /etc/resolv.conf, NetworkManager, VPN DNS leak residue (ProtonVPN/Mullvad/WireGuard/AnyConnect), AV/firewall blocking DNS or DoH, Tailscale DNS interaction, intermittent connectivity, remote diagnostics over SSH.