redis-patterns
Redis patterns including caching strategies, pub/sub, streams for event processing, Lua scripts, and data structures
What this skill does
# Redis Patterns
## Caching Strategies
```typescript
async function getUser(userId: string): Promise<User> {
const cacheKey = `user:${userId}`;
const cached = await redis.get(cacheKey);
if (cached) {
return JSON.parse(cached);
}
const user = await db.user.findUnique({ where: { id: userId } });
if (user) {
await redis.set(cacheKey, JSON.stringify(user), "EX", 3600);
}
return user;
}
async function invalidateUser(userId: string): Promise<void> {
await redis.del(`user:${userId}`);
await redis.del(`user:${userId}:orders`);
}
async function cacheAside<T>(
key: string,
ttlSeconds: number,
fetcher: () => Promise<T>
): Promise<T> {
const cached = await redis.get(key);
if (cached) return JSON.parse(cached);
const value = await fetcher();
await redis.set(key, JSON.stringify(value), "EX", ttlSeconds);
return value;
}
```
## Rate Limiting with Sliding Window
```typescript
async function isRateLimited(
clientId: string,
limit: number,
windowSeconds: number
): Promise<boolean> {
const key = `ratelimit:${clientId}`;
const now = Date.now();
const windowStart = now - windowSeconds * 1000;
const pipe = redis.multi();
pipe.zremrangebyscore(key, 0, windowStart);
pipe.zadd(key, now, `${now}:${crypto.randomUUID()}`);
pipe.zcard(key);
pipe.expire(key, windowSeconds);
const results = await pipe.exec();
const count = results[2][1] as number;
return count > limit;
}
```
## Pub/Sub
```typescript
const subscriber = redis.duplicate();
await subscriber.subscribe("notifications", "orders");
subscriber.on("message", (channel, message) => {
const event = JSON.parse(message);
switch (channel) {
case "notifications":
handleNotification(event);
break;
case "orders":
handleOrderEvent(event);
break;
}
});
async function publishEvent(channel: string, event: object): Promise<void> {
await redis.publish(channel, JSON.stringify(event));
}
```
## Streams for Event Processing
```typescript
async function produceEvent(stream: string, event: Record<string, string>) {
await redis.xadd(stream, "*", ...Object.entries(event).flat());
}
async function consumeEvents(
stream: string,
group: string,
consumer: string
) {
try {
await redis.xgroup("CREATE", stream, group, "0", "MKSTREAM");
} catch {
// group already exists
}
while (true) {
const results = await redis.xreadgroup(
"GROUP", group, consumer,
"COUNT", 10,
"BLOCK", 5000,
"STREAMS", stream, ">"
);
if (!results) continue;
for (const [, messages] of results) {
for (const [id, fields] of messages) {
await processMessage(fields);
await redis.xack(stream, group, id);
}
}
}
}
```
Streams provide durable, consumer-group-based event processing with acknowledgment and replay.
## Lua Script for Atomic Operations
```typescript
const acquireLock = `
local key = KEYS[1]
local token = ARGV[1]
local ttl = ARGV[2]
if redis.call("SET", key, token, "NX", "EX", ttl) then
return 1
end
return 0
`;
const releaseLock = `
local key = KEYS[1]
local token = ARGV[1]
if redis.call("GET", key) == token then
return redis.call("DEL", key)
end
return 0
`;
async function withLock<T>(
resource: string,
ttl: number,
fn: () => Promise<T>
): Promise<T> {
const token = crypto.randomUUID();
const acquired = await redis.eval(acquireLock, 1, `lock:${resource}`, token, ttl);
if (!acquired) throw new Error("Failed to acquire lock");
try {
return await fn();
} finally {
await redis.eval(releaseLock, 1, `lock:${resource}`, token);
}
}
```
## Anti-Patterns
- Storing large objects (>100KB) in Redis without compression
- Using `KEYS *` in production (blocks the server; use `SCAN` instead)
- Not setting TTL on cache entries (memory grows unbounded)
- Using pub/sub for durable messaging (messages are lost if no subscriber is connected)
- Relying on Redis as the sole data store without persistence strategy
- Not using pipelines for multiple sequential commands
## Checklist
- [ ] Cache keys follow a consistent naming convention (`entity:id:field`)
- [ ] All cache entries have a TTL to prevent memory leaks
- [ ] `SCAN` used instead of `KEYS` for pattern matching in production
- [ ] Lua scripts used for operations requiring atomicity
- [ ] Streams used instead of pub/sub when durability is needed
- [ ] Connection pooling configured for high-throughput applications
- [ ] Rate limiting uses sliding window with sorted sets
- [ ] Distributed locks include fencing tokens and TTL
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