react-three-fiber
Setup react-three-fiber (R3F) with drei for 3D graphics and WebGL scenes. Use this skill when the user says "setup 3d", "add three.js", "3d scene", "webgl", "react-three-fiber", or "r3f".
What this skill does
# React Three Fiber (R3F) with Drei for Next.js ## Installation ```bash bun add three @react-three/fiber @react-three/drei leva bun add -D @types/three ``` **Version Compatibility:** - Next.js 15/16+ with React 19 requires `@react-three/fiber@9+` and `@react-three/drei@10+` - Next.js 14 with React 18 uses `@react-three/fiber@8` **Tested Versions (February 2026):** - `[email protected]` - `@react-three/[email protected]` - `@react-three/[email protected]` - `[email protected]` (optional, for debug controls) - Next.js 16.1.6 with React 19.2.3 ## Next.js App Router Setup R3F uses WebGL which requires browser APIs. Use dynamic imports with `ssr: false` to prevent hydration errors. ### 1. Create a Scene Component (Client Component) ```tsx // components/three/scene.tsx "use client"; import { Canvas } from "@react-three/fiber"; import { OrbitControls, Environment } from "@react-three/drei"; import { Suspense } from "react"; type SceneProps = { children: React.ReactNode; }; export function Scene({ children }: SceneProps) { return ( <Canvas camera={{ position: [0, 0, 5], fov: 50 }} gl={{ antialias: true, alpha: true }} dpr={[1, 2]} > <Suspense fallback={null}> <ambientLight intensity={0.5} /> <directionalLight position={[10, 10, 5]} intensity={1} /> {children} <OrbitControls enableDamping dampingFactor={0.05} /> <Environment preset="city" /> </Suspense> </Canvas> ); } ``` ### 2. Create a Dynamic Wrapper ```tsx // components/three/dynamic-scene.tsx "use client"; import dynamic from "next/dynamic"; export const DynamicScene = dynamic( () => import("./scene").then((mod) => mod.Scene), { ssr: false } ); ``` ### 3. Use in Page ```tsx // app/page.tsx import { DynamicScene } from "@/components/three/dynamic-scene"; import { Box } from "@/components/three/box"; export default function Page() { return ( <div className="h-screen w-full"> <DynamicScene> <Box position={[0, 0, 0]} /> </DynamicScene> </div> ); } ``` ## Core Concepts ### Mesh, Geometry, Material ```tsx "use client"; import { useRef } from "react"; import { useFrame } from "@react-three/fiber"; import type { Mesh } from "three"; type BoxProps = { position?: [number, number, number]; color?: string; }; export function Box({ position = [0, 0, 0], color = "#ff6b6b" }: BoxProps) { const meshRef = useRef<Mesh>(null); useFrame((state, delta) => { if (meshRef.current) { meshRef.current.rotation.x += delta * 0.5; meshRef.current.rotation.y += delta * 0.3; } }); return ( <mesh ref={meshRef} position={position}> <boxGeometry args={[1, 1, 1]} /> <meshStandardMaterial color={color} /> </mesh> ); } ``` ### Lights ```tsx // Common lighting setup <> <ambientLight intensity={0.4} /> <directionalLight position={[5, 5, 5]} intensity={1} castShadow shadow-mapSize={[1024, 1024]} /> <pointLight position={[-5, 5, -5]} intensity={0.5} /> <spotLight position={[0, 10, 0]} angle={0.3} penumbra={1} intensity={1} /> </> ``` ## Essential Hooks ### useFrame - Animation Loop ```tsx import { useFrame } from "@react-three/fiber"; function AnimatedMesh() { const meshRef = useRef<Mesh>(null); // Runs every frame (60fps) useFrame((state, delta) => { // state.clock.elapsedTime - total time // delta - time since last frame if (meshRef.current) { meshRef.current.rotation.y = state.clock.elapsedTime; } }); return <mesh ref={meshRef}>...</mesh>; } ``` ### useThree - Access Three.js Internals ```tsx import { useThree } from "@react-three/fiber"; function CameraInfo() { const { camera, gl, scene, size, viewport } = useThree(); // camera - active camera // gl - WebGL renderer // scene - Three.js scene // size - canvas size in pixels { width, height } // viewport - viewport in Three.js units { width, height, factor } return null; } ``` ### useLoader - Load Assets ```tsx import { useLoader } from "@react-three/fiber"; import { TextureLoader } from "three"; function TexturedMesh() { const texture = useLoader(TextureLoader, "/textures/wood.jpg"); return ( <mesh> <boxGeometry /> <meshStandardMaterial map={texture} /> </mesh> ); } ``` ## Drei Helpers ### OrbitControls ```tsx import { OrbitControls } from "@react-three/drei"; <OrbitControls enableDamping dampingFactor={0.05} enableZoom={true} enablePan={true} minDistance={2} maxDistance={20} minPolarAngle={0} maxPolarAngle={Math.PI / 2} /> ``` ### Environment (Lighting/Reflections) ```tsx import { Environment } from "@react-three/drei"; // Preset environments <Environment preset="city" /> // city, sunset, dawn, night, warehouse, forest, apartment, studio, park, lobby // Custom HDR <Environment files="/hdri/environment.hdr" /> // Background visible <Environment preset="sunset" background /> ``` ### Html (DOM Elements in 3D) ```tsx import { Html } from "@react-three/drei"; function Label() { return ( <mesh position={[0, 2, 0]}> <sphereGeometry args={[0.5]} /> <meshStandardMaterial color="blue" /> <Html position={[0, 1, 0]} center distanceFactor={10} occlude > <div className="bg-white px-2 py-1 rounded text-sm"> Label Text </div> </Html> </mesh> ); } ``` ### useGLTF (Load 3D Models) ```tsx import { useGLTF } from "@react-three/drei"; type ModelProps = { url: string; position?: [number, number, number]; scale?: number; }; function Model({ url, position = [0, 0, 0], scale = 1 }: ModelProps) { const { scene } = useGLTF(url); return <primitive object={scene} position={position} scale={scale} />; } // Preload for better performance useGLTF.preload("/models/robot.glb"); ``` ### Text (3D Text) ```tsx import { Text, Text3D } from "@react-three/drei"; // 2D text billboard <Text position={[0, 2, 0]} fontSize={0.5} color="white" anchorX="center" anchorY="middle" > Hello World </Text> // 3D extruded text (requires font JSON) <Text3D font="/fonts/helvetiker_regular.typeface.json" size={0.5} height={0.1} > 3D Text <meshStandardMaterial color="gold" /> </Text3D> ``` ### Center, Float, PresentationControls ```tsx import { Center, Float, PresentationControls } from "@react-three/drei"; // Center objects <Center> <mesh>...</mesh> </Center> // Floating animation <Float speed={2} rotationIntensity={0.5} floatIntensity={1}> <mesh>...</mesh> </Float> // Touch/drag controls for showcasing <PresentationControls global snap rotation={[0, -Math.PI / 4, 0]} polar={[-Math.PI / 4, Math.PI / 4]} azimuth={[-Math.PI / 4, Math.PI / 4]} > <mesh>...</mesh> </PresentationControls> ``` ## Performance Best Practices ### 1. Use Instances for Repeated Objects ```tsx import { Instances, Instance } from "@react-three/drei"; function Cubes({ count = 100 }: { count?: number }) { const positions = useMemo(() => Array.from({ length: count }, () => [ (Math.random() - 0.5) * 10, (Math.random() - 0.5) * 10, (Math.random() - 0.5) * 10, ] as [number, number, number]), [count] ); return ( <Instances limit={count}> <boxGeometry /> <meshStandardMaterial /> {positions.map((pos, i) => ( <Instance key={`cube-${pos[0]}-${pos[1]}-${pos[2]}`} position={pos} /> ))} </Instances> ); } ``` ### 2. Use Suspense and Preloading ```tsx import { Suspense } from "react"; import { useGLTF } from "@react-three/drei"; // Preload assets useGLTF.preload("/models/scene.glb"); function App() { return ( <Canvas> <Suspense fallback={<LoadingSpinner />}> <Model /> </Suspense> </Canvas> ); } function LoadingSpinner() { return ( <mesh> <sphereGeometry args={[0.5, 16, 16]} /> <meshBasicMaterial color="gray" wireframe /> </mesh> ); } ``` ### 3. Optimize Canvas Settings
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