solid-principles
SOLID design principles. Covers SRP, OCP, LSP, ISP, DIP. Use when designing classes and modules. USE WHEN: user mentions "SOLID", "single responsibility", "open closed", "Liskov", "interface segregation", "dependency inversion", "dependency injection", asks about "class design", "OOP principles", "extensibility", "abstraction", "how to design classes" DO NOT USE FOR: General code quality - use `clean-code` instead, Specific patterns - use design patterns skills, Language-specific OOP - use framework-specific skills
What this skill does
# SOLID Principles
> **Deep Knowledge**: Use `mcp__documentation__fetch_docs` with technology: `solid-principles` for comprehensive documentation.
## When NOT to Use This Skill
This skill focuses on OOP design principles. Do NOT use for:
- **Functional programming** - SOLID is primarily for OOP, use FP-specific patterns instead
- **Simple scripts/utilities** - SOLID adds complexity; use for larger systems
- **Performance-critical code** - Abstraction overhead may impact performance
- **General code quality** - Use `clean-code` skill for naming, functions, readability
## Anti-Patterns
| Anti-Pattern | Violated Principle | Solution |
|--------------|-------------------|----------|
| **God Class** | SRP | Split into focused classes with single responsibility |
| **Switch on Type** | OCP | Use polymorphism and strategy pattern |
| **Throwing in Subclass** | LSP | Ensure subclasses honor base class contract |
| **Fat Interface** | ISP | Split into smaller, role-specific interfaces |
| **new Keyword Everywhere** | DIP | Use dependency injection, depend on abstractions |
| **Fragile Base Class** | LSP, OCP | Prefer composition over inheritance |
| **Marker Interface** | ISP | Use proper abstractions with meaningful methods |
## Quick Troubleshooting
| Issue | Principle | Fix |
|-------|-----------|-----|
| **Class changing for multiple reasons** | SRP | Extract separate classes for each responsibility |
| **Must modify class to add feature** | OCP | Make class extensible via interfaces/abstractions |
| **Subclass breaks parent's tests** | LSP | Ensure subclass can substitute parent without issues |
| **Implementing empty methods** | ISP | Split interface into smaller, focused interfaces |
| **Hard to test due to concrete deps** | DIP | Inject dependencies through interfaces |
| **Can't swap implementations** | DIP | Depend on abstractions, not concretions |
## S - Single Responsibility
```typescript
// ❌ Bad - Multiple responsibilities
class User {
save() { /* database logic */ }
sendEmail() { /* email logic */ }
generateReport() { /* report logic */ }
}
// ✅ Good - Single responsibility each
class User { /* user data only */ }
class UserRepository { save(user: User) { } }
class EmailService { send(to: string, message: string) { } }
class ReportGenerator { generate(user: User) { } }
```
## O - Open/Closed
```typescript
// ❌ Bad - Modify class to add new payment
class PaymentProcessor {
process(payment: Payment) {
if (payment.type === 'credit') { /* ... */ }
else if (payment.type === 'paypal') { /* ... */ }
// Must modify to add new type
}
}
// ✅ Good - Extend without modification
interface PaymentMethod {
process(amount: number): Promise<void>;
}
class CreditCardPayment implements PaymentMethod { }
class PayPalPayment implements PaymentMethod { }
class CryptoPayment implements PaymentMethod { } // New, no changes needed
```
## L - Liskov Substitution
```typescript
// ❌ Bad - Square can't substitute Rectangle
class Rectangle {
setWidth(w: number) { this.width = w; }
setHeight(h: number) { this.height = h; }
}
class Square extends Rectangle {
setWidth(w: number) { this.width = this.height = w; } // Breaks expectation
}
// ✅ Good - Use composition or separate abstractions
interface Shape {
getArea(): number;
}
class Rectangle implements Shape { }
class Square implements Shape { }
```
## I - Interface Segregation
```typescript
// ❌ Bad - Fat interface
interface Worker {
work(): void;
eat(): void;
sleep(): void;
}
class Robot implements Worker {
eat() { throw new Error('Robots dont eat'); } // Forced to implement
}
// ✅ Good - Segregated interfaces
interface Workable { work(): void; }
interface Eatable { eat(): void; }
interface Sleepable { sleep(): void; }
class Human implements Workable, Eatable, Sleepable { }
class Robot implements Workable { }
```
## D - Dependency Inversion
```typescript
// ❌ Bad - High-level depends on low-level
class UserService {
private db = new MySQLDatabase(); // Concrete dependency
}
// ✅ Good - Depend on abstractions
interface Database {
query(sql: string): Promise<any>;
}
class UserService {
constructor(private db: Database) { } // Injected abstraction
}
// Can use any implementation
new UserService(new MySQLDatabase());
new UserService(new PostgresDatabase());
new UserService(new MockDatabase()); // For testing
```
## Authoritative Sources
- **SOLID Principles** by Robert C. Martin - https://blog.cleancoder.com/uncle-bob/2020/10/18/Solid-Relevance.html
- **Agile Software Development** by Robert C. Martin - https://www.oreilly.com/library/view/agile-software-development/0135974445/
## Reference Documentation
- [Clean Code](../clean-code/SKILL.md)
- [Design Patterns](../design-patterns/SKILL.md)
- [Quality Principles (Consolidated)](../../quality/common/SKILL.md)
Related in Design
contribute
IncludedLocal-only OSS contribution command center. Auto-refreshes the user's in-flight PR and issue state on invoke so conversations start with full context — no need to brief Claude on what's in flight. Helps the user find issues to contribute to on GitHub, builds per-repo dossiers of what each upstream expects (CLA, DCO, branch convention, AI policy, draft-first, review bots, issue templates), runs deterministic gates before any external action so AI-assisted contributions don't reach maintainers as slop. State is markdown-only: candidate files at ~/.contribute-system/candidates/, repo dossiers at ~/.contribute-system/research/, append-only event log at ~/.contribute-system/log.jsonl. No database, no cloud calls. Use when the user asks about their PRs / issues / contributions, wants to find new work to take on, claim an issue, build/refresh a repo's dossier, or draft a Design Issue or PR. Trigger with "/contribute", "what's my PR status", "find a contribution", "claim issue X", "draft a Design Issue for Y", "refresh dossier for Z".
architectural-analysis
IncludedUser-triggered deep architectural analysis of a codebase or scoped subtree across eight modes — information architecture, data flow, integration points, UI surfaces, interaction patterns, data model, control flow, and failure modes. This skill should be used when the user asks to "diagram this codebase," "map the architecture," "show the data flow," "give me an ERD," "trace control flow," "find the integration points," "verify the layout pattern," "audit the UX architecture," or any similar request whose primary deliverable is mermaid diagrams plus cited reports under docs/architecture/. Dispatches haiku/sonnet sub-agents in parallel for per-mode exploration, then verifies every citation mechanically before any node lands in a diagram. Not for one-off prose explanations of code (use code-explanation) or for high-level system design from scratch (use system-design).
mcp
IncludedModel Context Protocol (MCP) server development and tool management. Languages: Python, TypeScript. Capabilities: build MCP servers, integrate external APIs, discover/execute MCP tools, manage multi-server configs, design agent-centric tools. Actions: create, build, integrate, discover, execute, configure MCP servers/tools. Keywords: MCP, Model Context Protocol, MCP server, MCP tool, stdio transport, SSE transport, tool discovery, resource provider, prompt template, external API integration, Gemini CLI MCP, Claude MCP, agent tools, tool execution, server config. Use when: building MCP servers, integrating external APIs as MCP tools, discovering available MCP tools, executing MCP capabilities, configuring multi-server setups, designing tools for AI agents.
react-native-skia
IncludedDesign, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
plaid
IncludedProduct Led AI Development — guides founders from idea to launched product. Six capabilities: Idea (discover a product idea), Validate (pressure-test the idea against fatal flaws, problem reality, competition, and 2-week MVP feasibility), Plan (vision intake + document generation), Design (translate image references into a design.md spec), Launch (go-to-market strategy), and Build (roadmap execution). Use when someone says "PLAID", "plaid idea", "help me find an idea", "product idea", "idea from my business", "idea from my expertise", "plaid validate", "validate my idea", "pressure-test", "is this idea good", "find fatal flaws", "validate the problem", "plan a product", "define my vision", "generate a PRD", "product strategy", "plaid design", "design from image", "translate image to design", "create design.md", "extract design tokens", "plaid launch", "go-to-market", "launch plan", "GTM strategy", "launch playbook", "plaid build", "build the app", "start building", or "execute the roadmap".
nextjs-framer-motion-animations
IncludedAdds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.