responsive-adaptive
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
What this skill does
# Responsive & Adaptive Timing
Responsive timing adapts duration to **context**: device capability, travel distance, user preferences, and interaction type. One duration doesn't fit all situations.
## Disney Principles for Adaptive Motion
### Context-Aware Application
**Squash & Stretch**: Scale with device - more subtle on mobile (less screen real estate for deformation).
**Anticipation**: Shorter on touch devices - touch users expect faster response than mouse users.
**Staging**: Adapt to viewport - smaller screens need more focused staging, less simultaneous motion.
**Straight Ahead/Pose to Pose**: Same approach, scaled duration - poses stay, timing adjusts.
**Follow Through**: Proportional to distance - longer travel = more follow-through time.
**Slow In/Slow Out**: Adjust curve intensity - faster animations need sharper easing.
**Arcs**: Same paths, different speeds - arc shape remains, traversal time changes.
**Secondary Action**: Reduce on mobile - fewer simultaneous animations for performance.
**Timing**: THE adaptive variable - timing changes, principles stay.
**Exaggeration**: Less on smaller screens - proportional to viewport/element size.
**Solid Drawing**: Performance-aware - reduce 3D transforms on weaker devices.
**Appeal**: Context-appropriate - what feels right on desktop may feel slow on mobile.
## Adaptive Strategies
### Distance-Based Duration
```css
/* Base duration for reference distance */
--base-duration: 300ms;
--base-distance: 100px;
/* Duration scales with distance */
/* 50px travel = 200ms, 200px travel = 450ms */
```
```javascript
function getDuration(distance) {
const baseDuration = 300;
const baseDistance = 100;
return Math.min(600, baseDuration * Math.sqrt(distance / baseDistance));
}
```
### Device-Based Duration
```css
/* Desktop - full duration */
.transition { transition-duration: 400ms; }
/* Tablet - slightly faster */
@media (max-width: 1024px) {
.transition { transition-duration: 350ms; }
}
/* Mobile - faster for perceived responsiveness */
@media (max-width: 768px) {
.transition { transition-duration: 250ms; }
}
```
### Preference-Based Duration
```css
/* Respect reduced motion preference */
@media (prefers-reduced-motion: reduce) {
.transition {
transition-duration: 0.01ms !important;
animation-duration: 0.01ms !important;
}
}
/* Reduce motion, don't eliminate */
@media (prefers-reduced-motion: reduce) {
.transition {
transition-duration: 100ms;
transform: none; /* Only opacity fades */
}
}
```
## Context Rules
| Context | Duration Adjustment |
|---------|---------------------|
| Touch device | -25% from desktop |
| Small viewport | -20% from desktop |
| Large travel distance | +50% base |
| Small travel distance | -30% base |
| User prefers reduced | Instant or minimal |
| Low power mode | -50% or disabled |
| High-frequency action | Use minimum duration |
| First-time view | Full duration |
| Repeat interaction | Reduced duration |
## Implementation Pattern
```css
:root {
--duration-instant: 50ms;
--duration-fast: 150ms;
--duration-normal: 300ms;
--duration-slow: 500ms;
}
@media (max-width: 768px) {
:root {
--duration-fast: 100ms;
--duration-normal: 200ms;
--duration-slow: 350ms;
}
}
@media (prefers-reduced-motion: reduce) {
:root {
--duration-instant: 0ms;
--duration-fast: 0ms;
--duration-normal: 100ms;
--duration-slow: 150ms;
}
}
```
## Key Insight
Great animation adapts like typography adapts - what works at one size/context may not work at another. Build **systems**, not fixed values. Test across contexts. Duration is a variable, not a constant.
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