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serialization

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JSON and binary serialization patterns for .NET applications, including System.Text.Json source generators, Protocol Buffers, MessagePack, and AOT-compatible best practices. Use when configuring JSON serialization, choosing between formats, implementing Protocol Buffers for high-performance scenarios, or working with Native AOT.

General

What this skill does


# Serialization in .NET

## When to Use This Skill

Use this skill when:
- Choosing a serialization format for APIs, messaging, or persistence
- Migrating from Newtonsoft.Json to System.Text.Json
- Implementing AOT-compatible serialization
- Designing wire formats for distributed systems
- Optimizing serialization performance

---

## Serialization Format Comparison

| Format | Library | AOT-Safe | Human-Readable | Relative Size | Relative Speed | Best For |
|--------|---------|----------|----------------|---------------|----------------|----------|
| JSON | System.Text.Json (source gen) | Yes | Yes | Largest | Good | APIs, config, web clients |
| Protobuf | Google.Protobuf | Yes | No | Smallest | Fastest | Service-to-service, gRPC wire format |
| MessagePack | MessagePack-CSharp | Yes (with AOT resolver) | No | Small | Fast | High-throughput caching, real-time |
| JSON | Newtonsoft.Json | **No** (reflection) | Yes | Largest | Slower | **Legacy only -- do not use for AOT** |

### When to Choose What

- **System.Text.Json with source generators**: Default choice for APIs, configuration, and any scenario where human-readable output or web client consumption matters. AOT-safe.
- **Protobuf**: Default wire format for gRPC. Best throughput and smallest payload size for service-to-service communication. Schema-first development with `.proto` files.
- **MessagePack**: When you need binary compactness without `.proto` schema management. Good for caching layers, real-time messaging, and high-throughput scenarios.

---

## Schema-Based vs Reflection-Based

| Aspect | Schema-Based | Reflection-Based |
|--------|--------------|------------------|
| **Examples** | Protobuf, MessagePack, System.Text.Json (source gen) | Newtonsoft.Json, BinaryFormatter |
| **Type info in payload** | No (external schema) | Yes (type names embedded) |
| **Versioning** | Explicit field numbers/names | Implicit (type structure) |
| **Performance** | Fast (no reflection) | Slower (runtime reflection) |
| **AOT compatible** | Yes | No |
| **Wire compatibility** | Excellent | Poor |

**Recommendation**: Use schema-based serialization for anything that crosses process boundaries.

### Formats to Avoid

| Format | Problem |
|--------|---------|
| **BinaryFormatter** | Security vulnerabilities, deprecated, never use |
| **Newtonsoft.Json default** | Type names in payload break on rename |
| **DataContractSerializer** | Complex, poor versioning |
| **XML** | Verbose, slow, complex |

---

## System.Text.Json with Source Generators

For JSON serialization, use System.Text.Json with source generators for AOT compatibility and performance.

### Basic Setup

```csharp
using System.Text.Json.Serialization;

[JsonSerializable(typeof(Order))]
[JsonSerializable(typeof(List<Order>))]
[JsonSerializable(typeof(OrderStatus))]
public partial class AppJsonContext : JsonSerializerContext
{
}
```

### Using the Generated Context

```csharp
// Serialize
string json = JsonSerializer.Serialize(order, AppJsonContext.Default.Order);

// Deserialize
Order? result = JsonSerializer.Deserialize(json, AppJsonContext.Default.Order);

// With options
var options = new JsonSerializerOptions
{
    PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
    TypeInfoResolver = AppJsonContext.Default
};

string json = JsonSerializer.Serialize(order, options);
```

### ASP.NET Core Integration

```csharp
var builder = WebApplication.CreateBuilder(args);

// Minimal APIs
builder.Services.ConfigureHttpJsonOptions(options =>
{
    options.SerializerOptions.TypeInfoResolverChain.Insert(0, AppJsonContext.Default);
});

// MVC Controllers
builder.Services.AddControllers()
    .AddJsonOptions(options =>
    {
        options.JsonSerializerOptions.TypeInfoResolverChain.Insert(0, AppJsonContext.Default);
    });
```

### Combining Multiple Contexts

```csharp
builder.Services.ConfigureHttpJsonOptions(options =>
{
    options.SerializerOptions.TypeInfoResolver = JsonTypeInfoResolver.Combine(
        AppJsonContext.Default,
        CatalogJsonContext.Default,
        InventoryJsonContext.Default
    );
});
```

### Common Configuration

```csharp
[JsonSourceGenerationOptions(
    PropertyNamingPolicy = JsonKnownNamingPolicy.CamelCase,
    DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
    WriteIndented = false)]
[JsonSerializable(typeof(Order))]
[JsonSerializable(typeof(List<Order>))]
public partial class AppJsonContext : JsonSerializerContext
{
}
```

### Handling Polymorphism

```csharp
[JsonDerivedType(typeof(CreditCardPayment), "credit_card")]
[JsonDerivedType(typeof(BankTransferPayment), "bank_transfer")]
[JsonDerivedType(typeof(WalletPayment), "wallet")]
public abstract class Payment
{
    public decimal Amount { get; init; }
    public string Currency { get; init; } = "USD";
}

public class CreditCardPayment : Payment
{
    public string Last4Digits { get; init; } = "";
}

[JsonSerializable(typeof(Payment))]
public partial class AppJsonContext : JsonSerializerContext
{
}
```

---

## Protocol Buffers (Protobuf)

Best for: Actor systems, gRPC, event sourcing, any long-lived wire format.

### Packages

```xml
<PackageReference Include="Google.Protobuf" Version="3.*" />
<PackageReference Include="Grpc.Tools" Version="2.*" PrivateAssets="All" />
```

### Proto File

```protobuf
syntax = "proto3";

import "google/protobuf/timestamp.proto";

option csharp_namespace = "MyApp.Contracts";

message OrderMessage {
  int32 id = 1;
  string customer_id = 2;
  repeated OrderItemMessage items = 3;
  google.protobuf.Timestamp created_at = 4;
}

message OrderItemMessage {
  string product_id = 1;
  int32 quantity = 2;
  double unit_price = 3;
}
```

### Standalone Protobuf (Without gRPC)

```csharp
using Google.Protobuf;

// Serialize to bytes
byte[] bytes = order.ToByteArray();

// Deserialize from bytes
var restored = OrderMessage.Parser.ParseFrom(bytes);

// Serialize to stream
using var stream = File.OpenWrite("order.bin");
order.WriteTo(stream);
```

### Proto File Registration in .csproj

```xml
<ItemGroup>
  <Protobuf Include="Protos\*.proto" GrpcServices="Both" />
</ItemGroup>
```

### Versioning Rules

```protobuf
// SAFE: Add new fields with new numbers
message Order {
  string id = 1;
  string customer_id = 2;
  string shipping_address = 5;  // NEW - safe
}

// SAFE: Remove fields (keep the number reserved)
message Order {
  string id = 1;
  reserved 2;  // customer_id removed
}

// UNSAFE: Change field types
message Order {
  int32 id = 1;  // Was: string - BREAKS!
}

// UNSAFE: Reuse field numbers
message Order {
  reserved 2;
  string new_field = 2;  // Reusing 2 - BREAKS!
}
```

---

## MessagePack

Best for: High-performance scenarios, compact payloads, actor messaging.

### Packages

```xml
<PackageReference Include="MessagePack" Version="3.*" />
<PackageReference Include="MessagePack.SourceGenerator" Version="3.*" />
```

### Basic Usage with Source Generator (AOT-Safe)

```csharp
using MessagePack;

[MessagePackObject]
public partial class Order
{
    [Key(0)]
    public int Id { get; init; }

    [Key(1)]
    public string CustomerId { get; init; } = "";

    [Key(2)]
    public List<OrderItem> Items { get; init; } = [];

    [Key(3)]
    public DateTimeOffset CreatedAt { get; init; }

    [Key(4)]
    public string? Notes { get; init; }
}
```

### Serialization

```csharp
// Serialize
byte[] bytes = MessagePackSerializer.Serialize(order);

// Deserialize
var restored = MessagePackSerializer.Deserialize<Order>(bytes);

// With compression (LZ4)
var lz4Options = MessagePackSerializerOptions.Standard.WithCompression(
    MessagePackCompression.Lz4BlockArray);
byte[] compressed = MessagePackSerializer.Serialize(order, lz4Options);
```

### AOT Resolver Setup

```csharp
MessagePackSerializer.DefaultOptions = MessagePackSerializerOptions.Standard
    .WithResolver(GeneratedResolver.Instance);
```

---

## Wire Compatibility Patterns

### Tolerant Reader

Old code must safely ignore unknown fields:

```csharp
// Protobu
Files: 1
Size: 13.5 KB
Complexity: 19/100
Category: General

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