screen-recording
Create annotated animated GIF demos and screen recordings for pull requests and documentation. Covers frame capture, timing, imageio-based GIF creation, and per-frame annotation workflows.
What this skill does
# Screen Recording
Create animated GIF demos that show a feature or workflow in action — with annotations, variable timing, and proper pacing. Useful for PR descriptions, documentation, and release notes.
## When to Use This Skill
Use this skill when you need to:
- Record a multi-step UI interaction as an animated GIF
- Create a demo showing before/after behavior
- Build annotated walkthroughs for documentation or release notes
- Show a bug reproduction or fix in action
## Prerequisites
```bash
pip install playwright Pillow imageio numpy scipy mss -q
playwright install chromium
```
## Core Workflow
### 1. Capture frames
Use Playwright to step through the interaction and capture each frame:
```python
from playwright.async_api import async_playwright
async def record_frames(url, steps, width=1400, height=900):
"""
steps: list of dicts with 'action' (async callable taking page)
and 'name' (frame filename)
"""
async with async_playwright() as p:
browser = await p.chromium.launch()
page = await browser.new_page(viewport={"width": width, "height": height})
await page.goto(url, wait_until="networkidle")
for step in steps:
if step.get("action"):
await step["action"](page)
await page.wait_for_timeout(step.get("wait", 500))
await page.screenshot(path=step["name"])
await browser.close()
```
### 2. Assemble GIF with imageio
**Use imageio, not PIL, for GIF writing** — PIL's GIF encoder merges visually similar frames, which kills animations.
```python
import imageio.v3 as iio
from PIL import Image
import numpy as np
frames = []
durations = []
for frame_path, duration_ms in frame_list:
img = Image.open(frame_path)
frames.append(np.array(img))
durations.append(duration_ms)
iio.imwrite("demo.gif", frames, duration=durations, loop=0)
```
### 3. Variable frame timing
Uniform timing makes everything feel either too fast or too slow. Use variable durations:
| Phase | Duration | Why |
|-------|----------|-----|
| Fast action (typing, clicking) | 100ms | Feels natural, keeps energy |
| Pause after action | 600-800ms | Let the viewer process what happened |
| Hero/final message | 500ms+ | Main takeaway needs time to land |
### 4. Annotate frames
Apply annotations to specific frames using the `image-annotations` skill:
```python
from PIL import Image, ImageDraw, ImageFont
def annotate_frame(frame_path, annotations, out_path):
img = Image.open(frame_path)
draw = ImageDraw.Draw(img)
for ann in annotations:
# Apply annotation (rect, arrow, label, etc.)
pass
img.save(out_path)
```
### 5. Fade-in annotations
For smooth annotation appearance:
```python
def apply_fade(base_frame, annotation_layer, alpha):
"""Blend annotation onto frame at given alpha (0.0 to 1.0)"""
blended = Image.blend(
base_frame.convert("RGBA"),
annotation_layer.convert("RGBA"),
alpha
)
return blended.convert("RGB")
# 2-frame pop-in at 10fps: 50% then 100%
faded_frames = [
apply_fade(base, annotations, 0.5), # frame 1: half opacity
apply_fade(base, annotations, 1.0), # frame 2: full opacity
]
```
At 10fps, use 2 fade frames (0.2s total). At 30fps, use 3-4 frames. Easing curves look bad at low FPS — simple pop-in is snappier and more readable.
## Build as a Script
The annotation logic gets complex for anything beyond trivial demos. Write a dedicated script (e.g., `annotate_gif.py`) with functions instead of inline code. You'll iterate on timing and placement.
## Testing Animations
**Always test in isolation first** — don't rebuild the full demo to test a fade tweak:
```python
# Small test GIF: 10 bare frames → fade frames → 15 hold frames
# Add a frame counter overlay for debugging:
draw.text((10, height - 30), f"F{i}/{total} a={alpha:.0%} FADE",
fill="white", font=small_font)
```
## Desktop Screen Recording (mss)
For recording desktop apps, terminals, or anything outside a browser. Uses `mss` for fast screen capture.
```python
import mss
from PIL import Image
import time
def record_gif(output_path, region=None, duration=5, fps=8):
"""Record screen region to GIF. region = {left, top, width, height} or None for full screen."""
with mss.mss() as sct:
if region is None:
region = sct.monitors[1] # primary monitor
frames = []
t_end = time.time() + duration
while time.time() < t_end:
t0 = time.time()
shot = sct.grab(region)
frames.append(Image.frombytes('RGB', shot.size, shot.rgb))
time.sleep(max(0, 1 / fps - (time.time() - t0)))
frames[0].save(output_path, save_all=True, append_images=frames[1:],
duration=int(1000 / fps), loop=0, optimize=True)
return len(frames)
record_gif('demo.gif', region={'left': 0, 'top': 0, 'width': 800, 'height': 500}, duration=3)
```
Tested: 3s at 8fps → 24 frames, ~31KB. Keep fps ≤ 10 for reasonable file sizes.
**Note:** `PIL.save(save_all=True)` works for simple recordings but merges visually similar frames. For annotated GIFs with fade effects, use `imageio.v3.imwrite` instead.
### Combining with window capture
```python
# Find window rect, then record it as a GIF
# Reuse find_window() from the ui-screenshots skill
import ctypes
from ctypes import c_int, Structure, byref, windll
class RECT(Structure):
_fields_ = [('left', c_int), ('top', c_int), ('right', c_int), ('bottom', c_int)]
hwnd = find_window('My App')[0][0]
rect = RECT()
windll.user32.GetWindowRect(hwnd, byref(rect))
region = {'left': rect.left, 'top': rect.top,
'width': rect.right - rect.left, 'height': rect.bottom - rect.top}
record_gif('app-demo.gif', region=region, duration=5, fps=8)
```
## Diff-Based Cluster Detection
Programmatically find changed regions between frames to decide what to annotate:
```python
import numpy as np
from scipy import ndimage
def find_changed_clusters(frame_a, frame_b, threshold=30, min_pixels=300, dilate=5):
"""Find bounding boxes of changed regions between two frames."""
diff = np.abs(frame_b.astype(float) - frame_a.astype(float)).max(axis=2)
mask = diff > threshold
dilated = ndimage.binary_dilation(mask, iterations=dilate)
labeled, n = ndimage.label(dilated)
clusters = []
for i in range(1, n + 1):
ys, xs = np.where(labeled == i)
if len(ys) < min_pixels:
continue
clusters.append((xs.min(), ys.min(), xs.max(), ys.max(), len(ys)))
return sorted(clusters, key=lambda c: -c[4]) # largest first
```
## Format Compatibility
| Format | VS Code Preview | GitHub | Browser |
|--------|----------------|--------|---------|
| GIF | ✅ Animates | ✅ | ✅ |
| WebP | ⚠️ Static only | ✅ | ✅ |
| MP4 | ❌ Broken | ⚠️ | ✅ |
**GIF is the only universally supported animated format** across VS Code preview, GitHub markdown, and browsers.
## Guidelines
1. **Type → pause → annotate** — during fast action, show NO annotation. Pause first, then annotate
2. **Hero message gets the biggest font** — 64pt+ for the main takeaway, 38pt for details
3. **GIF palette does NOT kill gradients** — 20 distinct alpha steps survive 256-color palette
4. **10fps minimum** for typing/interaction — lower looks stuttery
5. **Build iteratively** — get the frame sequence right first, add annotations second, tune timing last
## Limitations
- GIF is limited to 256 colors per frame — fine for UI screenshots, may show banding on photographic content
- Large GIFs (50+ frames at high resolution) can be several MB — consider cropping to the relevant area
- No audio support in GIF — use MP4 for narrated demos (but lose VS Code preview support)
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