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swiftui-expert-skill

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Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift concurrency, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.

Code Review

What this skill does


# SwiftUI Expert Skill

## Overview
Use this skill to build, review, or improve SwiftUI features with correct state management, modern API usage, Swift concurrency best practices, optimal view composition, and iOS 26+ Liquid Glass styling. Prioritize native APIs, Apple design guidance, and performance-conscious patterns. This skill focuses on facts and best practices without enforcing specific architectural patterns.

## Workflow Decision Tree

### 1) Review existing SwiftUI code
- Check property wrapper usage against the selection guide (see `references/state-management.md`)
- Verify modern API usage (see `references/modern-apis.md`)
- Verify view composition follows extraction rules (see `references/view-structure.md`)
- Check performance patterns are applied (see `references/performance-patterns.md`)
- Verify list patterns use stable identity (see `references/list-patterns.md`)
- Inspect Liquid Glass usage for correctness and consistency (see `references/liquid-glass.md`)
- Validate iOS 26+ availability handling with sensible fallbacks

### 2) Improve existing SwiftUI code
- Audit state management for correct wrapper selection (prefer `@Observable` over `ObservableObject`)
- Replace deprecated APIs with modern equivalents (see `references/modern-apis.md`)
- Extract complex views into separate subviews (see `references/view-structure.md`)
- Refactor hot paths to minimize redundant state updates (see `references/performance-patterns.md`)
- Ensure ForEach uses stable identity (see `references/list-patterns.md`)
- Suggest image downsampling when `UIImage(data:)` is used (as optional optimization, see `references/image-optimization.md`)
- Adopt Liquid Glass only when explicitly requested by the user

### 3) Implement new SwiftUI feature
- Design data flow first: identify owned vs injected state (see `references/state-management.md`)
- Use modern APIs (no deprecated modifiers or patterns, see `references/modern-apis.md`)
- Use `@Observable` for shared state (with `@MainActor` if not using default actor isolation)
- Structure views for optimal diffing (extract subviews early, keep views small, see `references/view-structure.md`)
- Separate business logic into testable models (see `references/layout-best-practices.md`)
- Apply glass effects after layout/appearance modifiers (see `references/liquid-glass.md`)
- Gate iOS 26+ features with `#available` and provide fallbacks

## Core Guidelines

### State Management
- **Always prefer `@Observable` over `ObservableObject`** for new code
- **Mark `@Observable` classes with `@MainActor`** unless using default actor isolation
- **Always mark `@State` and `@StateObject` as `private`** (makes dependencies clear)
- **Never declare passed values as `@State` or `@StateObject`** (they only accept initial values)
- Use `@State` with `@Observable` classes (not `@StateObject`)
- `@Binding` only when child needs to **modify** parent state
- `@Bindable` for injected `@Observable` objects needing bindings
- Use `let` for read-only values; `var` + `.onChange()` for reactive reads
- Legacy: `@StateObject` for owned `ObservableObject`; `@ObservedObject` for injected
- Nested `ObservableObject` doesn't work (pass nested objects directly); `@Observable` handles nesting fine

### Modern APIs
- Use `foregroundStyle()` instead of `foregroundColor()`
- Use `clipShape(.rect(cornerRadius:))` instead of `cornerRadius()`
- Use `Tab` API instead of `tabItem()`
- Use `Button` instead of `onTapGesture()` (unless need location/count)
- Use `NavigationStack` instead of `NavigationView`
- Use `navigationDestination(for:)` for type-safe navigation
- Use two-parameter or no-parameter `onChange()` variant
- Use `ImageRenderer` for rendering SwiftUI views
- Use `.sheet(item:)` instead of `.sheet(isPresented:)` for model-based content
- Sheets should own their actions and call `dismiss()` internally
- Use `ScrollViewReader` for programmatic scrolling with stable IDs
- Avoid `UIScreen.main.bounds` for sizing
- Avoid `GeometryReader` when alternatives exist (e.g., `containerRelativeFrame()`)

### Swift Best Practices
- Use modern Text formatting (`.format` parameters, not `String(format:)`)
- Use `localizedStandardContains()` for user-input filtering (not `contains()`)
- Prefer static member lookup (`.blue` vs `Color.blue`)
- Use `.task` modifier for automatic cancellation of async work
- Use `.task(id:)` for value-dependent tasks

### View Composition
- **Prefer modifiers over conditional views** for state changes (maintains view identity)
- Extract complex views into separate subviews for better readability and performance
- Keep views small for optimal performance
- Keep view `body` simple and pure (no side effects or complex logic)
- Use `@ViewBuilder` functions only for small, simple sections
- Prefer `@ViewBuilder let content: Content` over closure-based content properties
- Separate business logic into testable models (not about enforcing architectures)
- Action handlers should reference methods, not contain inline logic
- Use relative layout over hard-coded constants
- Views should work in any context (don't assume screen size or presentation style)

### Performance
- Pass only needed values to views (avoid large "config" or "context" objects)
- Eliminate unnecessary dependencies to reduce update fan-out
- Check for value changes before assigning state in hot paths
- Avoid redundant state updates in `onReceive`, `onChange`, scroll handlers
- Minimize work in frequently executed code paths
- Use `LazyVStack`/`LazyHStack` for large lists
- Use stable identity for `ForEach` (never `.indices` for dynamic content)
- Ensure constant number of views per `ForEach` element
- Avoid inline filtering in `ForEach` (prefilter and cache)
- Avoid `AnyView` in list rows
- Consider POD views for fast diffing (or wrap expensive views in POD parents)
- Suggest image downsampling when `UIImage(data:)` is encountered (as optional optimization)
- Avoid layout thrash (deep hierarchies, excessive `GeometryReader`)
- Gate frequent geometry updates by thresholds
- Use `Self._printChanges()` to debug unexpected view updates

### Liquid Glass (iOS 26+)
**Only adopt when explicitly requested by the user.**
- Use native `glassEffect`, `GlassEffectContainer`, and glass button styles
- Wrap multiple glass elements in `GlassEffectContainer`
- Apply `.glassEffect()` after layout and visual modifiers
- Use `.interactive()` only for tappable/focusable elements
- Use `glassEffectID` with `@Namespace` for morphing transitions

## Quick Reference

### Property Wrapper Selection (Modern)
| Wrapper | Use When |
|---------|----------|
| `@State` | Internal view state (must be `private`), or owned `@Observable` class |
| `@Binding` | Child modifies parent's state |
| `@Bindable` | Injected `@Observable` needing bindings |
| `let` | Read-only value from parent |
| `var` | Read-only value watched via `.onChange()` |

**Legacy (Pre-iOS 17):**
| Wrapper | Use When |
|---------|----------|
| `@StateObject` | View owns an `ObservableObject` (use `@State` with `@Observable` instead) |
| `@ObservedObject` | View receives an `ObservableObject` |

### Modern API Replacements
| Deprecated | Modern Alternative |
|------------|-------------------|
| `foregroundColor()` | `foregroundStyle()` |
| `cornerRadius()` | `clipShape(.rect(cornerRadius:))` |
| `tabItem()` | `Tab` API |
| `onTapGesture()` | `Button` (unless need location/count) |
| `NavigationView` | `NavigationStack` |
| `onChange(of:) { value in }` | `onChange(of:) { old, new in }` or `onChange(of:) { }` |
| `fontWeight(.bold)` | `bold()` |
| `GeometryReader` | `containerRelativeFrame()` or `visualEffect()` |
| `showsIndicators: false` | `.scrollIndicators(.hidden)` |
| `String(format: "%.2f", value)` | `Text(value, format: .number.precision(.fractionLength(2)))` |
| `string.contains(search)` | `string.localizedStandardContains(search)` (for user input) |

### Liquid Glass Patterns
```swift
// Basic glass effect with fallback
if #availab
Files: 14
Size: 106.1 KB
Complexity: 59/100
Category: Code Review

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