strategic-plays
Identify strategic options and gameplay patterns from Wardley Maps
What this skill does
# Strategic Plays Skill Identify strategic options and gameplay patterns from Wardley Maps for competitive advantage. ## When to Use This Skill Use this skill when: - **Strategic Plays tasks** - Working on identify strategic options and gameplay patterns from wardley maps - **Planning or design** - Need guidance on Strategic Plays approaches - **Best practices** - Want to follow established patterns and standards ## MANDATORY: Documentation-First Approach Before identifying strategic plays: 1. **Invoke `docs-management` skill** for strategic patterns 2. **Verify Wardley gameplay** via MCP servers (perplexity) 3. **Base guidance on Simon Wardley's gameplays catalog** ## Strategic Play Categories ```text Wardley's Gameplay Categories: USER PERCEPTION PLAYS ├── Education ├── Lobbying ├── Marketing └── Fear, Uncertainty, Doubt (FUD) ACCELERATOR PLAYS ├── Open Approaches ├── Exploiting Network Effects ├── Standards Game └── Industrialization DEACCELERATOR PLAYS ├── Creating Artificial Constraints ├── Exploiting IPR ├── Slowing Evolution └── Raising Barriers MARKET PLAYS ├── Two-Factor Markets ├── Ecosystem Model ├── Tower and Moat └── Channel Conflict DEFENSIVE PLAYS ├── Signal Distortion ├── Threat Acquisition ├── Embracing Competition └── Fragmentation ATTACKING PLAYS ├── ILC (Innovate-Leverage-Commoditize) ├── Fool's Mate ├── Pig in a Poke └── Misdirection ECOSYSTEM PLAYS ├── Co-option ├── Sensing Engines ├── Center of Gravity └── Land and Expand ``` ## Key Strategic Plays ### ILC (Innovate-Leverage-Commoditize) ```text ILC Pattern: 1. INNOVATE (Genesis) - Create new capability - Build expertise - Accept high failure rate - Focus on learning 2. LEVERAGE (Custom → Product) - Take successful innovations - Build repeatable solutions - Capture market share - Establish position 3. COMMODITIZE (Product → Utility) - Industrialize at scale - Drive costs down - Enable new innovations - Create ecosystem lock-in Example: AWS - Innovate: Internal cloud infrastructure - Leverage: EC2, S3 products - Commoditize: Utility computing model ``` ### Open Approaches ```text Open Source/Open Standards Strategy: WHEN TO USE: - Component is in Product/Commodity stage - Competitor has dominant position - Need to accelerate commoditization - Want to shift competition elsewhere MECHANISMS: - Release IP to commoditize competitor advantage - Build ecosystem around open standard - Shift competition to higher-order systems - Reduce costs through community contribution RISKS: - Loss of direct control - Competitor adoption/contribution - Community governance challenges - Forking potential EXAMPLES: - Google releasing Kubernetes (commoditized orchestration) - Facebook releasing React (commoditized UI frameworks) - Microsoft embracing Linux (shifted competition) ``` ### Two-Factor Markets ```text Two-Factor Market Pattern: STRUCTURE: ┌─────────────────┐ │ Platform/Hub │ ├─────────────────┤ │ Side A: Users │◄──────────┐ │ (often free) │ │ ├─────────────────┤ Value │ │ Side B: Payers │───────────┘ │ (monetized) │ └─────────────────┘ CHARACTERISTICS: - One side subsidized - Network effects between sides - Winner-take-most dynamics - High barriers once established EXAMPLES: - Google: Users (free) + Advertisers (pay) - LinkedIn: Basic users + Recruiters/Premium - Android: Users + App developers + Advertisers EXECUTION: 1. Identify which side to subsidize 2. Build critical mass on free side 3. Monetize other side 4. Defend with network effects ``` ### Ecosystem Plays ```text Ecosystem Strategy: COMPONENTS: ┌─────────────────────────────────────┐ │ YOUR PLATFORM │ ├─────────────┬─────────────┬────────┤ │ Partners │ Developers │ Users │ ├─────────────┴─────────────┴────────┤ │ Complementors │ └─────────────────────────────────────┘ BUILDING ECOSYSTEM: 1. Identify anchor components (your moat) 2. Enable complementors (APIs, SDKs) 3. Attract partners (mutual value) 4. Foster developer community 5. Create switching costs through integration ECOSYSTEM DEFENSE: - Continuously innovate anchor - Maintain platform control - Manage partner relationships - Invest in developer experience - Monitor for disintermediation ``` ### Tower and Moat ```text Tower and Moat Strategy: THE TOWER (Genesis/Custom): - High-value innovation - Difficult to replicate - Differentiating capability - Your competitive advantage THE MOAT (Product/Commodity): - Surrounds and protects tower - Creates switching costs - Locks in customers - Makes tower access dependent on moat BUILDING: 1. Identify your tower (unique value) 2. Commoditize adjacent components 3. Integrate tower with commoditized moat 4. Make tower accessible only through moat EXAMPLES: - Apple: Design (tower) + iOS ecosystem (moat) - Tesla: AI/Software (tower) + Charging network (moat) ``` ## Play Selection Framework ### Situational Assessment ```text Questions Before Selecting Plays: POSITION ANALYSIS: □ Where are your components on the map? □ Where are competitor components? □ What is evolving fastest? □ Where do you have advantage? CAPABILITY ASSESSMENT: □ What can you execute well? □ What resources do you have? □ What is your risk tolerance? □ What is your time horizon? MARKET CONTEXT: □ Is the market growing or consolidating? □ Are there regulatory pressures? □ What are customer pain points? □ What substitutes are emerging? ``` ### Play-Position Matrix | Your Position | Market Position | Recommended Plays | |---------------|-----------------|-------------------| | Genesis leader | Early market | ILC, Ecosystem, Tower | | Custom strength | Growing market | Leverage, Standards, Open | | Product parity | Mature market | Two-Factor, Channel, Moat | | Commodity laggard | Consolidated market | Open (disrupt), FUD, Acquisition | ### Play Compatibility ```text Plays That Work Together: - ILC + Ecosystem: Industrialize then build ecosystem - Open + Two-Factor: Open commoditizes, platform monetizes - Standards + Ecosystem: Standard attracts, ecosystem locks - Tower + Moat: Innovation protected by commoditization Plays That Conflict: - Open + IPR exploitation (contradictory) - Standards + Fragmentation (undermines standard) - Two-Factor + Raising Barriers (limits one side) ``` ## Gameplay Analysis Template ```markdown # Strategic Play Analysis: [Context] ## Current Situation ### Map Position [Where you are on the evolution axis] ### Competitive Position | Competitor | Position | Trajectory | Threat Level | |------------|----------|------------|--------------| | [Name] | [Stage] | [Direction] | High/Med/Low | ## Play Options ### Option 1: [Play Name] **Description:** [What the play involves] **Prerequisites:** - [Required capability/position] **Execution Steps:** 1. [Step] 2. [Step] 3. [Step] **Expected Outcomes:** - Short-term: [Impact] - Long-term: [Impact] **Risks:** - [Risk and mitigation] **Resource Requirements:** - [What's needed] ### Option 2: [Play Name] [Same structure] ## Recommendation **Selected Play:** [Which play and why] **Success Criteria:** - [Measurable outcome] - [Measurable outcome] **Review Points:** - [When to reassess] ``` ## Anti-Patterns ```text Strategic Mistakes to Avoid: 1. PLAYING IN THE WRONG STAGE - Genesis plays in Commodity space (wasted innovation) - Commodity plays in Genesis space (premature optimization) 2. IGNORING INERTIA - Assuming market will adopt without resistance - Underestimating competitor response 3. SINGLE PLAY DEPENDENCE - Betting everything on one approach - No fallback if play fails 4. MISREADING EVOLUTION - Thinking you can stop evolution - Fighting inevitable commoditization 5. ECOSYSTEM HUBRIS - Assuming you'll be the center - Underestimating partner leverage 6. OPEN WASHING - Claiming open but maintaining control - Community will recognize and resist ``` ## Doctrine Application to Plays `
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