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swift-accessibility-skill

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Apply platform accessibility best practices to SwiftUI, UIKit, and AppKit code. Essential companion to any SwiftUI, UIKit, or AppKit skill — always use together. Use whenever writing, editing, or reviewing ANY SwiftUI views, UIKit view controllers, AppKit views/window controllers, or platform UI — even when the user doesn't mention accessibility. Also use when the user mentions VoiceOver, Voice Control, Dynamic Type, Reduce Motion, screen reader, a11y, WCAG, accessibility audit, Nutrition Labels, accessibilityLabel, UIAccessibility, NSAccessibility, assistive technologies, or Switch Control. Not for server-side Swift, non-UI packages, or CLI tools.

Design

What this skill does


# Platform Accessibility

## Overview

Apply accessibility for SwiftUI, UIKit, and AppKit across all supported platforms. Covers all 9 App Store Accessibility Nutrition Label categories — VoiceOver, Voice Control, Larger Text, Dark Interface, Differentiate Without Color, Sufficient Contrast, Reduced Motion, Captions, and Audio Descriptions.

This skill prioritizes native platform APIs (which provide free automatic support) and fact-based guidance without architecture opinions.

## First-Draft Rules

Include accessibility in the **first draft** — never write a bare element and patch it later. Retrofitting accessibility is harder, gets skipped, and produces worse results than building it in from the start.

No inline commentary unless a pattern is non-obvious. Mark inferred labels with `// [VERIFY]` because SF Symbol names don't always match the intended user-facing meaning.

| Situation | Required on first write |
|---|---|
| `Button` / `NavigationLink` — icon-only | `.accessibilityLabel("…")` with `// [VERIFY]` |
| `Button` / `NavigationLink` — visible text | Nothing extra — text is the label automatically |
| `Image` — meaningful | `.accessibilityLabel("…")` |
| `Image` — decorative | `.accessibilityHidden(true)` |
| `withAnimation` / `.transition` / `.animation` | `@Environment(\.accessibilityReduceMotion)` + gate animation |
| `.font(.system(size:))` | Replace with `.font(.body)` or `@ScaledMetric` |
| Color conveys state/status | Add shape, icon, or text alongside color |
| `onTapGesture` on non-`Button` | `.accessibilityElement(children: .ignore)` + `.accessibilityAddTraits(.isButton)` + `.accessibilityLabel` |
| Custom slider / toggle / stepper | `.accessibilityRepresentation { … }` or `.accessibilityValue` + `.accessibilityAdjustableAction` |
| Async content change | Post announcement with availability guards (`AccessibilityNotification.Announcement` on iOS 17+, fallback to `UIAccessibility.post`) |
| System `.sheet` / `.fullScreenCover` | Nothing extra — SwiftUI traps focus automatically (custom overlays still need focus management) |
| `AVPlayer` / video | Use `AVPlayerViewController` — captions and Audio Descriptions for free |
| Custom tappable view | `.frame(minWidth: 44, minHeight: 44)` |
| Any new SwiftUI view | Verify with Xcode Canvas Variants (see Accessibility Summary) |
| `NSButton` — icon-only (AppKit) | `setAccessibilityLabel("…")` with `// [VERIFY]` |
| Custom `NSView` interactive element (AppKit) | `setAccessibilityElement(true)` + role (`setAccessibilityRole(.button)`) + label |
| AppKit modal/popup UI | Trap focus and ensure dismiss action is keyboard + VoiceOver reachable |
| Any new AppKit view/controller | Verify with Accessibility Inspector and full keyboard navigation |

Prefer native controls (`Button`, `Toggle`, `Stepper`, `Slider`, `Picker`, `TextField`) — they get full accessibility automatically. Custom interactive views require explicit work.
For AppKit, prefer native controls (`NSButton`, `NSPopUpButton`, `NSSlider`, `NSSegmentedControl`, `NSTextField`) before custom `NSView` interaction.

**Example — icon-only button:**
```swift
Button {
    shareAction()
} label: {
    Image(systemName: "square.and.arrow.up")
}
.accessibilityLabel("Share") // [VERIFY] confirm label matches intent
```

**Example — gating animation on Reduce Motion:**
```swift
@Environment(\.accessibilityReduceMotion) private var reduceMotion

withAnimation(reduceMotion ? nil : .spring()) {
    isExpanded.toggle()
}
```

Full testing and verification procedures → `references/testing-auditing.md`

## Workflow

### Reference Routing Rule
Before answering, select one **primary** reference file that best matches the user's intent and load it first.
Load additional reference files only when the request explicitly spans multiple domains (for example, VoiceOver + Dynamic Type + WCAG mapping) or when the primary file does not cover a required criterion.

### 1) Implement new code
Apply **First-Draft Rules** — accessibility in the first draft, no commentary.
For APIs introduced after iOS 15, always add `#available` guards and provide older-OS fallback behavior.
After writing, verify against the First-Draft Rules table — fix any gaps before outputting.
After the code, append an **Accessibility Summary** (see below).

### 2) Improve or fix existing code
Apply fixes silently, no commentary.
For APIs introduced after iOS 15, always add `#available` guards and provide older-OS fallback behavior.
After fixing, verify against the First-Draft Rules table — fix any gaps before outputting.
After the code, append an **Accessibility Summary**.
- For transformation patterns → `examples/before-after-swiftui.md`, `examples/before-after-uikit.md`, or `examples/before-after-appkit.md`
- For platform issues → `references/platform-specifics.md`

### 3) Audit existing code
Only when user explicitly asks ("audit", "how accessible is this?", "review accessibility").

**Quick fix mode** — when the user asks for blocker-only/critical-only scope (for example: "just fix the blockers", "quick fix", "critical only"): address only Blocks Assistive Tech and Degrades Experience issues. Skip Incomplete Support.

**Comprehensive mode** (default) — address all severity levels including Incomplete Support and Nutrition Label gaps.

- Identify issues by category → **Triage Playbook** below
- Format with **Audit Output Format** below
- For WCAG compliance mapping → `references/wcag-mapping.md`
- Hand off to QA → `resources/qa-checklist.md`

### 4) Prepare Nutrition Label recommendation
→ `references/nutrition-labels.md` — all 9 categories with official pass/fail criteria

When the user asks to prepare or draft an App Store Accessibility Nutrition Label recommendation, output this format:

```
**Accessibility Nutrition Label recommendation**

**App version evaluated:** [version or "Current build"]
**Scope reviewed:** [common tasks / screens evaluated]

**You could claim:**
- [labels where every common task is ✅ or —]

**Why you could claim them:**
- [label]: [brief reason tied to completed common-task coverage]

**You should not claim:**
- [labels blocked by any ❌]
- [labels that are not applicable]

**Why you should not claim them:**
- [label]: [blocked task or why the label is not applicable]

**Common-task verification**
| Common Task | VoiceOver | Voice Control | Larger Text | Dark Mode | No Color | Contrast | Motion | Captions | Audio Desc |
|---|---|---|---|---|---|---|---|---|---|
| [task] | ✅ / ❌ / — | ✅ / ❌ / — | ✅ / ❌ / — | ✅ / ❌ / — | ✅ / ❌ / — | ✅ / ❌ / — | ✅ / ❌ / — | ✅ / ❌ / — | ✅ / ❌ / — |

**Recommendation summary**
- You could claim: [labels]
- You should not claim: [labels]
```

Do not say "claim" without qualification. Phrase the output as a recommendation based on the reviewed scope.
Do not suggest a label if any common task in that column is ❌. Use `—` only when the label is genuinely not applicable to that app or flow.

## Accessibility Summary

Append after all code generation and fix tasks (modes 1, 2), unless the user explicitly requests code-only output. No preamble.

```
**Accessibility applied:**
- [one bullet per pattern added — e.g. "`.accessibilityLabel` on icon-only Share button"]

**Verify in Xcode:**
- Use Canvas **Dynamic Type Variants** (grid icon → Dynamic Type Variants) to check layout at all text sizes
- Use Canvas **Color Scheme Variants** to check light and dark mode
- Use **Accessibility Inspector** (Xcode → Open Developer Tool) Settings tab to simulate Increase Contrast, Reduce Motion, Bold Text on the Simulator

**If Xcode is unavailable:**
- Run equivalent checks with platform accessibility inspector tools and manual setting toggles (Dynamic Type, Contrast, Reduce Motion, VoiceOver/Voice Control)

**Test on device:**
- [relevant items from Must Test on Device checklist]
```

Omit "Accessibility applied" entirely if nothing was added (all native controls).
Omit "Nutrition Label readiness" unless the user asked about it.

## Audit Output Format

On

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