publishing-platforms
Platform submission processes, certification requirements, and distribution across Steam, Epic, console, and mobile platforms.
What this skill does
# Publishing Platforms
## Platform Requirements Matrix
```
┌─────────────────────────────────────────────────────────────┐
│ STEAM │
├─────────────────────────────────────────────────────────────┤
│ □ Steamworks SDK integration │
│ □ Achievements, Cloud Saves, Trading Cards │
│ □ Store assets: │
│ • Header (460x215) │
│ • Capsule (231x87, 467x181, 616x353) │
│ • Screenshots (1920x1080 min, 5+ required) │
│ • Trailer (MP4, 1080p recommended) │
│ □ Age rating (IARC) │
│ □ Review time: 1-5 business days │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ PLAYSTATION │
├─────────────────────────────────────────────────────────────┤
│ □ PlayStation Partners registration │
│ □ DevKit access │
│ □ TRC (Technical Requirements Checklist) │
│ □ Trophies (Platinum, Gold, Silver, Bronze) │
│ □ ESRB/PEGI rating certificate │
│ □ Accessibility features │
│ □ Certification: 2-4 weeks │
│ □ Slot fee required │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ XBOX │
├─────────────────────────────────────────────────────────────┤
│ □ Xbox Partner Center access │
│ □ XR (Xbox Requirements) compliance │
│ □ Achievements (1000G base game) │
│ □ Smart Delivery support │
│ □ Game Pass consideration │
│ □ Certification: 1-3 weeks │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ iOS APP STORE │
├─────────────────────────────────────────────────────────────┤
│ □ Apple Developer Program ($99/year) │
│ □ App Store Connect setup │
│ □ App icons (1024x1024) │
│ □ Screenshots per device size │
│ □ Privacy policy URL │
│ □ App Review Guidelines compliance │
│ □ IAP testing with sandbox │
│ □ Review time: 24-48 hours (typically) │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ GOOGLE PLAY │
├─────────────────────────────────────────────────────────────┤
│ □ Google Play Console ($25 one-time) │
│ □ App signing with Play App Signing │
│ □ Store listing assets │
│ □ Content rating questionnaire │
│ □ Data safety form │
│ □ Target API level compliance │
│ □ Review time: Hours to 7 days │
└─────────────────────────────────────────────────────────────┘
```
## Steam Integration
```csharp
// ✅ Production-Ready: Steamworks Integration
public class SteamManager : MonoBehaviour
{
public static SteamManager Instance { get; private set; }
public static bool Initialized { get; private set; }
[SerializeField] private uint _appId = 480; // Test app ID
private void Awake()
{
if (Instance != null) { Destroy(gameObject); return; }
Instance = this;
DontDestroyOnLoad(gameObject);
try
{
if (SteamAPI.RestartAppIfNecessary(new AppId_t(_appId)))
{
Application.Quit();
return;
}
Initialized = SteamAPI.Init();
if (!Initialized)
{
Debug.LogError("[Steam] Failed to initialize. Is Steam running?");
return;
}
Debug.Log($"[Steam] Initialized. User: {SteamFriends.GetPersonaName()}");
}
catch (System.Exception e)
{
Debug.LogError($"[Steam] Exception: {e.Message}");
}
}
private void Update()
{
if (Initialized)
SteamAPI.RunCallbacks();
}
public void UnlockAchievement(string achievementId)
{
if (!Initialized) return;
SteamUserStats.SetAchievement(achievementId);
SteamUserStats.StoreStats();
}
private void OnApplicationQuit()
{
if (Initialized)
SteamAPI.Shutdown();
}
}
```
## Submission Checklist
```
PRE-SUBMISSION CHECKLIST:
┌─────────────────────────────────────────────────────────────┐
│ BUILD PREPARATION: │
│ □ Final QA pass completed │
│ □ All known critical bugs fixed │
│ □ Performance targets met │
│ □ Build size optimized │
│ □ Version number updated │
├─────────────────────────────────────────────────────────────┤
│ STORE ASSETS: │
│ □ All required images uploaded │
│ □ Trailer uploaded and reviewed │
│ □ Store description finalized │
│ □ Tags and categories set │
│ □ Pricing configured │
├─────────────────────────────────────────────────────────────┤
│ LEGAL/COMPLIANCE: │
│ □ Age rating obtained │
│ □ Privacy policy published │
│ □ EULA prepared (if needed) │
│ □ Copyright/trademark cleared │
├─────────────────────────────────────────────────────────────┤
│ PLATFORM-SPECIFIC: │
│ □ SDK properly integrated │
│ □ Achievements/trophies configured │
│ □ Cloud save working │
│ □ Platform TRC/XR requirements checked │
└─────────────────────────────────────────────────────────────┘
```
## 🔧 Troubleshooting
```
┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Steam review rejected │
├─────────────────────────────────────────────────────────────┤
│ COMMON REASONS: │
│ • Incorrect content descriptors │
│ • Missing EULA/privacy policy │
│ • Store assets don't meet specs │
│ • Build crashes on launch │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS: │
│ → Read rejection reason carefully │
│ → Update specific items mentioned │
│ → Retest before resubmitting │
└─────────────────────────────────────────────────────────────┘
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