Claude
Skills
Sign in
Back

sc-think-functional

Included with Lifetime
$97 forever

Reframe code design through functional programming principles for agent-assisted development. This skill SHOULD be used when the user says "think functional", "think FP", "make this pure", "separate effects", "where should this side effect go", "this function does too much", "how should I structure this for agents", "make this easier to review", "reduce context needed", or when planning module structure, store design, or code that agents will write and humans will review. Applies FP discipline within any language to maximize agent effectiveness and human reviewability.

Design

What this skill does


# Think Functional

FP discipline for agent-assisted development. Not about switching languages — about structuring code so agents write it well and humans review it fast.

## Why FP Matters for Agents

<thesis>

**Agents are pattern matchers.** They compress training data into a world model, then map between representations: `f(pattern_in, context, constraints) => pattern_out`. FP makes the patterns explicit.

| FP Property                           | Agent Benefit                                                         | Human Benefit                          |
| -------------                         | ---------------                                                       | ---------------                        |
| **Type signatures encode intent**     | One line = full context. Input, output, effects. No retrieval needed. | Skim signatures, skip bodies           |
| **Pure functions are self-contained** | Entire function is contiguous text. No hidden state to chase.         | Trust pure code, scrutinize edges      |
| **Composition is the architecture**   | Agents pattern-match the wiring, generate the parts                   | Review wiring, ignore parts            |
| **Constraints prevent laziness**      | Can't introduce side effects where the type system forbids them       | Structural enforcement, not convention |

</thesis>

## The Reframe

When approaching any design decision:

**Instead of:** "What object/class should own this behavior?"
**Ask:** "What's the pure transform, and where does the effect happen?"

Every function is one of three things:

| Type                   | What It Does                   | Who Reviews              | Agent Writes Well?                      |
| ------                 | -------------                  | -------------            | -------------------                     |
| **Pure transform**     | Data in, data out. No effects. | Skim or skip             | Yes — self-contained, testable          |
| **Effect at the edge** | IO, network, DOM, persistence  | Read every line          | Needs guidance — effects are contextual |
| **Composition**        | Wires pure + edge together     | This IS the architecture | No — human decides the wiring           |

## The Toolkit

Apply these operations to any code design problem:

<operations>

### Separate: Pure from Impure

Ask: "If I deleted every side effect from this function, what computation remains?"

That computation is your pure core. Extract it. The side effects become a thin shell that calls the pure function and does IO with the result.

```
BEFORE: fetchUser(id) { data = await fetch(url); return validate(data); }
AFTER:  validateUser(data) { ... }  // pure
        fetchUser(id) { data = await fetch(url); return validateUser(data); }  // edge
```

### Push Effects Outward

Ask: "Can the caller handle this effect instead of the callee?"

Effects belong at the outermost layer possible. Pushing the read out of the callee turns the function pure and lets the caller — who already knows the context — supply the data.

```typescript
// BEFORE: callee reads localStorage; can't be tested without a DOM mock
function renderTheme(): string {
  const prefs = JSON.parse(localStorage.getItem("prefs") ?? "{}");
  return prefs.dark ? "dark" : "light";
}

// AFTER: caller reads, callee computes; pure function, trivial test
function renderTheme(prefs: { dark?: boolean }): string {
  return prefs.dark ? "dark" : "light";
}
// at the edge:
const prefs = JSON.parse(localStorage.getItem("prefs") ?? "{}");
renderTheme(prefs);
```

### Make Illegal States Unrepresentable

Ask: "Can the type system prevent this bug, or does it rely on runtime discipline?"

Three encodings cover most real bugs — branded types for confusable values, `Result<T, E>` for fallible computation, and exhaustive `switch` for finite sums.

```typescript
// (a) Branded type + smart constructor — raw strings can't reach UserId-typed APIs
type UserId = string & { readonly __brand: "UserId" };
const UserId = (raw: string): UserId | null =>
  /^u_[a-z0-9]{8}$/.test(raw) ? (raw as UserId) : null;

// (b) Result<T, E> — failure is in the return type, not in exceptions
type Result<T, E> = { ok: true; value: T } | { ok: false; error: E };
const parseAge = (s: string): Result<number, "NaN" | "Negative"> => {
  if (s.trim() === "") return { ok: false, error: "NaN" }; // Number("") === 0 — guard first
  const n = Number(s);
  if (Number.isNaN(n)) return { ok: false, error: "NaN" };
  if (n < 0) return { ok: false, error: "Negative" };
  return { ok: true, value: n };
};

// (c) Exhaustive switch — adding a new variant becomes a compile error
type Shape = { kind: "circle"; r: number } | { kind: "square"; side: number };
const area = (s: Shape): number => {
  switch (s.kind) {
    case "circle": return Math.PI * s.r ** 2;
    case "square": return s.side ** 2;
    default: { const _: never = s; throw new Error(`Unhandled: ${JSON.stringify(_)}`); }
  }
};
```

### Enforce Through Structure, Not Convention

Ask: "If an agent ignores my instructions, does the code still work correctly?"

Agents are lazy. They'll take shortcuts if shortcuts compile. Convention says "don't put side effects here." Structure says "this module physically cannot import the side-effect library." Prefer structure. Stack two real mechanisms — editor-time lint plus a build/CI graph check — so a violation fails before review.

The two configs below sketch the *shape* of those checks: a per-file glob, a list of forbidden imports, a list of forbidden globals, and a from/to graph constraint. Tooling syntax shifts between releases (ESLint v9 moved to flat config; the `depcruise` CLI changed across major versions), so verify the exact form against your toolchain's current docs rather than copy-pasting.

```jsonc
// .eslintrc.json — inside any *.pure.ts file, block effectful imports
// (modules) AND effectful globals (browser APIs the import rule cannot see).
{
  "overrides": [
    {
      "files": ["**/*.pure.ts"],
      "rules": {
        "no-restricted-imports": ["error", {
          "patterns": ["zustand", "zustand/*", "react", "react-dom",
                       "**/persistence/*", "**/effects/*"]
        }],
        "no-restricted-globals": ["error",
          "localStorage", "sessionStorage", "fetch",
          "document", "window", "navigator"
        ]
      }
    }
  ]
}
```

```js
// .dependency-cruiser.cjs — graph-level rule, run as part of CI. Fails the
// build when any *.pure.ts file pulls in an effectful package or a
// persistence/effect directory, even if lint was bypassed locally.
module.exports = {
  forbidden: [
    {
      name: "no-effects-in-pure",
      severity: "error",
      from: { path: "\\.pure\\.ts$" },
      to:   { path: "(node_modules/(zustand|react|react-dom)|/persistence/|/effects/)" }
    }
  ]
};
```

The naming convention (`.pure.ts`) and directory layout are organizational scaffolding — they give the lint and graph rules a stable target to match. Convention catches one agent on a good day; the lint rule catches every agent on every keystroke; the graph rule catches the violations that slip past lint and fails CI. Branded types do the same job at the value level — preventing pixel coords from reaching hex math without a runtime check.

### Narrow the Interface

Ask: "What's the minimum this function needs to know?"

A function that takes the whole world hides its real input. Extract a pure core that names exactly what it consumes; let a thin shell handle the rest.

```typescript
// BEFORE: 8 lines, mixes effect + computation, takes whole AgentState
function nextHexLabel(state: AgentState): string {
  if (!state.selected) return "";
  const hex = state.board.hexes[state.selected.hexId];
  if (!hex) return "";
  const n = hex.q + hex.r;                          // <-- the actual computation
  return `${hex.q},${hex.r} (#${n})`;
}

// AFTER: pure core takes only what it needs; edge shell does the lookup
const formatHexLab

Related in Design