Claude
Skills
Sign in
Back

product-discovery

Included with Lifetime
$97 forever

Expert product discovery guidance for user research and problem validation. Use when conducting user interviews, validating problems, applying jobs-to-be-done framework, sizing opportunities, customer segmentation, competitive analysis, prototype testing, usability testing, designing surveys, or synthesizing research insights. Covers discovery sprints, continuous discovery, and research operations.

Design

What this skill does


# Product Discovery

Strategic user research and problem validation expertise — from interview techniques and JTBD to opportunity sizing and insight synthesis.

## Philosophy

Great products start with great problems. Discovery is how you find problems worth solving for people who will pay.

The best product discovery:
1. **Talk to users, not stakeholders** — Customers know their problems, not solutions
2. **Validate problems before solutions** — Build the right thing, then build it right
3. **Quantify and qualify** — Numbers tell you what, conversations tell you why
4. **Continuous over batched** — Weekly habits beat quarterly projects

## How This Skill Works

When invoked, apply the guidelines in `rules/` organized by:

- `research-*` — User interview techniques, survey design, research ops
- `discovery-*` — Problem discovery, JTBD framework, validation
- `analysis-*` — Synthesis, segmentation, competitive analysis
- `testing-*` — Prototype testing, usability testing

## Core Frameworks

### Discovery Process

| Phase | Activities | Outputs |
|-------|------------|---------|
| **Explore** | Interviews, observation, data mining | Problem space map |
| **Validate** | Problem interviews, surveys, experiments | Validated problems |
| **Prioritize** | Opportunity scoring, segmentation | Prioritized roadmap |
| **Test** | Prototype testing, usability studies | Solution validation |

### Jobs-to-be-Done Framework

```
                    ┌─────────────────────┐
                    │    FUNCTIONAL JOB   │
                    │   (What they do)    │
                    └──────────┬──────────┘
                               │
              ┌────────────────┼────────────────┐
              │                │                │
              ▼                ▼                ▼
       ┌──────────┐     ┌──────────┐     ┌──────────┐
       │ EMOTIONAL│     │  SOCIAL  │     │ CONTEXT  │
       │   JOB    │     │   JOB    │     │ (When/   │
       │ (Feel)   │     │ (Appear) │     │  Where)  │
       └──────────┘     └──────────┘     └──────────┘
```

### Opportunity Scoring (OST)

| Factor | Weight | Description |
|--------|--------|-------------|
| **Importance** | 40% | How important is this job to the customer? |
| **Satisfaction** | 30% | How satisfied are they with current solutions? |
| **Frequency** | 20% | How often do they encounter this problem? |
| **Willingness to Pay** | 10% | Will they pay to solve this? |

**Opportunity Score = Importance + max(Importance - Satisfaction, 0)**

### Research Method Selection

```
┌─────────────────────────────────────────────────────────────┐
│                   GENERATIVE RESEARCH                       │
│              (Discover unknown unknowns)                    │
│  ┌───────────┐  ┌───────────┐  ┌───────────┐               │
│  │Contextual │  │ Discovery │  │ Diary    │               │
│  │ Inquiry   │  │ Interviews│  │ Studies  │               │
│  └───────────┘  └───────────┘  └───────────┘               │
├─────────────────────────────────────────────────────────────┤
│                   EVALUATIVE RESEARCH                       │
│              (Validate known hypotheses)                    │
│  ┌───────────┐  ┌───────────┐  ┌───────────┐               │
│  │ Usability │  │  A/B      │  │ Prototype │               │
│  │ Testing   │  │  Testing  │  │ Testing   │               │
│  └───────────┘  └───────────┘  └───────────┘               │
├─────────────────────────────────────────────────────────────┤
│                   QUANTITATIVE RESEARCH                     │
│              (Measure and prioritize)                       │
│  ┌───────────┐  ┌───────────┐  ┌───────────┐               │
│  │  Surveys  │  │ Analytics │  │ Card      │               │
│  │           │  │  Review   │  │ Sorting   │               │
│  └───────────┘  └───────────┘  └───────────┘               │
└─────────────────────────────────────────────────────────────┘
```

### Customer Segmentation Matrix

| Dimension | Consumer (B2C) | Business (B2B) |
|-----------|----------------|----------------|
| **Demographics** | Age, income, location | Company size, industry, revenue |
| **Behavior** | Usage patterns, purchase history | Buying process, tech stack |
| **Psychographics** | Values, lifestyle, attitudes | Company culture, risk tolerance |
| **Needs** | Problems, goals, aspirations | Business outcomes, KPIs |

### Continuous Discovery Cadence

```
Weekly:
├── 2-3 customer interviews
├── Review analytics/feedback
└── Update opportunity backlog

Monthly:
├── Synthesis session
├── Prioritization review
└── Stakeholder alignment

Quarterly:
├── Deep-dive research sprint
├── Competitive analysis refresh
└── Segment review
```

## Interview Quick Reference

| Interview Type | When to Use | Key Questions |
|---------------|-------------|---------------|
| **Discovery** | Exploring problem space | "Tell me about the last time..." |
| **Problem** | Validating specific pain | "How painful is this 1-10? Why?" |
| **Solution** | Testing concepts | "Would this solve your problem?" |
| **JTBD** | Understanding motivation | "What were you trying to accomplish?" |
| **Usability** | Testing interfaces | "What do you expect to happen?" |

## Anti-Patterns

- **Solution-first discovery** — Falling in love with solutions before validating problems
- **Leading the witness** — Asking questions that suggest desired answers
- **Confirmation bias** — Only hearing what supports your hypothesis
- **Sample of one** — Making decisions from a single interview
- **Proxy research** — Asking salespeople instead of customers
- **Feature requests as research** — Users ask for features, not problems
- **Analysis paralysis** — Researching forever, never deciding
- **HiPPO-driven** — Highest Paid Person's Opinion overriding data
Files: 12
Size: 95.4 KB
Complexity: 49/100
Category: Design

Related in Design