Claude
Skills
Sign in
Back

r3f-geometry

Included with Lifetime
$97 forever

React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.

Web Dev

What this skill does


# React Three Fiber Geometry

## Quick Start

```tsx
import { Canvas } from '@react-three/fiber'

function Scene() {
  return (
    <Canvas>
      <ambientLight />
      <mesh position={[0, 0, 0]}>
        <boxGeometry args={[1, 1, 1]} />
        <meshStandardMaterial color="hotpink" />
      </mesh>
    </Canvas>
  )
}
```

## Built-in Geometries

All Three.js geometries are available as JSX elements. The `args` prop passes constructor arguments.

### Basic Shapes

```tsx
// BoxGeometry(width, height, depth, widthSegments, heightSegments, depthSegments)
<boxGeometry args={[1, 1, 1]} />
<boxGeometry args={[2, 1, 0.5, 2, 2, 2]} />

// SphereGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength)
<sphereGeometry args={[1, 32, 32]} />
<sphereGeometry args={[1, 64, 64]} />  // High quality
<sphereGeometry args={[1, 32, 32, 0, Math.PI]} />  // Hemisphere

// PlaneGeometry(width, height, widthSegments, heightSegments)
<planeGeometry args={[10, 10]} />
<planeGeometry args={[10, 10, 32, 32]} />  // Subdivided for displacement

// CircleGeometry(radius, segments, thetaStart, thetaLength)
<circleGeometry args={[1, 32]} />
<circleGeometry args={[1, 32, 0, Math.PI]} />  // Semicircle

// CylinderGeometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded)
<cylinderGeometry args={[1, 1, 2, 32]} />
<cylinderGeometry args={[0, 1, 2, 32]} />  // Cone
<cylinderGeometry args={[1, 1, 2, 6]} />   // Hexagonal prism

// ConeGeometry(radius, height, radialSegments, heightSegments, openEnded)
<coneGeometry args={[1, 2, 32]} />

// TorusGeometry(radius, tube, radialSegments, tubularSegments, arc)
<torusGeometry args={[1, 0.4, 16, 100]} />

// TorusKnotGeometry(radius, tube, tubularSegments, radialSegments, p, q)
<torusKnotGeometry args={[1, 0.4, 100, 16, 2, 3]} />

// RingGeometry(innerRadius, outerRadius, thetaSegments, phiSegments)
<ringGeometry args={[0.5, 1, 32]} />
```

### Advanced Shapes

```tsx
// CapsuleGeometry(radius, length, capSegments, radialSegments)
<capsuleGeometry args={[0.5, 1, 4, 16]} />

// Polyhedrons
<dodecahedronGeometry args={[1, 0]} />  // radius, detail
<icosahedronGeometry args={[1, 0]} />
<octahedronGeometry args={[1, 0]} />
<tetrahedronGeometry args={[1, 0]} />

// Higher detail = more subdivisions
<icosahedronGeometry args={[1, 4]} />  // Approximates sphere
```

### Path-Based Shapes

```tsx
import * as THREE from 'three'

// LatheGeometry - revolve points around Y axis
function LatheShape() {
  const points = [
    new THREE.Vector2(0, 0),
    new THREE.Vector2(0.5, 0),
    new THREE.Vector2(0.5, 0.5),
    new THREE.Vector2(0.3, 1),
    new THREE.Vector2(0, 1),
  ]

  return (
    <mesh>
      <latheGeometry args={[points, 32]} />
      <meshStandardMaterial color="gold" side={THREE.DoubleSide} />
    </mesh>
  )
}

// TubeGeometry - extrude along a curve
function TubeShape() {
  const curve = new THREE.CatmullRomCurve3([
    new THREE.Vector3(-2, 0, 0),
    new THREE.Vector3(-1, 1, 0),
    new THREE.Vector3(1, -1, 0),
    new THREE.Vector3(2, 0, 0),
  ])

  return (
    <mesh>
      <tubeGeometry args={[curve, 64, 0.2, 8, false]} />
      <meshStandardMaterial color="blue" />
    </mesh>
  )
}

// ExtrudeGeometry - extrude a 2D shape
function ExtrudedShape() {
  const shape = new THREE.Shape()
  shape.moveTo(0, 0)
  shape.lineTo(1, 0)
  shape.lineTo(1, 1)
  shape.lineTo(0, 1)
  shape.lineTo(0, 0)

  const extrudeSettings = {
    steps: 2,
    depth: 0.5,
    bevelEnabled: true,
    bevelThickness: 0.1,
    bevelSize: 0.1,
    bevelSegments: 3,
  }

  return (
    <mesh>
      <extrudeGeometry args={[shape, extrudeSettings]} />
      <meshStandardMaterial color="purple" />
    </mesh>
  )
}
```

## Drei Shape Helpers

@react-three/drei provides convenient shape components.

```tsx
import {
  Box, Sphere, Plane, Circle, Cylinder, Cone,
  Torus, TorusKnot, Ring, Capsule, Dodecahedron,
  Icosahedron, Octahedron, Tetrahedron, RoundedBox
} from '@react-three/drei'

function DreiShapes() {
  return (
    <>
      {/* All shapes accept mesh props directly */}
      <Box args={[1, 1, 1]} position={[-3, 0, 0]}>
        <meshStandardMaterial color="red" />
      </Box>

      <Sphere args={[0.5, 32, 32]} position={[-1, 0, 0]}>
        <meshStandardMaterial color="blue" />
      </Sphere>

      <Cylinder args={[0.5, 0.5, 1, 32]} position={[1, 0, 0]}>
        <meshStandardMaterial color="green" />
      </Cylinder>

      {/* RoundedBox - box with rounded edges */}
      <RoundedBox
        args={[1, 1, 1]}      // width, height, depth
        radius={0.1}          // border radius
        smoothness={4}        // smoothness of rounded edges
        position={[3, 0, 0]}
      >
        <meshStandardMaterial color="orange" />
      </RoundedBox>
    </>
  )
}
```

## Custom BufferGeometry

### Basic Custom Geometry

```tsx
import { useMemo, useRef } from 'react'
import * as THREE from 'three'

function CustomTriangle() {
  const geometry = useMemo(() => {
    const geo = new THREE.BufferGeometry()

    // Vertices (3 floats per vertex: x, y, z)
    const vertices = new Float32Array([
      -1, -1, 0,  // vertex 0
       1, -1, 0,  // vertex 1
       0,  1, 0,  // vertex 2
    ])

    // Normals (pointing toward camera)
    const normals = new Float32Array([
      0, 0, 1,
      0, 0, 1,
      0, 0, 1,
    ])

    // UVs
    const uvs = new Float32Array([
      0, 0,
      1, 0,
      0.5, 1,
    ])

    geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3))
    geo.setAttribute('normal', new THREE.BufferAttribute(normals, 3))
    geo.setAttribute('uv', new THREE.BufferAttribute(uvs, 2))

    return geo
  }, [])

  return (
    <mesh geometry={geometry}>
      <meshStandardMaterial color="cyan" side={THREE.DoubleSide} />
    </mesh>
  )
}
```

### Indexed Geometry

```tsx
function CustomQuad() {
  const geometry = useMemo(() => {
    const geo = new THREE.BufferGeometry()

    // 4 vertices for a quad
    const vertices = new Float32Array([
      -1, -1, 0,  // 0: bottom-left
       1, -1, 0,  // 1: bottom-right
       1,  1, 0,  // 2: top-right
      -1,  1, 0,  // 3: top-left
    ])

    // Indices to form 2 triangles
    const indices = new Uint16Array([
      0, 1, 2,  // triangle 1
      0, 2, 3,  // triangle 2
    ])

    const normals = new Float32Array([
      0, 0, 1,  0, 0, 1,  0, 0, 1,  0, 0, 1,
    ])

    const uvs = new Float32Array([
      0, 0,  1, 0,  1, 1,  0, 1,
    ])

    geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3))
    geo.setAttribute('normal', new THREE.BufferAttribute(normals, 3))
    geo.setAttribute('uv', new THREE.BufferAttribute(uvs, 2))
    geo.setIndex(new THREE.BufferAttribute(indices, 1))

    return geo
  }, [])

  return (
    <mesh geometry={geometry}>
      <meshStandardMaterial color="lime" side={THREE.DoubleSide} />
    </mesh>
  )
}
```

### Dynamic Geometry

```tsx
import { useRef } from 'react'
import { useFrame } from '@react-three/fiber'

function WavyPlane() {
  const meshRef = useRef()

  useFrame(({ clock }) => {
    const positions = meshRef.current.geometry.attributes.position
    const time = clock.elapsedTime

    for (let i = 0; i < positions.count; i++) {
      const x = positions.getX(i)
      const y = positions.getY(i)
      positions.setZ(i, Math.sin(x * 2 + time) * Math.cos(y * 2 + time) * 0.5)
    }

    positions.needsUpdate = true
    meshRef.current.geometry.computeVertexNormals()
  })

  return (
    <mesh ref={meshRef} rotation={[-Math.PI / 2, 0, 0]}>
      <planeGeometry args={[10, 10, 32, 32]} />
      <meshStandardMaterial color="royalblue" side={THREE.DoubleSide} />
    </mesh>
  )
}
```

## Drei Instancing

Efficient rendering of many identical objects.

### Instances Component

```tsx
import { Instances, Instance } from '@react-three/drei'
import { useFrame } from '@react-three/fiber'
import { useRef } from 'react'

function InstancedBoxes() {
  const count = 1000

  return (
    <Ins
Files: 1
Size: 15.8 KB
Complexity: 19/100
Category: Web Dev

Related in Web Dev